
So, I was making this webpage, and it was about midnight. I was almost done, when suddenly, in the HTML...NINJAS! THOUSANDS OF THEM!
This is a different kind of Strike Ninja deck. It combines the RFG ability of Strike Ninja and Chaos Sorceror (and a teched Bazoo) along with Return from a Different Dimension to allow for extreme amounts of versatility, swarming, and power.
Strike Ninja has one of the most unique effects in the game. At the cost of removing two Dark monsters from your graveyard, you can remove it from the game for a turn. This is a trigger effect, allowing you to dodge anything from a Sakuretsu Armor to an Exiled Force to a Smashing Ground, even on your opponent's turn. Not only that, it's a Dark/Warrior, offering it some of the best support in the game.
Chaos Sorceror is also a great card. Like its other Chaos counterparts, Sorceror needs to be Special Summoned by removing a Light and a Dark monster in your graveyard from play. It's a 2300 attack monster, so you can take down just about anything with it...and anything you can't take down, you can remove from play with its effect. Remember that it's only face up monsters that you can remove from play. Now, I've combined the versatility of Strike Ninja and the power of Chaos Sorceror with the speed and control of Mystic Tomato. Mystic Tomato and Newdoria need to be destroyed in order to get their effects off, so they're both GREAT Strike Ninja and Chaos Sorceror bait. Mirage Dragon is a great Light monster, and it's often overlooked, but it helps with the third part of this deck: Return from a Different Dimension.
Return from a Different Dimension returns as many RFG monsters as you can onto the field at the cost of half your life points. The monsters go away at the end of the turn unfortunately, but often times you'll be able to make a crushing blow to your opponent's life points with the swarm that comes from RFADD. Mirage Dragon helps to support this by offering protection. Your entire swarm can be stopped by a lone Mirror Force...but Mirage Dragon stops that from happening. Ingenious.
I had a deck like this played against me. However, that went for a more flip effect based approach, using Dekoichi and whatnot. It's very effective when used correctly. Other types of this deck use Bazoo as their heavy hitter, and remove ANY monsters. In a way, they're more effective, as they aren't restricted by Light and Dark monsters. However, the effects of Strike Ninja and Chaos Sorceror are much more gamebreaking.
Monsters - 21 (5 Tribute, 16 Non-Sacrifice)
Magic/Spells - 11
Traps - 8
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