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Needler:
Don’t use the needler in multiplayer unless you know what you are doing. A tight collection of needles in an enemy is your best friend - unless you are right next to him. Use more as a stealth weapon, or perhaps kamikaze style to take them with you. The melee attack speed is horrendous, and if you pick it up you had better make sure you have something short-range to complement it. The needler is most effective when used against an enemy who is unable to sidestep. Ladders, tight corridors, and narrow gangplanks are all good places to catch a person and put enough needles into them to seal their fate.

 

 

Plasma Pistol:
This gun reminds me of the Cricket in “Men In Black”. The uninitiated might think this weapon sucks, but it doesn’t. Charged shots are extremely important and brutal: they track their targets and will instantly drop shields. Don’t rely too much on the guidance, however, and bear in mind that charged shots won't track vehicles. One charged shot will bring down a 400% super shield on a guy in a tank (and try it against a tank with four passengers!). This is especially key when playing Iron CTF or other custom variants with extra health. You can kill someone in two shots by wiping out his shields with a charged shot, then switching to the pistol and ventilating his skull.

The plasma pistol’s primary fire is also useful, as it stuns opponents and you can get a pretty good rate of fire if you twitch the trigger at the moment when the plasma shot fires. You can really hurt enemies by shooting them in the back rapidly. Even better, the melee on the pistol is incredibly fast. Try an overcharge shot as you are running full-bore at someone, keep hitting him with primary fire until the gun overheats, then melee attack as you are right on top of him. This is a good gun to carry in tandem with a weapon like the pistol or AR; wipe out your enemies' shields with the plasma pistol and then switch weapons to finish them off.

 

Plasma Rifle:
This is a well-rounded weapon, suitable for a variety of situations. The plasma rifle is good against shields, but watch that overheat meter to avoid what could be a fatal pause while your gun overheats. Once the shields are gone, aim for the head, as head shots do twice as much damage; as with the pistol, learning to keep the plasma rifle trained on the opponents noggin will always pay off. The plasma rifle also has a stun; very useful against the tank. Like the plasma pistol, it's a good weapon for shooting someone in the back or pinning him in place (if they are charging you with the shotgun, for example). Melee attacks with this weapon are pretty fast, and it's a great weapon to run and gun with (close quarters fire + melee). A great weapon to have at your hip, the plasma rifle complements almost any other weapon in your arsenal.

 

                                                                                                                                                                                                                                                                                                                                                                                                      © Ashley Stevenson 2003  "Halo World v2" - Please feel free to use, print, or save any material on this site - Not including Dynasty Games and JROCK as they are not part of this site