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A Sample Game

This is a sample game I display here for those who are interested in seeing some game features, like the diplomat's suborn, or whatever else, in a real game. However, the players by no means claim to be good at this game. This has been chosen as a sample because of its interest as source from which you can learn tips for playing Diplomat Chess, and you may find that some movements are not probably the best that could have been made, being replaced by more interesting ones.

To understand the recording of the game you should have read before the Notation section of this website.

This is the game:
(Note: the graphics on this page use piece symbols from the Alfaerie graphics set by David Howe, using the Falcon symbol for the diplomat.)


1. d3, k3
2. e3, l3
3. Ha3, Dn2
4. d-4, a3=black
5. bxa3, a3=black
(This is an example of th diplomat's power. It allows us to control a certain cell, no matter how many of the enemy's pieces are attacking that cell.)
6. f-f3, Da2
(If 6. Bxf3, then 6. ..., f3=black)
7. Dg1, i3
8. c3, Db3
9. Kc2,
(The king is inmune to suborn.)
9. ..., lx4
10. Dh1, Hj3
11. Dg2,
(Note that the black bishop is pinned.)
11. ..., 4xf3
12. f3=white, k-4
13. Df2,
(White pieces dare not capture to the centre, because of the black diplomat.)
13. ..., c3=black
14. De2, a2
15. Bd2,
(White would lose a bishop in exchange of an enemy pawn, but also gain a pawn.)
15. ..., a1
(Black refuses the trading of pieces, anyway.)

16. Kb1,
(To prevent the black pawn from promoting.)
16. ..., 4xe3
17. Bxe3, i-4
18. Ka2,
(The black pawn on a1 is protected by the black rook.)
18. ..., Db2
(In order to win control over b1.)
19. fx4,
(Now that the black diplomat does not control the centre.)
19. ..., Hh2
20. m3, b1=Rook
(The black pawn promotes into a second rook.)

(The black rook on b1 and the white rook on e1 are protected by their corresponding diplomats.)
21. Bxm2, H4+
(The only possibility is:)
22. Bx4, Rx4+
(Again, the only escape is:)
23. Kxb1, Da1+
24. Kc2, d3+
25. Kd2,
(The other possibility was Kd1, but white cannot avoid checkmate)
25. ..., dxe2++
Checkmate

 

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