Spell Counters - Legendary Flame Lord
I'm going into this deck blind, so it should be interesting. Legendary Flame Lord is a frequently overlooked ritual that has an interesting effect: remove three spell counters to destroy everything on the field except for itself. The spell counters are added to the card each time you or your opponent plays a magic card. So obviously, there's going to be a lot of spell cards.
Toon Table of Contents is here for mass spell counters in one turn. Save it for when you have Legendary Flame Lord or Skilled Dark Magician out.
The Skilled Darks/Dark Magicians are to take advantage of using Spell Counters for something, and Dark Magician is 7*, enough to summon Legendary Flame Lord.
Some other card choices would be Apprentice Magician, Toon Gemini Elf, Book of Moon, and Solemn Judgment.
Monsters - 17 (4 Tribute, 13 Non-Sacrifice)
- Legendary Flame Lord
- Legendary Flame Lord
- Dark Magician
- Dark Magician
- Manju of the Ten Thousand Hands
- Manju of the Ten Thousand Hands
- Manju of the Ten Thousand Hands
- Skilled Dark Magician
- Skilled Dark Magician
- Toon Masked Sorcerer
- Tsukuyomi
- Magician of Faith
- Magician of Faith
- Sangan
- Breaker the Magic Warrior
- Tribe Infecting Virus
- Morphing Jar
Magic/Spells - 20
- Incandescent Ordeal
- Incandescent Ordeal
- Pot of Greed
- Graceful Charity
- Delinquent Duo
- Card Destruction
- Heavy Storm
- Mystical Space Typhoon
- Premature Burial
- Snatch Steal
- Nobleman of Crossout
- Nobleman of Crossout
- Smashing Ground
- Smashing Ground
- Scapegoat
- Toon Table of Contents
- Toon Table of Contents
- Toon Table of Contents
- My Body as a Shield
Traps - 3
- Ring of Destruction
- Call of the Haunted
- Mirror Force
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This deck was last updated on 8/17/05.
Email: gtthebard@gmail.com