Heart, Faith, and Steel: The Legacy of Highlander

It was my intention from the very beginning to write a review of the new Highlander film "Endgame", but as I sat down to hammer it out I realized there was nothing I could possibly say about it that any rational-minded, partially-educated homo sapien couldn't conclude on his or her own. It sucked. It really, really sucked. Dare I say it took the Highlander franchise to a new kind of low. Not a low like the valleys and depths explored in Highlander II: The Quickening, but a low that was roughly adjacent to it, skirting on the edge, flirting with it. This is not a surprise. I expected no less from an establishment that has been brutally, bloodily raping its source material for more than fifteen years now (Still, I wish I hadn't had to spend $8.75 for nearly two hours of suckage). No, I will not bore our readers with another lambasting review of a Highlander film. I wish instead to discuss that source material I referred to: the original Highlander film ­ what made it such a great film, and what it taught us about the lives of the immortals. Later, in a few successive parts, I'll talk about the other films and yes, even the TV series, and what they did to contradict the original Highlander doctrine and essentially annihilate the integrity of the original film. Without further ado, here is Part One.

"Highlander" was released in 1986, an era of extreme experimentation in the movie industry, and, surprisingly, a very good decade for science fiction films thus far, most notably "The Empire Strikes Back" (1980), "Blade Runner" (1982), "The Return of the Jedi" (1983), and "The Terminator" (1984). Like "Terminator" and "Blade Runner", "Highlander" was not intended to be a box office success, but was rather a nail-biting, high-budget longshot with very limited audience appeal. The recent successes of the aforementioned films, however, were enough to inspire the makers of "Highlander" to go for it. Their gamble paid off big time, as Highlander took in big bucks and engendered a mass appeal spread mainly by word of mouth. And what's not to like?

"Highlander" presented us with the story of Connor MacLeod, a Scottish warrior who has stayed alive for over 460 years, fighting a never-ending battle with other immortals like him for The Prize: complete control over The Quickening, the mysterious power that keeps them alive indefinitely ­ enough power to rule the world. We come in just as The Gathering has begun ­ the few remaining immortals left on the planet are congregating in New York City (where else?) to battle to the last. It is never in doubt that the final conflict will occur between MacLeod and Kurgan ­ a 3,000 year old behemoth who boasts that he has raped the daughters of Atilla the Hun and slaughtered infant Phoenecian princes for amusement. Featuring the decidedly unique idea of sword fights in a modern day setting, the battles are spectacular, and the action lets up only occasionally. When we are faced with a slower moment, it is a treat, not a trial. This film not only provides us with an original story and heart pounding excitement, but also a profound and very often tragic examination of the question "What if we could live forever?" MacLeod is a dark, brooding character, burdened with centuries of regret and jaded from a lifetime of self-imposed isolation from humanity. He hates his eternal life, but his will to survive is stronger even than his desire for death. Thus, at the end of the film when he triumphs over Kurgan and receives the Prize, it is fitting that he should receive the only thing he has ever wanted: mortality. Fade out, the end.

"Highlander" is a beautiful film. From sweeping shots of the glorious Scottish countryside to intimidating pan-overs of Manhattan, the camera work was superb, and lent itself to fantastic imagery and editing tricks, such as when a scene instantly jump-cuts from a stormy, rain-soaked Scottish cliff side to the stormy, rain-soaked concrete valleys of New York, complete with crashing thunder and lightning bolts, or when the camera does an extreme close-up of a fish tank, then pans up to reveal the fish tank is actually an underwater shot of a huge loch. Evocative music enhanced the unique feel of this film, including stirring bagpipes, lulling flute pieces and, of course, Queen, blasting the Highlander theme "Princes of the Universe" as well as others like "Master of Your Destiny", also called the "Kurgan Theme."

There are two actors to speak of in this film: Christopher Lambert, playing the title character, and Sean Connery, playing Juan Ramirez, MacLeod's 2,500 year old mentor. Now let's face facts: Lambert has appeared in number of excellent films, including "Highlander", "Knight Moves", and "Fortress". Lambert, however, is no Anthony Hopkins or Alec Guinness. He simply is Christopher Lambert, no two ways about it. He was born on Long Island, raised by French parents, and lived most of his life in Switzerland and Canada. Consequently he has the most horrid mish-mash of an accent ever to pass across human ears ­ he sounds like a citizen of Quebec who's had his vocal chords torn out. Perhaps this was for the best, however, as no doubt a man who's lived for nearly five centuries would probably talk differently from most folks. Yeah, right. Anyway, he's perfect for this part, and it's not often you'll find me saying that about Lambert. By now he's taken on the same acting invincibility as Bruce Campbell, in that he's pretty much aware of the limits of his abilities and chooses appropriate parts. More astute movie critics have often blasted Lambert for his glazed-over appearance in every film he does, but I've come to kind of enjoy it. Now I want to cast him in everything I ever do. Connery is worth noting simply because he's just so damn good, and does not disappoint in this film either. Playing the Obi-Wan Kenobi to Lambert's Luke Skywalker, Connery, who was only available to shoot for six days of principal photography, instills in MacLeod all the values and skills needed to survive life as an immortal, and defeat Kurgan. This is done entirely in flashback, along the majestic Scottish coast, and makes for some of the film's most magical moments. It is at this point we first learn the rules of living life as an immortal. All Highlander-related material hereafter would be based around these rules:

1) There can be only one. This is the Alpha and Omega rule ­ the code that governs every immortal's life. No rule is more important than this. When the battle is over and the clash of steel no longer echoes across time, there can be only one immortal left standing. There can be no alliances, no ceasefires, no peace.

2) No immortal may fight on holy ground. Churches, monasteries, cemeteries, etc. You could have a convention of immortal blood enemies on holy ground and not a single one of them could draw a sword.

3) When only a few immortals remain, the survivors will feel an irresistible pull toward a far away land, where they will assemble and fight to the last. This is The Gathering.

That's it. In the original film, we received only three major governing points on the subject of immortal life. The origins of these rules were as mysterious as the immortals themselves. Who invented them and how they were enforced was left uncovered, Ramirez merely saying "None of us will violate these laws. It's tradition." In addition to these rules, we also received some base information about specific aspects of immortality: Immortals are sterile, unable to produce children. Immortals have the ability to sense one another when in close proximity. When an immortal takes another's head, he must absorb his victim's portion of the Quickening, and thus become stronger ­ this is a loud, violent, painful, nauseating experience that destroys anything nearby. And most importantly, the only way to kill an immortal is to decapitate him.

Abiding by these rules, we witness MacLeod as he battles through the centuries. He is accused of being a demon and driven from his village after recovering from a seemingly fatal wound. He becomes a fantastic swordsman thru the teachings of Ramirez. He watches his wife, Heather, grow old, whither, and die in his arms. He makes a drunken boast and is challenged to a duel by a snobbish lawyer in 1783. He rescues a little girl from a sadistic Nazi in 1941. And in 1985 he takes the head of Kurgan and wins the Prize. Retiring to the Scottish countryside to enjoy his newfound mortality, the voice of Ramirez speaks to MacLeod from beyond the grave: "You have power beyond imagination. Use it well. Don't lose your head." A fitting ending to a phenomenal movie. "Highlander" is a profoundly original film with an incredible sense of adventure and excitement, an intelligent and sobering speculation of what eternal life is truly like, and a fantastic use of imagery, lighting, and sound/music to enhance the spectacular story and visuals. Now here's the clincher: One other thing that was unique about this film was that the end left absolutely no room whatsoever for a sequel. In so doing it gave the film a new level of integrity. It's finality was it's greatest and most impressive asset.

But wait, gentle readers, 'til I tell you what happened next!

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John Paige
10.1.2000

Dairy Farmers For Quebec's Independence