| Fishlips Lair, 2 100chest | Prison ---v | |||||||||||||
| 6 RS, 5 keys, 16 coins | (only accessable via G5 through teleport) --v | 8 GS, 16 coins, storm, 5 crystals | 16 GS, fire, 5 coins | 8 RS, ice, 5 coins | 16 RS, 300chest, Exit. | |||||||||
| 4 Sp, 1 IS, 2 key, 5 crystals, 200chest, 10chest, 0chest, 100crychest | 3 RS, 5 10*coins, 3 keys, exp. Life, magic | 5 BMR, IS, 2 magic, 2 life, 8 coins, key, 50chest, 50crychest, 100chest, 200chest | 6 GS, 1 BS, 4 keys, 12 coins, 50crychest, emptychest, 150chest | |||||||||||
| 3 BMR, IS, 50chest, 150chest, 2 magic, life | 3 GS, 2 BMR, 2 BS, 4 keys, 5 coins | 2 RS, 4 GS, 7 keys, 4 crystals, 150chest | 7 RS, 2Sp, 2MR, 3 keys, 4 coins, Storm 100chest | 8 GS, key | 3 Sp, 1 IS, 3 BMR, 3 GS, life, 2 keys, ice, fire, magic, Prison entrance | |||||||||
| 2 BMR, key, 150chest, 100chest, 50crychest, 0chest | <--- Exit from 2nd G7 teleporter | 4 BMR, 16 crystals, 5 keys | cool ice sword after Prison area -----^ | |||||||||||
| A respite (if you can get there) ----> | Apothecary, 2 heal, 1 key 300chest, 200chest 200chest | 5 Sp, 3 keys | 4 MR, 4 Sp, IS, 3 10*gold, 50chest, 100chest, 50chest, 150chest | |||||||||||
| 20 Sp, life, magic, exp. | 4 MR, 5 crystals | 5 Sp, 2 GS, BS, 10 10*Gold | 2 GS, 1 RS, 1 BS, 16 crystals, heal, magic, 5 keys, 1oocrychest, 100crychest, 50chest, 150chest | |||||||||||
| 4 MR, 2 IS, 9 coins, key, magic, life, 200chest | 6 GS, 2 BS, fire | 4 Sp, 4 MR, IS, Key, 150Chest | 4 BMR, 2 IS, 21 crystals, 10chest, 10chest, 10chest, 250Chest | The Jackpot! ----v | ||||||||||
| 6 doors, 2 open after BS dies, 4 need keys--> | 1 BS, 6 keys, 5 coins, 2 magic, life, exp. | 2 BMR, IS, 16 coins, 5 crystals, 10chest, 10chest, 150chest, 10chest | 4 BMR, 16 coins, 5 10*gold, 200chest, 10chest, 10chest, 10chest | v----- Powerful Red Slimes | 14 RS, magic, life, exp. | life, exp, Magic, 3 10*gold, 2 heal, storm, ice, fire, 29 gold, 100 chest, 50 chest, 200 chest, 150 chest | ||||||||
| 4 Sp, 1 IS, 21 coins | <--- Yes, they do come back, practically one-way | v---- Hard bits --------> | 9 Sp, ice | 5 GS, 3 MR, 5 crystals | 5 RS, 2 Magic, storm, crystal, 150chest, key | 6 RS, 3 magic, life, 10 coins, 3 keys | ||||||||
| Chest + key inaccessible until BS dead. ----> | 1 BS, key, 200chest | IS, 2 150chest | 20 GS, life, magic, exp. Fire | 2 Sp, 2 MR, storm | Trade post | 2 MR, 4 GS, 3 coins, heal | <-- Heal and coins behind illusionary wall | |||||||
| Can dodge ---^ | ^-- Stay in doorway | Passage via Trade post ----^ | 4 GS | 3 MR, 2 GS, 16 coins | ||||||||||
| Need key to get to IS -----v | 2 MR, 1 GS, 4 coins | |||||||||||||
| 3 Sp, 1 IS, 2 crystals, 4 keys, 100chest | 4 Sp, 5 crystals, ice | Secret area -----v | 15 GS, 12 coins, 3 crystals | 5 MR, 6 10*gold, 3 heal, 3 storm, fire, ice, 2 crystals, key, 100chest | ||||||||||
| 4 Sp, life, 12 coins, 5 crystals | 3 Sp, 10 crystals | 1 GS, Magic | 2 GS, 10*Gold | 1 GS, 2 coins | 4 GS, 5 Coins | & reward of 100 crystals ---v | 3 MR, 5 coins, life, magic | |||||||
| 1 Sp, 2 crystals, 4 coins | 1 GS, Life | 2 GS, key | 12 coins | 2 GS, Fire | 2 GS, ice | Town, 2 100chest | 3 MR, 50chest, 3 10*gold | 2 MR, ice, fire, key, Magic | ||||||
| Notes | 1 GS, crystal; | 2 GS, key | 2 GS, heal | Start, 16 coins | 1 GS, 5 crystals | 1 GS, storm | 1 GS, 5 coins, 1 key | |||||||
| Chests should be listed in order left to right, top to bottom | 1 GS, 150Chest | 1 GS, exp. | South Gate, 12 coins | 1 GS, Life | 2 GS, 5 crystals | |||||||||
| Bold cells do not have respawned monsters, normal cells do | ||||||||||||||
| Thick borders represent walls | ||||||||||||||
| Dashed borders represent secret doors | ||||||||||||||
| Double lined borders represent a door with a key needed | ||||||||||||||
| 'Crychest' represents a chest containing crystals instead of coins | ||||||||||||||
| Save points have not been included as they are currently inopporative | ||||||||||||||
| After entering Fishlips lair you enter the teleporter maze. | ||||||||||||||