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Marvel Vs Capcom

Clash of Super Heroes
Developer Capcom
Genre Vs. Fighting
Players 1-4P
Format 1 GD-ROM
Memory 5 Blocks
VGA Compatable Yes
Release 03/25/1999
Home Page Capcom World

The first example of 2D fighting on DreamCast, and the second of my 3 Marvel Vs Capcom purchases that just happen to fall near my b-day. The first was the MvsC arcade board in '98 and the 3rd being MvsC2 in 2000. The game seems to never load thanks to the 16x drive and is virtually perfect except for a tiny quirky sound effect during the VS screen. Besides that, it's a perfect port with some extras. One being the use of the DreamCast's 4 controller ports. Here each character is controlled by one player, so when you tag you tag the other player in. Cool idea but unfortunately I never was able to get 3 other people that were good enough in this game for it to work well enough to be fun. You can also play as the final boss, Onslaught, after some requirements are met. The only gripe with the game became a Capcom/DreamCast nightmare for every future 2D release. Of course this is really nitpicking, but it's so obvious now that it's irritating. I speak of the way the game's resolution is handled. You see, the DC operates in a resolution of 640x480, whereas the origianl MvsC operated in the odd 384x224. This wasn't a problem on PSX and Saturn since they were an almost perfect match and the only alterations that were made was simple bit of side cropping. This was most noticable in X-Men:COTA for Saturn with it's "arcade" and "saturn" screen settings. In "arcade" the characters would walk a bit past the borders of the screen. That's because the arcade res was longer. On DreamCast it's an all new problem. 640x480 is too large for MvsC, and if it was left untouched, the game would appear incredibly tiny, but if the image was doubled in size (therefor retaining the aspect) the cropping would be severe. The only solution was somewhere in the middle, and what we get is a game that's being scaled up in real time to 640x480. So if you're playing and all of a sudden this ugliness hits you like a punch in the neck, just remember -this game has been formatted to fit your screen- ;). This technique is used for every 2D fighter Capcom made for DreamCast, and no, it's not used to help with the network code.


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