
| Damage | Name | Procedure |
| 2% | Punch | A |
| 6% | Fireball | B |
| 8% | PPK Combo | A, A, A |
| 10% | Twirling Uppercut | Up, A |
| 12% | Low Kick | Down, A |
| 12% | Throw (Forwards Throw) | R to Grab, Any Button |
| 12% | Aerial Flip | Jump, Up+A |
| 14% | Roundhouse Kick | Forwards, A |
| 14% | Aerial Kick | Jump, A |
| 15% | Tornado Punch | Down+B |
| 15% | Coin Punch | Up+B |
| 16% | Side Kick | Jump, Forwards+A |
| 16% | Back Kick | Jump, Back+A |
| 16% | Spin n' Throw (Back Throw) | R to Grab, Back |
| 17% | Break Dance (Downwards Smash) | Down+A |
| 18% | Mega Punch (Forwards Smash) | Forwards+A |
| 19% | Headbutt (Upwards Smash) | Up+A |
| 24% | Drill kick | Jump, Down+A |
| N/A | Taunt | L |
Mario's Combos/Tactics
Tactics + Combos - Submitted
by Purple Camel - December 2001
Quad Jump
When jumping, Mario can perform 4 jumps
instead of the regular 3. The first two jumps are regulation jumps (UP,
or C buttons) then for the thrid, use Mario's DOWN+B attack and rapidly
push B, this will make Mario rise into the air while performing the attack.
Then when the TORNADO PUNCH finishes, use his UP+B attack to jump even
higher.
Name: Money Bank
Procedure: From above the oponent, use a
DRILL KICK, then Z cancel and use the TORNADO PUNCH, the opponent will
be thrown above Mario by the last hit, now use the COIN PUNCH to finish
off the combo.
Damag: 40-60%
Note: Better used on opponents with low
damage.