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I finally got around to writing a review for this game. After playing about eighty hours total on this game (30+ each for dark/light side males, and still playing 15+ each dark/light side females), I realized this is the greatest RPG in 2003 without question. Having the Star Wars license just adds to the whole atmosphere of this game. The story is great, the characters are great as well as their development in the story, the fighting system is awesome, the levels are sweet, and so much more. You are in the Star Wars universe when you play this game. Once you play it, you can't get enough of it. And when you beat it once as a lightsider, you can play it again as a darksider. Or vice versa. I can't imagine this was the first RPG made in the Star Wars universe. BioWare has done a superb job and let's us know that they are the best in doing RPGs and making them fun and involving. I've never spent so much time on a game or thought about it while I wasn't playing in a long time.

Graphics

Initially when I first popped in the disc I was disappointed. Really. I mean it was cool to start off on a ship about to explode, but that environment was pretty bland. Lots of gray, but I have to admit that the particle effects were nice with sparks flying during sword fights and grenades. After I got off the ship my disappointment turned around. The first world of Taris was huge and the cityscapes seemed to go off for miles. The city is reminiscent of Coruscant only 4,000 years before. People were walking about along with droids and ships taking off in the background. The sun glare was also particularly nice to look at. And you know what? The other planets look more stunning as you go through the storyline, like Dantooine and the Sith world of Korriban.

The character models themselves look nice, but not really eye-popping. They move their mouths according to the dialogue and show emotion in their faces pretty well. Other beings like the Duros do the same thing. Characters flow smoothly as you fight. They flip, slice, flurry, dodge, jump, and more. Once you get the lightsaber and become a jedi though, you're in for a treat. Lightsaber on lightsaber fighting is really sweet to look at with sparks flying on each successful or non successful hit. The force powers are nice like the force lightning, and the force wave. You can pause the action to see the mayhem unfold as each wave of electricity coming out of your hand electrocutes the enemy. The force wave which knocks down groups of enemies, has a wave-like effect like when you see heat coming from the ground on a hot day.

Gameplay

What's an RPG without gameplay? Probably garbage, but Star Wars is anything but. The fighting system takes a little bit to get used to, but once it's mastered you'll be inputing commands without thinking anymore. The system is quasi realtime. You input commands that you want like attack, flurry, then force wave, and you'll do those attacks in that order. You can cue up to 4 attacks. You can cancel moves too just in case you don't want to do that move anymore. And to keep track of all the action you can pause it on command for you to think up strategies on how to beat your enemies. Sound simple? Not really, but it really is innovative.

Walking around planets you have to talk to people, but the cool part is you can be mean or nice as you like. Being mean leads to the darkside and being nice, well, you know, the lightside! This adds more gameplay depth on what you want to say to a certain individual. The dialogue options are pretty clear cut on which is the dark and light answer. So once you add up all the light side and dark side points you want you can look on one of the menu screens of a light and darkside meter. The higher you go on the meter the more light side you become and your face changes to a noble one. Go on the path of the darkside and you'll start looking more sinister as your skin color gets paler and veins start showing up around. Sounds sweet doesn't it?

Sound

We all know the familiar Star Wars theme by John Williams, which is at the beginning of this game, but the rest of the game's music is all original. That music really fits the mold in the Star Wars universe 4,000 years ago. There's no way to explain it only that it just sounds right. The voice acting is really well done, it's like you're watching an actual movie. The only person that doesn't talk is your character. Even the alien species have their own language and adds to the feeling like you're actually there. The weapons are all Star Wars authentic. You'll hear the familiar buzz of lightsabers, clang of swords and bursts of blasters. It feels good to hear the sound of your lightsaber clashing with another lightsaber and finally slashing that final blow on your opponent as they fall to the ground. No complaints here.

Overall

I would say this is the best RPG I've ever played. This game is an experience. If you like Star Wars, get this game and even if you don't you might get pulled into the universe anyway. It has great gameplay, good graphics, and awesome sound. This game should have been a movie. It's that good.

"Roaarrrgrrrwraaaarrrr. That means you're as cute as a kinrath pup in Wookie-speak."

--Alvin

 

Graphics - Just great. Good cinematic quality. You're actually playing a Star Wars movie.
9.0
Sound - Same old Star Wars theme never gets old as you being the story. Lightsabers sound like lightsabers. The voice acting is top notch.
9.7
Gameplay - Very deep. So much to do with all the sidequests along with the main quest. Fighting system takes a while to get used to, but it's smooth once you know how to use it.
9.6
Satisfaction - Oh yeah, this game is duly recommended. Get if even if you're not a Star Wars fan. 2 different endings make you play it twice.
9.6
Overall
10
Star Wars:
Knights of the Old Republic
Dev: BioWare
Publisher: LucasArts
Players: 1
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