by SuperDoodleMan If you don't understand a term, look it up in the Terminology txt ------------------------------------- Punch 1 Total: 15 Hit: 2-3 Shield stun: 6 Shield hit lag: 3 Advantage: -10 Punch 2 advantage: 0 Window of the second punch: 3-25 Second punch starts: 6 (or later) ------------------------------------- Punch 2 Total: 18 Hit: 3-4 Shield stun: 4 Shield hit lag: 2 Advantage: -13 Kick advantage: -1 Window of the kick: 3-25 Kick starts: 7 ------------------------------------- Kick Total: 22 Hit: 5-9 Shield stun: 7 Shield hit lag: 3 Advantage: -12 ------------------------------------- F Tilt Total: 32 Hit: 5-7 ------------------------------------- D Tilt Total: 34 Hit: 5-8 ------------------------------------- U Tilt Total: 29 Hit: 4-12 ------------------------------------- Dash attack Total: 48 Hit: 6-25 IASA: 38 ------------------------------------- F Smash Total: 41 Hit: 12-16 Charge frame: 5 ------------------------------------- U Smash Total: 39 Hit: 9-11 Head invulnerable: 9-11 Charge frame: 7 ------------------------------------- D Smash Total: 37 Hit: 5-6, 14 Charge frame: 3 ------------------------------------- N-Air Total: 45 Hit: 3-32 Auto cancel: <2 36> Landlag: 16 Lcanceled: 8 ------------------------------------- U-Air Total: 33 Hit: 4-9 IASA: 30 Auto cancel: 16> Landlag: 15 Lcanceled: 7 ------------------------------------- B-Air Total: 28 Hit: 6-17 Auto cancel: <5 19> Landlag: 15 Lcanceled: 7 ------------------------------------- D-Air Total: 38 Hit: 10-11, 13-14, 16-17, 19-20, 22-23, 25-26 IASA: 38 Auto cancel: <5 33> ----ground hit---- Hit: 1-2 Landlag: 23 Lcanceled: 11 ------------------------------------- F-Air Total: 74 Hit: 18-22 IASA: 60 Auto cancel: <2 28> Landlag: 21 Lcanceled: 10 ------------------------------------- Ledge stand <100% Total: 34 Invincible: 1-30 ------------------------------------- Ledge stand 100%> Total: 59 Invincible: 1-55 ------------------------------------- Ledge roll <100% Total: 49 Invincible: 1-27 ------------------------------------- Ledge roll 100%> Total: 79 Invincible: 1-56 ------------------------------------- Ledge attack <100% Total: 55 Hit: 24-36 Invulnerable: 1-20 ------------------------------------- Ledge attack 100%> Total: 69 Invincible: 1-36 Hit: 40-44 ------------------------------------- Ledge jump <100% Total: 38 Invulnerable: 1-15 Soonest FF: 42 ------------------------------------- Ledge jump 100%> Total: 48 Invincible: 1-19 Soonest FF: 46 ------------------------------------- Grab Total: 30 Grab: 7-8 ------------------------------------- Running grab Total: 40 Grab: 11-12 ------------------------------------- Mario Tornado Total: 79 Hit: 8-9, 12-13, 15-16, 18-19, 21-22, 24-25, 27-28, 38-39 Last chance to become airborne if started on the ground: 10 Last chance to get a midair boost: 37 NOTE: On the ground, 2nd-7th hits by arms, in the air by head and feet as well. When used in the air, Pressing B at a rate of once every 8 frames breaks even in height. ------------------------------------- Fireball Total: 43 Fireball comes out: 14 Fireball lasts: 75 frames fastfall anytime ------------------------------------- Cape Total: 35 Hit: 12-14 Reflects: 6-33 ------------------------------------- Super Jump Punch Total: 37 Hit: 3-24 Invincible: 3-6 landfallspeciallag: 30 ------------------------------------- Taunt Total: 180 Bigger sounds: 11 Smaller sounds: 126 ------------------------------------- Jump: airborne on frame 5 Air time: 52 Earliest FF: 27 FF air time: 40 SH air time: 32 Earliest FF: 17 SH FF air time: 22 2nd jump earliest FF: 26 ------------------------------------- Air dodge invulnerable 4-29 out of 48 Ground dodge invulnerable 2-15 out of 22 Roll Invulnerable 4-19 out of 31 landing lag: 4 frames Dash becomes run at frame 11 turn-jump threshold: 20 run turnaround: 23 ______________ final line