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Ngrogga's Krall; the Scenario.


Premise: Due to a series of merciless raids on farmsteads along the frontier with Zululand, including one on the beBeers family farmstead, which contained Colonel Hebler's soon to be  father-in-law.  Lord Chelmsford has decided that the BootellWezi are responsible and an example is to be made of them. A full battalion of Red-coated infantry with a squadron of cavalry and a  section of artillery are to cross the buffalo river and burn the Krall of Chief N'grogga and to disperse any hostile Zulu forces that they encounter. Chief N'grogga is expected to have less than a full Ibutho of infantry with him.

   As the Queen's Birthday is only four days away the Battalion is expected to be back by then for a dress uinform Parade, as  members of the Press will be there all care is to be taken to keep friendly casualties to a minimum to ensure the hospitals are not crowded.

   British security has been very lax and N'grogga has heard of the coming of the British, he sent messengers to the tribes of the Map-halala, Mkhumbane and Ndwandwe as they were the nearest that he could reach him before the British arrived at the Buffalo river, where N'grogga had planned to oppose their crossing. 

   Unknown to N'grogga the British force traveled much faster than expected and they arrived at his Krall before the reinforcements of the  Map-halala, Mkhumbane and Ndwandwe, he immediately sent orders that they fall upon the flanks of the invaders while his troops would delay them.

Orders of Battle

The British

Col. Duncan Hebler: Commanding Officer 81st foot , Overall commander Task force Hebler (1 Mounted figure)

Xhosa Scout (1 figure)

A Comapny 81st Regiment of Foot

Capt.  Jeremiah Silkin: C.O. A Company 81st foot (1 figure)

RSM Alfred Bampflyde: Regimental Sargent-Major 81st Foot (1 figure)

Lt. Dewey Lambkin: 1st Platoon A Company 81st foot
Sgt David Willoughby: 1st Platoon A Company 81st foot (20 Figures)
 
Lt. Harold Pyne-Coffin: 2nd  Platoon A Company 81st foot
Sgt. Richard Bloomfield: 2nd Platoon A Company 81st foot (20 figures)

 B Company 24th Regiment of Foot

Capt. Leonard Wolfe: C.O. B Company 24th foot

CSM Maxwell Ramsbottom: Color Sargent-Major 81st foot (attached B company 24th foot)

Lt. Xavier Charles: 1st Platoon B company 24th foot
Sgt. Jonas Rigby: 1st Platoon B company 24th foot (20 figures)
 
Lt. Thomas Jackson: 2nd Platoon B company 24th foot
Sgt. Conrad Mackenzie: 2nd Platoon B company 24th foot (20 figures)
A troop 17th Lancers
Lt.Arbuthnot Ramge, Earl of Sandhurst: C.O. A Troop 17th Lancers
Sgt Robert Hambleton :A Troop 17th Lancers (12 figures)
 
19th Battery
Sgt. Kevin Hodges: No. 1 Section 19th Battery (4 figures 1 gun)

Entering the table: they enter on the middle two feet of short edge of the table opposite the Krall. To win the British must burn the Krall and exit some units in good order off their entry edge.

Orders:

    Proceed North, cross the Buffalo River at Myer’s Drift, go to the Krall of the Tribal chief Nggroga and burn it to the ground. Disperse any Zulu forces you encounter.

   Be back in time for Queen Victoria’s birthday celebration in 4 days time. There will be a full Regimental review at that time, your men will turn out in class uniforms. It is ordered that you keep casualties to a minimum as there will be members of the press present, and we can’t have the hospital crowded. 

Chelmsford

The Zulu

On table at start

Chief N'grogga: Induna, Bootellwezi Ibutho 
1 Iviyo (20 figures Rifle armed)
3 Iviyo (60 figures)
       Ngrogga's Krall (4 huts)

The reinforcements

iSankasha: Induna, Map-halala Ibutho (1 figure)
4 Iviyo: (80 figures)
 
 Mdwazwe: Induna, Mkhumbane Ibutho (1 figure)
4 Iviyo: (80 figures)
 
Sangodezika: Induna, Ndwandwe Ibutho (1 figure)
4 Iviyo: (80 figures)

   The on table at start units may hide anywhere on the table but no closer than 18 Inches to the British entry point.

   Begining on turn 3 roll for Zulu reinforcement entry, roll 1d6 on a 1-3 a full Ibutho (81 figures) will enter somewhere along the table edge the next turn, hopefully, place a "next turn" marker at the entry point selected, next turn before the movement phase roll 1d6 on a 1-5 flip the marker to the "this turn" side. During the movement phase Zulu units enter within 6 inches of a this turn marker, entering Zulu units move 3d6 inches (they are considered charging if their move their full rolled distance and within 1 inche of a British unit after its move), the Zulu enter in a 2 iviyo up front, 2 iviyo behind formation, the iviyo in the back subtract 5 inches from their movement totals.

    The Zulu entry point are as follows; 2 along the Krall edge and 4 on either long edge of the table all entry points are two feet apart (see map) number them 1-10 and when reinforcements are allowed roll 1d10 to see where they will enter.

Umpire info

It takes 5 British soldiers 1 turn to set a hut a blaze.
Visibility is blocked by 2 elevations above that of Viewer. Also a unit prone behind 1 elevation is not visible.

Victory Conditions

To Win the British must burn the Krall and exit some units in good order off their entry edge if:
5 Units Survive: Outstanding performance and accellerated promotion for ranking Officer.
4 Units Survive: Well Done!
3 Units Survive: Mission accomplished.
2 Units Survive: Court Martial.
1 Unit Survive: Why’d you come back? Here’s a pistol, you should have died with your men.