
DK the Fighter
DK can really dish out the
damage with a great combination of igh power attacks. All his SMASH ATTACKS
do great damage and have good power and priority over other moves, however,
his air attacks are a bit lacking, sd he does not possess much power in
the air at all. DK has relatvielt slow attacks meaning and being big and
bulky, he is not exactly the most agile character either. However, he has
great horizontal comeback ability and his SPINNING KONG attack blocks all
projectiles (Except bombs) thrown at him when returning to the platform.
Attacks
| Damage | Name | Procedure |
| 4% | Punch | A |
| 8% | Double Punch | A, A |
| 8% | Low Slap | Down, A |
| 10% | Ground Pound | Down+B |
| 12% | Dash Kick | Run+A |
| 12% | Spinning Kong | Up+B |
| 12% | Aerial Swat | Jump, Up+A |
| 13% | Swat | Up, A |
| 13% | Right Hook | Forwards, A |
| 13% | Stomp | Jump, Down+A |
| 15% | 360 Punch | Jump, A |
| 15% | Back Kick | Jump, Back+A |
| 16% | Aerial Hammer | Jump, Forwards+A |
| 16% | Grab n' Throw | R to Grab, Any Button Twice |
| 18% | Back Throw | R to Grab, Back |
| 19% | Split Kick (Downwards Smash) | Down+A |
| 21% | Hand Clap (Upwards Smash) | Up+A |
| 21% | Power Slap (Forwards Smash) | Forwards+A |
| 36% | Wind-Up Punch | B to charge, B |
| N/A | Taunt | L |
Donkey Kong's Combos/Tactics
Tactics - submitted by
Purple Camel - December 2001
Suicide
When you are playing a match and have more
then one life and the opponent only has one, simply grab the opponent and
run off the stage, although you die too, you win the match. Other times
to do this are whe you are at very high damage the the opponent is on very
low damage.
Pounding Trap
In the Mushroom Kingdom, you can trap opponentd
under the ledge by continously using the GROUND POUND(DOWN+B) the opponent
will keep bouncing off the roof and won't be able to recover, when their
damage is over 150%, just FORWARDS SMASH them out of the tunnel and out
of the stage. You can also trap people under the little house in Hyrule
Castle using the same method.