
 |
Zero Gunner 2
|
 |
 |
Developer |
Psikyo |
Genre |
Shooter |
Players |
1-2P |
Format |
1 GD-ROM |
Memory |
7 Blocks |
VGA Compatable |
Yes |
Release |
09/06/2001 |
Home Page |
Psikyo |
OMG! A Psikyo game that's VGA box compatible? Oh wait. All Psikyo 3D games are VGA compatable :P.
Speaking of 3D, the models, textures, etc are amazing. A very pretty game indeed. On par with Giga Wing 2 visually.
You get the standard Psikyo comedy, with the lowest difficulty setting being "child". A personal Psikyo fav :).
Similar to Cannon Spike, this game has 60 second stages (some bigger), and even quicker boss battles if you use a bomb.
Every destroyed foe releases fuel for your bomb guage. The guage itself is divided into levels.
Once a level is obtained, you can fire off your craft's bomb. And again like Cannon Spike, they're incredibly powerful and can take a boss out in one shot normally.
The game's trademark feature is the ability to turn 360 degrees at any time, like Capcom's Forgotten Worlds.
When you press B, it's like your craft is placing an anchor into the stage, and moving the directional pad while B is held rotates your direction.
Pretty cool, and easy. Highly recommended to be played on harder difficulties though.
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