Attributes
| Body | Quickness | Strength | Charisma | Intelligence | Willpower | Essence | Magic | Reaction |
| 4 | 6 | 5 | 3 | 4 | 4 | 6 | 6 | 5+2d6 |
| Combat Pool | Magic Pool | Karma Pool | Good Karma | Total Karma |
|---|---|---|---|---|
| 7 | 2 | 3 | 1 | 20 |
Skills
| Firearms: 2 | Throwing: 1 | Armed Combat(Edged): 4/5 | Unarmed Combat: 1 |
| Athletics: 2 | Stealth(Urban): 0/2 | Sorcery(Health): 0/2 | Car: 1 |
| Bike: 1 | Motorboat: 1 | Etiquette(Street): 1 |
| Tracking: 1 | Magical Theory: 2 | Military Theory: 1 | Sociology(Archeology): 1/3 |
| History(Music): 0/2 | History(Arms): 1/3 | Fishing: 3 | Dancing: 2 |
Adept Powers:
| Power | Level | Pts | Power | Level | Pts |
|---|---|---|---|---|---|
| Freefall (6 meters) | 3 | .75 | Direction Sense | .25 | |
| Thermographic Vision | .25 | Flare Compensation | .25 | ||
| Increased Reflexes | 1 | 1 | Improved Armed Combat | 1 | .5 |
Armor and Gear:
| Item | Wt. | Item | Wt. | Item | Wt. |
|---|---|---|---|---|---|
| Form Fitting Armor 3 (4/1) | 1.75 | Backpack | 1 | Katana | 1 |
| Forearm Guards (0/+1) (melee) | .2 | Diving mask | .5 | 80 rounds 9mm explosive | 2 |
| Long Coat (not armored) | 1 | Ration bars (10 days) | 1 | 2 spare loaded MP-5k clips | 3.1 |
| Heavy gloves | .1 | Various clothing x2 | 2 | 40,100¥ | |
| Heckler & Koch MP-5k (Internal gas vent-2, laser sight) | 3.75 | ||||
| Khar Arms K9 (Internal laser sight, concealable holster(right shoulder)) | 2 | ||||
Edges and Flaws:
| Edge/Flaw | Pts. | Notes |
|---|---|---|
| Allergy | -1 | Dust. Uncommon/Mild |
| Allergy | -3 | Penecillin. Uncommon/Severe |
| Phobia | -2 | Spiders. Uncommon/Mild |
| Distinctive Feature | -1 | Eyes. (Details above.) |
| Incompetence | -2 | Throwing. +1 to any Throwing TN |
| Ambidexterity | 2 | No offhand modifiers |
| Magical Talent | 3 | Cast Heal spell at level = to Magic rating -1 |
| Bonus Attribute Point | 2 | Strength |
| Bonus Attribute Point | 2 | Quickness |
| Bonus Attribute Point | 1 | Intelligence |
Weapons:
| Name | Type | Conc. | Reach | Mode | Ammo | Short | Med | Long | Extr | Damage | Mod | Wt |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Forearm guards | AC | 18 | 0 | - | - | - | - | - | - | (Str+1)M | - | .2 |
| Katana | AC | 5 | 1 | - | - | - | - | - | - | (Str+3)M | - | 1 |
| Khar Arms K9 9mm | LP | 13 | - | SA | 10(c) | 5 | 15 | 30 | 50 | 9L | las | 2 |
| H&K MP-5k 9mm | SMG | 7 | - | S/B/F | 30(c) | 10 | 40 | 80 | 150 | 7M | las, v2 | 3.75 |
Treat
Spell (cast at level 5)
Heals number of boxes equal to successes rolled (or used to
reduce base time). Must be case within one hour of the injury.
| Type | Range | Target | Duration | Drain |
|---|---|---|---|---|
| Mana | Touch | 8 - Essence | Permanent | (F/2)(Wound level) |
Damage
level: Deadly / Serious / Moderate / Light
Time to heal: 20 turns / 15 turns / 10 turns / 5 turns
It allows me to seriously aggravate a situation without actually changing the course of history.