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genetapa 0.99
2/11/2005

Quick instructions: there's an Spanish FAQ, and multiple examples in all versions. Try to make sense out of them; start taking a look at the demos. In its basic usage, each line is a duple [4-letter-label,number-of-repetitions] representing a road segment (around 200m), except kmXX, prtX, sprn, meta, slda,avtl, time, paso, gaso, pnel and bner which indicate objects and/or hot points associated with the next segment. There can be only one object/point per segment. For these labels, '0' means insert hot point but not object, '1' means object AND hot point (except for km N banners), '2' means only object, no hot point, and '3', for km N banners, means object AND hot point. '1' is default. 'pprf' is a stage profile indicator, which helps building the .sb file. 'jump' allows building circular circuits.

New segments for pave: pave, pv04, pv08, pv12, pv11/p11i/p11d

New segments since 0.99: up02, up06, up05, dn02, dn06, dn05, dn17, dn21 and dn26

New labels in 0.99: alti (for setting the starting altitude) and name (to insert profile points with a TEXT string)

New pre-labels for setting the road texture of the next segment set: 'txt[0-9]' and pvt[0-9]. You can edit CARtx[0-9].bmp and CARpv[0-9].bmp to customize the textures. Have in mind that CARpv1.bmp is the default texture for pave segments, so be careful if you modify it. Note as well that setting a pave texture does not lead to pave-like selection, i.e., 'pave 1' is different, and much harder, than 'pvt1 / rect 1'.

Since v0.96b, you can import bin fragments from existing files. This is meant for reusing the original 3D races. The idea is to import fragments from those. See library.txt for examples. It's easy to understand, just two commands: 'load' and 'inse'.

You'll also need 'leetapa', that generates a .def file from a .bin stage. It tells you which segments there are in the .bin, and gives information about distance, altitude and direction (N-North, E-East, S-South, O-West) every 5 kms or so, so you'll know what you import.

For loading a file, this must be in the folder where you run genetapa, or under the 'etapas/' subfolder.

Also, starting with v0.96b, genetapa reads information about objects from .trm files in the 'tramos/' subfolder. This is fully backwards compatible. Just rerun genetapa on your old stage definitions and you'll have the same stages but with objects in
most segments.

(c) Allroch
https://www.angelfire.com/games5/allroch/
allroch@yahoo.com