
Attacks
| Damage | Name | Procedure |
| 3% | Punch | A |
| 7% | Doubleslap | A, A |
| 8% | Roundhouse Kick | Forwards, A |
| 10% | Kick | Down, A |
| 10% | Reverse High Kick | Up, A |
| 10% | Running Headbutt | Run+A |
| 13% | Aerial Side Kick | Jump, Forwards+A |
| 13% | Pound | B |
| 13% | Back Kick | Jump, Back+A |
| 14% | Toss Up (Forwards Throw) | R to Grab, Any Button |
| 14% | Aerial Kick | Jump, B |
| 14% | Rest | Down+B |
| 16% | Aerial Swat | Jump, Up+A |
| 16% | Split Kick (downwards Smash) | Down+A |
| 16% | Fly Kick (forwards Smash) | Forwards+A |
| 16% | Jiggly Suplex (Back Throw) | R to Grab, Back |
| 18% | Super Headbutt (Upwards Smash) | Up+A |
| 30% | Drill Kick | Jump, Down+A |
| N/A | Taunt | L |
| N/A | Sing | Up+B |
Jigglypuff's Combos/Tactics
Tactics : submitted by
Purple Camel - December 2001
How to use Sing effectively
Sorry to disappoint you, but sing is the
worst attacking move in the game being utterly useless. You should NEVER
use sing because, if the opponent wiggles their control stick around, they
can wake up before Jigglypuff finishes singing, and as a result, get a
free shot at you.
Jigglypuff's Recovery
To get amazing horizontal distance when
recovering with Jigglypuff all you have to do is follow this simple procedure.
Just jump and POUND(B), then jump, then POUND, jump, POUND until you get
back to the platform.