by SuperDoodleMan If you don't understand a term, look it up in the Terminology txt ------------------------------------- Slash 1 Total: 24 Hit: 6-8 IASA: 20 (not by shield) Shield Stun: 7 Shield hit lag: 3 Advantage: -9 2nd slash Advantage: +1 Window of the second slash: 3-25 Second slash starts: 10 Window of the illusion stab: 3-24 ------------------------------------- Slash 2 Total: 22 Hit: 7-8 IASA: 18 (not by shield) Shield Stun: 6 Shield hit lag: 3 Advantage: -7 (Illusion) Stab Advantage: 0 Window of the stab: 3-25 Stab starts: 11 (or later) Window of the Illusion stab: 1-10 Illusion stab starts: 11 ------------------------------------- Stab Total: 50 Hit: 7-11 IASA: 33 Shield stun: 8 Shield hit lag: 4 Advantage: -21 ------------------------------------- Illusion stab (minimum repetitions) Total: 57 Hit: 10-11, 17-18, 24-25, 31-32, 38-39, 45-46 Shield stun: 4 Shield hit lag: 2 Advantage (last hit): -10 ------------------------------------- F Tilt Total: 39 Hit: 16-19 Shield stun: 13-14 shield hit lag: 6 Advantage: -16 to -13 ------------------------------------- D Tilt Total: 39 Hit: 14-16 IASA: 32 (not with shield) Shield stun: 11 shield hit lag: 5 Advantage: -11 ------------------------------------- U Tilt Total: 29 Hit: 9-15 Shield stun: 11 shield hit lag: 5 Advantage: -14_-9 ------------------------------------- Dash attack Total: 53 Hit: 7-12 IASA: 40 ------------------------------------- D Smash Total: 49 Hit: 9-11, 21-23 Charge frame: 4 IASA: 42 Shield Stun (front hit): 13 Shield stun (rear hit): 11 Shield hit lag: 6 Advantage (front swing): -25 Advantage (back swing): -14 ------------------------------------- F Smash Total: 49 Hit: 15-18 Charge frame: 10 Shield stun: 14 Shield hit lag: 6 Advantage: -26 Second smash advantage: +5 Window of the second smash: 19-49 ------------------------------------- F Smash 2 Total: 59 Hit: 10-13 IASA: 50 Shield stun: 18 shield hit lag: 8 Advantage: -28 ------------------------------------- U Smash Total: 60 Hit: 11-15, 26-28, 41-43 Charge frame: 4 IASA: 52 Shield stun (hit 1): 6 shield stun (hit 2): 4 Shield stun (hit 3): 11 shield hit lag (hit 1): 3 Shield hit lag (hit 2): 2 Shield hit lag (hit 3): 5 Advantage (3rd hit): -4_-2 ------------------------------------- N-Air Total: 39 Hit: 4-39 IASA: 36 Auto cancel: <3 32> Landlag: 15 Lcanceled: 7 --Initial hit-- shield stun: 11 shield hit stun: 5 Advantage: -1 --Sex kick-- Shield stun: 9 Shield hit lag: 4 ------------------------------------- U-Air Total: 69 Hit: 5-49 IASA: 60 Auto cancel: <4 56> Landlag: 30 Lcanceled: 15 --Initial hit-- Shield stun: 16 Shield hit lag: 7 Advantage: -6 --Blade drawn-- Shield stun: 13 Shield hit lag: 6 ------------------------------------- B-Air Total: 39 Hit: 6-9, 18-23 IASA: 30 Auto cancel: 29> Landlag: 15 Lcanceled: 7 --1st hit-- Shield stun: 9 Shield hit lag: 4 Advantage: -2 --2nd hit-- Shield stun: 9 Shield hit lag: 4 Advantage: -2 ------------------------------------- D-Air Total: 89 Hit: 13-64 IASA: 80 Auto cancel: <12 65> Landlag: 50 Lcanceled: 25 --Initial hit-- --Down Thrust-- ------------------------------------- F-Air Total: 55 Hit: 14-16, 30-33 Auto cancel: 51> Landlag: 15 Lcanceled: 7 --First hit-- Shield stun: 13 Shield hit lag: 6 Advantage: 0 ------------------------------------- Ledge stand <100% Total: 32 Invincible: 1-30 ------------------------------------- Ledge stand 100%> Total: 59 Invincible: 1-55 ------------------------------------- Ledge roll <100% Total: 48 Invincible: 1-38 ------------------------------------- Ledge roll 100%> Total: 79 Invincible: 1-56 ------------------------------------- Ledge attack <100% Total: 55 Hit: 27-29 Invincible: 1-23 ------------------------------------- Ledge attack 100%> Total: 69 Hit: 50-55 Invulnerable: 1-46 ------------------------------------- Ledge jump <100% Total: 42 Invincible: 1-15 Soonest FF: 41 ------------------------------------- Ledge jump 100%> Total: 57 Invincible: 1-21 Soonest FF: 47 ------------------------------------- Hookshot Total: 59 Hit: 11-18 Hook to a wall: 11-19 Jumping from hookwall: 1-8 (depending on how far from the point of hooking you are, or if you're dangling) Jump duration: 36 Fastfall anytime (unless you air dodged upward) Landlag: 30 Landfallspeciallag: 4 ------------------------------------- Hylian Shield Link's shield is "active" when he's standing or crouching. Here are the durations of various things that stop his shield from "happening". Squatting: 7 Standing from squatting: 8 Turning from standing: 11 Stopping from walking: 0 Stopping from running: 25 Stun from a projectile hitting the shield varies by the power of the projectile, and are less when crouching. Samus full shot does this much stun: Standing shield: 10 Squatting shield: 6 L or R shield: 23 ------------------------------------- Grab Total: 85 Grab: 11-13 (close), 11-17 (hook) ------------------------------------- Running grab Total: 95 Grab (close): 12 Grab (hookshot): 12-17 ------------------------------------- Bomb Pull: 39 Bomb duration (from end of pull): 277 (explodes on 278) Explosion damage: 1-5 ------------------------------------- Boomerang Throw duration: 45 Comes out: 27 Catch duration: 19 Time to aim verticality: 27 Boomerang duration: 141-171 frames ------------------------------------- Spin Slash --GROUND-- Total: 79 Hit: 8-41 Link spins 5 times, his sword has the hitboxes --AIR-- Total: 79 Hit: 8-13, 16-20, 22-27, 31-37, 46-50 Can grab edge as early as 42 Landlag: 24 Landfallspeciallag: 24 ------------------------------------- Arrow Total (no charge): 42 Total (min full charge): 84 Starts charging/Earliest release: 18 Arrow lasts: 60 frames Charge time to full: 42 Full charge arrow can be shot on 60 --Upon Release-- Total: 25 Shoots: right away Arrow stays stuck in ground: 50 ------------------------------------- Jump: airborne on frame 7 Air time: 49 Earliest FF: 25 FF air time: 36 SH air time: 32 Earliest FF: 16 SH FF air time: 20 2nd jump earliest FF: 21 ------------------------------------- air dodge Invulnerable 4-29 out of 49 ground dodge invulnerable 2-15 out of 22 Roll invulnerable 4-19 out of 37 Landing lag: 4 frames Dash becomes run at frame 13 Turn-jump Threshold: 12 Run turnaround: 32 NOTE: When Link grabs the edge, his animation for doing so lasts only 3 frames, compared to everyone else's 7. He is still invincible for 30 frames once it ends, though, like everyone else. ______________________ final line