genetapa 0.99
2/11/2005
Quick instructions: there's an Spanish FAQ, and multiple examples in
all versions. Try to make sense out of them; start taking a look at the
demos. In its basic usage, each line is a duple
[4-letter-label,number-of-repetitions] representing a road
segment (around 200m), except kmXX, prtX, sprn,
meta, slda,avtl, time, paso, gaso, pnel and bner which indicate objects
and/or hot points associated with the next segment. There can be only
one object/point per segment. For these labels, '0' means insert hot
point but not object, '1' means object AND hot point (except for km N
banners), '2' means only object, no hot point, and '3', for km N
banners, means object AND hot point. '1' is default. 'pprf' is a stage
profile
indicator, which helps building the .sb file. 'jump' allows building
circular
circuits.
New segments for pave: pave, pv04, pv08, pv12, pv11/p11i/p11d
New segments since 0.99: up02, up06, up05, dn02, dn06, dn05, dn17, dn21 and dn26
New labels in 0.99: alti (for setting the starting altitude) and name (to insert profile points with a TEXT string)
New pre-labels for setting the road texture of the next segment set:
'txt[0-9]' and pvt[0-9]. You can edit CARtx[0-9].bmp and CARpv[0-9].bmp
to customize the textures. Have in mind that CARpv1.bmp is the default
texture for pave segments, so be careful if you modify it. Note as well
that setting a pave texture does not lead to pave-like selection, i.e.,
'pave 1' is different, and much harder, than 'pvt1 / rect 1'.
Since v0.96b, you can import bin fragments from existing files. This is
meant for reusing the original 3D races. The idea is to import
fragments from those. See library.txt for examples. It's easy to
understand, just
two commands: 'load' and 'inse'.
You'll also need 'leetapa', that generates a .def file from a .bin
stage. It tells you which segments there are in the .bin, and gives information about
distance, altitude and direction (N-North, E-East, S-South, O-West) every 5 kms
or so, so you'll know what you import.
For loading a file, this must be in the folder where you run genetapa,
or under the 'etapas/' subfolder.
Also, starting with v0.96b, genetapa reads information about objects
from .trm files in the 'tramos/' subfolder. This is fully backwards compatible. Just
rerun genetapa on your old stage definitions and you'll have the same stages but with
objects in
most segments.
(c) Allroch
https://www.angelfire.com/games5/allroch/
allroch@yahoo.com