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Fishlips Lair, 2 100chest Prison ---v
6 RS, 5 keys, 16 coins (only accessable via G5 through teleport) --v 8 GS, 16 coins, storm, 5 crystals 16 GS, fire, 5 coins 8 RS, ice, 5 coins 16 RS, 300chest, Exit.
4 Sp, 1 IS, 2 key, 5 crystals, 200chest, 10chest, 0chest, 100crychest 3 RS, 5 10*coins, 3 keys, exp. Life, magic 5 BMR, IS, 2 magic, 2 life, 8 coins, key, 50chest, 50crychest, 100chest, 200chest 6 GS, 1 BS, 4 keys, 12 coins, 50crychest, emptychest, 150chest
  3 BMR, IS, 50chest, 150chest, 2 magic, life 3 GS, 2 BMR, 2 BS, 4 keys, 5 coins 2 RS, 4 GS, 7 keys, 4 crystals, 150chest 7 RS, 2Sp, 2MR, 3 keys, 4 coins, Storm 100chest 8 GS, key 3 Sp, 1 IS, 3 BMR, 3 GS, life, 2 keys, ice, fire, magic, Prison entrance
  2 BMR, key, 150chest, 100chest, 50crychest, 0chest <--- Exit from 2nd G7 teleporter     4 BMR, 16 crystals, 5 keys cool ice sword after Prison area -----^
A respite (if you can get there) ----> Apothecary, 2 heal, 1 key 300chest, 200chest 200chest 5 Sp, 3 keys 4 MR, 4 Sp, IS, 3 10*gold, 50chest, 100chest, 50chest, 150chest
  20 Sp, life, magic, exp. 4 MR, 5 crystals 5 Sp, 2 GS, BS, 10 10*Gold 2 GS, 1 RS, 1 BS, 16 crystals, heal, magic, 5 keys, 1oocrychest, 100crychest, 50chest, 150chest
  4 MR, 2 IS, 9 coins, key, magic, life, 200chest 6 GS, 2 BS, fire 4 Sp, 4 MR, IS, Key, 150Chest 4 BMR, 2 IS, 21 crystals, 10chest, 10chest, 10chest, 250Chest The Jackpot! ----v
6 doors, 2 open after BS dies, 4 need keys--> 1 BS, 6 keys, 5 coins, 2 magic, life, exp. 2 BMR, IS, 16 coins, 5 crystals, 10chest, 10chest, 150chest, 10chest 4 BMR, 16 coins, 5 10*gold, 200chest, 10chest, 10chest, 10chest     v----- Powerful Red Slimes 14 RS, magic, life, exp. life, exp, Magic, 3 10*gold, 2 heal, storm, ice, fire, 29 gold, 100 chest, 50 chest, 200 chest, 150 chest
  4 Sp, 1 IS, 21 coins <--- Yes, they do come back, practically one-way v---- Hard bits --------> 9 Sp, ice 5 GS, 3 MR, 5 crystals 5 RS, 2 Magic, storm, crystal, 150chest, key 6 RS, 3 magic, life, 10 coins, 3 keys
Chest + key inaccessible until BS dead. ----> 1 BS, key, 200chest IS, 2 150chest 20 GS, life, magic, exp. Fire 2 Sp, 2 MR, storm Trade post 2 MR, 4 GS, 3 coins, heal <-- Heal and coins behind illusionary wall
Can dodge ---^ ^-- Stay in doorway Passage via Trade post ----^ 4 GS 3 MR, 2 GS, 16 coins
Need key to get to IS -----v     2 MR, 1 GS, 4 coins  
  3 Sp, 1 IS, 2 crystals, 4 keys, 100chest 4 Sp, 5 crystals, ice Secret area -----v       15 GS, 12 coins, 3 crystals     5 MR, 6 10*gold, 3 heal, 3 storm, fire, ice, 2 crystals, key, 100chest
  4 Sp, life, 12 coins, 5 crystals 3 Sp, 10 crystals 1 GS, Magic 2 GS, 10*Gold 1 GS, 2 coins 4 GS, 5 Coins   & reward of 100 crystals ---v   3 MR, 5 coins, life, magic
  1 Sp, 2 crystals, 4 coins 1 GS, Life 2 GS, key 12 coins 2 GS, Fire 2 GS, ice Town, 2 100chest 3 MR, 50chest, 3 10*gold 2 MR, ice, fire, key, Magic  
Notes   1 GS, crystal; 2 GS, key 2 GS, heal Start, 16 coins 1 GS, 5 crystals 1 GS, storm 1 GS, 5 coins, 1 key  
Chests should be listed in order left to right, top to bottom   1 GS, 150Chest 1 GS, exp. South Gate, 12 coins 1 GS, Life 2 GS, 5 crystals  
Bold cells do not have respawned monsters, normal cells do          
Thick borders represent walls
Dashed borders represent secret doors
Double lined borders represent a door with a key needed
'Crychest' represents a chest containing crystals instead of coins
Save points have not been included as they are currently inopporative
After entering Fishlips lair you enter the teleporter maze.