by SuperDoodleMan If you don't understand a term, look it up in the Terminology txt ------------------------------------- Green House Total: 17 Hit: 4-6 IASA: 16 Window for next blast: 3-16 Future hits come in twos in threes. Bam bam, bam bam, bam bam (etc) ------------------------------------- F Tilt Total: 44 Hit: 13-30 IASA: 42 ------------------------------------- D Tilt Total: 29 Hit: 6-13 IASA: 26 ------------------------------------- U Tilt Total: 29 Hit: 9-29 ------------------------------------- F Smash Total: 44 Charge Frame: 8 Hit: 13-33 IASA: 42 ------------------------------------- U Smash Total: 44 Charge Frame: 18 Hit: 24-28 Head (but not nose) invincible: 24-28 IASA: 40 ------------------------------------- D Smash Total: 34 Charge Frame: 8 Hit: 15-19 ------------------------------------- Dash attack Total: 37 Hit: 6-29 ------------------------------------- N-Air Total: 44 Hit: 20-29 Auto cancel: <2 Landlag: 15 L canceled: CAN’T ------------------------------------- U-Air Total: 39 Hit: 7-16, 21-22 Auto cancel: <6 Landlag: 18 L canceled: CAN’T ------------------------------------- B-Air Total: 39 Hit: 10-21 Auto cancel: <9 Landlag: 18 L canceled: CAN’T Landing hit hits on frame 1 ------------------------------------- D-Air Total: 49 Hit: 12-38 Auto cancel: <5 Ground hit hits on first 2 frames Landlag: 20 L canceled: 10 ------------------------------------- F-Air Total: 44 Hit: 10-32 Auto cancel: <2 Landlag: 25 L canceled: 12 ------------------------------------- Ledge stand <100% Total: 34 Invincible: 1-30 ------------------------------------- Ledge stand 100%> Total: 59 Invincible: 1-55 ------------------------------------- Ledge roll <100% Total: 49 Invincible: 1-27 ------------------------------------- Ledge roll 100%> Total: 79 Invincible: 1-56 ------------------------------------- Ledge attack <100% Total: 55 Invulnerable: 1-39 Hit: 42-47 ------------------------------------- Ledge attack 100%> Total: 69 Invulnerable: 1-53 Hit: 55-59 ------------------------------------- Ledge jump <100% Total: 37 Invulnerable: 1-12 Soonest FF: 44 ------------------------------------- Ledge jump 100%> Total: 47 Invincible: 1-17 Soonest FF: 49 ------------------------------------- Grab Total: 30 Grab: 7-8 ------------------------------------- Running grab Total: 40 Grab: 11-12 ------------------------------------- Judgement Total: 49 Hit: 16-29 NOTE: 9 has a slightly smaller hitbox ------------------------------------- Oil Panic Total (minimum): 49 Starts absorbing: 5 If you keep holding, it loops from frames 5-37. When you release, it keeps up until the loop runs out. When it stops "catching", 12 frames of lag When a projectile is caught, 25 frames of invincibility, then the loop starts again Hit: 2-37 ------------------------------------- Chef 1st sausage release: 18 Pan hits: 18-21 Window for next B hit: 20-34 B hit sets to frame 3 Last frame: 49 A Sausage lasts 80 frames or until it lands. ------------------------------------- Fire Total: 39 Hit: 1-37 Landlag: 40 Landfallspeciallag: 6 ------------------------------------- Jump Airborne on frame 5 Air time: 51 Earliest FF: 27 FF air time: 38 SH air time: 30 Earliest FF: 17 SH FF air time: 21 2nd jump earliest FF: 26 ------------------------------------- Air dodge Invulnerable 4-29 out of 49 Ground dodge Invulnerable 2-12 out of 32 Roll Invulnerable 4-19 out of 35 Landing lag: 4 Dash becomes run at frame 9 Turn-jump Threshold: 20 Run turnaround: 29 _____________ final line