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One Turn Kill - Magical Scientist

This is going to be a long explination. I will warn you now: this deck is hard to use. If you're just beginning this game, I highly advise against using this deck. In order for you to use it correctly, you have to recognize the win conditions; but if you can recognize them, then you can win the game before your opponent even makes a move. Even in the Japanese metagame, this is one of the best decks to use in a tournament, but it's beyond cheap. Using it will cause people to slightly hate you.

This deck gets Magical Scientist and Catapult Turtle on the field on the first turn. Not fast. Before your opponent goes. The game is basically over at that point; you pay 1000 LP to summon the Fusion monsters from your deck, and then launch them with Catapult Turtle. After they've been launched, you sacrifice your Scientist and finally the Turtle itself.

The Fusion monsters used for this deck are: Black Flare Knight, Punished Eagle, Empress Judge, Roaring Ocean Snake, and maybe Dark Balter the Terrible or Ryu Senshi.

All of them have at least 2000 attack, so let's do the math. Depending on how you got Scienturtle out, your opponent should have either 8000 or 7500 damage(I'll go into that later). Scientist pays 1000 LP to summon one Black Flare Knight, then another, then another. Launch with Turtle to deal 1100 damage each time(-3000 to you, -3300 to the opponent; 5000/4700). Repeat with Punished Eagle(-3000, -3150;2000/1450). Pay 1000(not 2000, you'd die) to summon Empress Judge and sac it(-1000,-1050; 1000/300). Now sac Scientist(-150; 1000/150) and sac turtle(-500; 1000/-200).

You've just killed your opponent. And they didn't even make a move. There is a downside to this. If you go under 7000 LP, you cannot win with the Scientist combo, because you need to summon 7 Fusion Monsters. Now, there are ways around this too. If you add United We Stand to the deck and equip it to a Black Flare Knight, it's attack becomes 6200. Launching that monster alone will deal a hefty amount of damage to your opponent. But don't look for United We Stand. The key to this deck is recognizing the win conditions in your hand. The win condition is a way to get Scientist and Turtle onto the field on the first turn. It basically consists of any monster, a way to destroy it, and two Last Wills. The most common ones are:

-Cannon Soldier and two Last Wills
-Gilasaurus, Last Will, and Catapult Turtle

Outside of those two combos, it's kinda hard to get Scienturtle out. Those two combos work pretty simply; Summon Cannon Soldier, use the two Last Wills, sacrifice Cannon with it's own effect, and summon Scientist and Turtle with the two Last Wills. Special Summon Gilasaurus, play Last Will, and sacrifice the Gilasaurus for Catapult Turtle; then take Scientist with Last Will's effect.

Look for those combos in your hand before doing anything. If you don't have any combo in your hand, use any drawing cards, and if there's still nothing, use Reload and refresh your hand. Check it again. Repeat as needed. Use Painful Choice to get rid of cards that aren't in any combos(Poison of the Old Man, Waboku, etc.). Use Reasoning to get out one of the two monsters(usually your opponent will call 4* or 6*, so sometimes you'll get lucky and Catapult Turtle will be Special Summoned, and you can normal summon Scientist). Mass Driver is used to use any card like a Cannon Soldier; yes, Soldier is much easier to use, but Mass Driver isn't a bad backup. The entire deck focuses on getting out Scienturtle. The first turn is crucial. Once the opponent realizes you're running a Scientist deck, they will not let you take back any move.

Monsters - 15(3 Tribute, 12 Non-Sacrifice)

Magic/Spells - 23

Traps - 2

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Email: gtthebard@gmail.com