by SuperDoodleMan If you don't understand a term, look it up in the Terminology txt ------------------------------------- Head butt Total: 21 Hit: 2-3 Consecutive head butts start as early as frame 5 ------------------------------------- F Tilt Total: 29 Hit: 5-14 ------------------------------------- D Tilt Total: 21 Hit: 7-9 IASA: 19 ------------------------------------- U Tilt Total: 23 Hit: 7-14 ------------------------------------- U Smash Total: 43 Hit: 9-11 Charge frame: 8 IASA: 41 ------------------------------------- D Smash Total: 54 Charge frame: 5 Hit: 7-13 Invincible: 7-10 IASA: 51 ------------------------------------- F Smash Total: 49 Hit: 16-33 (several hitboxes) Charge frame: 14 ------------------------------------- Dash attack Total: 49 Hit: 5-16 ------------------------------------- N-Air Total: 39 Hit: 3-28 Auto cancel: <2 35> Landlag: 12 Lcanceled: 6 ------------------------------------- U-Air Total: 27 Hit: 4-9 Auto cancel: <3 18> Landlag: 18 Lcanceled: 9 ------------------------------------- B-Air Total: 59 Hit: 4-37 Auto cancel: <3 50> Landlag: 18 Lcanceled: 9 ------------------------------------- D-Air Total: 57 Hit: 14-26 IASA: 48 Auto cancel: 39> Does damage 1 frame upon landing Landlag: 26 Lcanceled: 13 ------------------------------------- F-Air Total: 39 Hit: 10-12, 14-16, 18-20, 22-24 Auto Cancel: <9 34> Landlag: 15 Lcanceled: 7 ------------------------------------- Grab Total: 30 Grab: 7-8 ------------------------------------- Running grab Total: 40 Grab: 11-12 ------------------------------------- Ledge stand <100% Total: 32 Invincible: 1-30 ------------------------------------- Ledge stand 100%> Total: 59 Invincible: 1-55 ------------------------------------- Ledge attack <100% Total: 53 Hit: 21-24 Invincible: 1-18 ------------------------------------- Ledge attack 100%> Total: 69 Hit: 54-59 Invincible: 1-50 ------------------------------------- Ledge roll <100% Total: 49 Invincible: 1-27 ------------------------------------- Ledge roll 100%> Total: 79 Invincible: 1-70 ------------------------------------- Ledge jump <100% Total: 42 Invincible: 1-15 Soonest FF: 41 ------------------------------------- Ledge jump 100%> Total: 53 Invincible: 1-26 Soonest FF: 52 ------------------------------------- Thunder Jolt Total: 57 Shot comes out: 18 Projectile lasts: 99 frames Fastfall anytime ------------------------------------- Thunder Total: 78 Hitboxes appear: 20, 28, 36, 44 Hitboxes disappear (total whiff): 60, 68, 76, 84 --Pichu gets hit-- Total: 69 Hit: 1-9 --when does Pichu get hit?-- Standing still: 40 Falling: 53 ------------------------------------- Skull Bash Charging starts: 14 Max charge time: 161 frames --Upon release-- Total: 70 Hit: 5-40 --HIT-- Recovery time (air): 34 Recovery time (ground): 30 If you land before the air recovery time is done, you begin the ground recovery animation ------------------------------------- Agility Total (1 jump): 71 Total (2 jumps): 87 Time to aim 1st jump: 13 Time to aim 2nd jump: 29 Landlag: 12 Landfallspeciallag: 1(!) ------------------------------------- Taunt Pichu!: 1 Total: 100 Shield cancellable: 60 or later ------------------------------------- Jump: airborne on frame 4 Air time: 50 Earliest FF: 26 FF air time: 38 SH air time: 33 Earliest FF: 18 SH FF air time: 23 2nd jump earliest FF: 25 ------------------------------------- Air dodge invulnerable 4-29 out of 49 Ground dodge invulnerable 2-15 out of 22 Roll invulnerable 4-19 out of 31 Landing lag: 2 frames dash becomes run at frame 14 Turn-jump Threshold: 20 Run turnaround: 21 ____________________ final line