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Donkey Kong

DK the Fighter
DK can really dish out the damage with a great combination of igh power attacks. All his SMASH ATTACKS do great damage and have good power and priority over other moves, however, his air attacks are a bit lacking, sd he does not possess much power in the air at all. DK has relatvielt slow attacks meaning and being big and bulky, he is not exactly the most agile character either. However, he has great horizontal comeback ability and his SPINNING KONG attack blocks all projectiles (Except bombs) thrown at him when returning to the platform.

Attacks
Damage Name Procedure
4% Punch A
8% Double Punch A, A
8% Low Slap Down, A
10% Ground Pound Down+B
12% Dash Kick Run+A
12% Spinning Kong Up+B
12% Aerial Swat Jump, Up+A
13% Swat Up, A
13% Right Hook Forwards, A
13% Stomp Jump, Down+A
15% 360 Punch Jump, A
15% Back Kick Jump, Back+A
16% Aerial Hammer Jump, Forwards+A
16% Grab n' Throw R to Grab, Any Button Twice
18% Back Throw R to Grab, Back
19% Split Kick (Downwards Smash) Down+A
21% Hand Clap (Upwards Smash) Up+A
21% Power Slap (Forwards Smash) Forwards+A
36% Wind-Up Punch B to charge, B
N/A Taunt L

Donkey Kong's Combos/Tactics
Tactics - submitted by Purple Camel - December 2001
Suicide
When you are playing a match and have more then one life and the opponent only has one, simply grab the opponent and run off the stage, although you die too, you win the match. Other times to do this are whe you are at very high damage the the opponent is on very low damage.

Pounding Trap
In the Mushroom Kingdom, you can trap opponentd under the ledge by continously using the GROUND POUND(DOWN+B) the opponent will keep bouncing off the roof and won't be able to recover, when their damage is over 150%, just FORWARDS SMASH them out of the tunnel and out of the stage. You can also trap people under the little house in Hyrule Castle using the same method.

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