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 Lucena Position, # 2 








 

 (2) Rook Endgame Course - R + P Endings 
 Position # 1[B.]; (Lucena) (1.2),  12.09.1999 

[ A.J. Goldsby I ]

  (Position check: White - King on d8, Rook on a1, Pawn on d7;  
 Black - King on f7, Rook on c2. White to move.) 


 "Mastering Lucena." 

White to move and win. 

Cross-reference : 
[ See "Winning Chess Endings," Chapter # 4 (four), page # 72.
by GM Yasser Seirawan. ] 

 

***

In Rook and Pawn Endings, in order to be successful and promote the pawn; 
there are 3 basic principles that are at work: 
 #1.)  The passed pawn must be supported by the King; 
(i.e., the King and Passed-Pawn must be on adjacent squares.); 

 #2.)  The defending King must be kept as far away from the passed pawn 
as possible. (Usually the opposing King must be cut off two files away in 
order for the side with the passer to promote the pawn and win. This is a 
good "rule-of-thumb" to remember.) This is done by cutting off the enemy 
King with the Rook, either on the rank or the file; 

#3.) For both for the Attacker AND the Defender, the Rook is best placed 
when it is positioned BEHIND the passer! (This is generally true in ALL 
Rook-and-Pawn end-games!!) 

*** 

 

Mastering this most basic of all R+P positions is absolute necessary to understand 
Rook and Pawn Endings. I, {A.J.G.}; have personally witnessed Experts and 
Masters blow this most basic of all positions. The Moral of the story? If a Master 
can needs to study this position,  SO DO YOU!!! 

The position is called, "The Lucena Position," because of the person who 
discovered and analyzed it. Luis Ramir`ez Lucena documented his discovery in 
1497, over 500 years ago!! 

Learn this ending well. It will serve you to win many games.


1. Rf1+ Kg7
This is forced. 

 We now have Diagram # 79, on page # 72 of "Winning Chess Endings." 
 (by GM Yasser Seirawan.) 

  [ 1...Ke6?2.Ke8, "+/-" 
    Black made the mistake of blocking his Rook from being able to check the 
    White King, by putting his own King in the way. ]

2. Rf4!
,  
The best. White immediately begins (prepares) to build a bridge. 

[ It is incorrect to try to get the White Rook one square closer to the 
  White Pawn. 
 The reason is that Black's King can win a vital tempo off the Rook; 
  I.e., 2.Rf5? Kg6!; 3.Rd5 Kf7; Now The White King is boxed in again. 
  (He has no squares to ... "emerge from his hiding place" on the d8 square.) 
  4.Rf5+
Kg6; etc. ]. 

 

2...Rc1;  
Black makes a waiting move.  

[ If Black plays: 2...Re2; (?) 3.Rc4 Kf7; 4.Kc8, "+/-" and the White Pawn will 
 promote. (Black will have to give up his Rook for the new Queen. Then as long 
 as White knows how to mate with a King and a Rook  vs. a lone King,
it is 
 an easy win.) 
For example:  4...Rd2; 5.d8Q Rxd8+; 6.Kxd8 Ke6; 7.Rd4 Ke5; 8.Rd7 Ke6
9.Kc7
Ke5; 10.Rd6 Ke4; 11.Kc6 Ke5; 12.Kc5 Ke4; 13.Rd5,  Notice how White 
is continually restricting the Black King into a smaller and smaller area. 
13...Ke3; 14.Rd4 Kf3; 15.Kd5! Ke3; 16.Ke5 Kf3; 17.Re4 Kf2; 18.Kf4! Kg2
19.Re2+
Kf1
  (
Not 19...Kh3?; 20.Ra2! Kh4; (The only legal move.)  21.Rh2# ) 
20.Kf3 Kg1; 21.Rf2 Kh1;  Now White can win with several different ideas. 
I think the prettiest is:  22.Kg4!, Elegant.  
 ( If 22.Kg3 Kg123.Rf8!,   {Or 23.Rf3!?}   23...Kh124.Rf1# ) 
22...Kg1; 23.Kg3 Kh1; 24.Rf1# ].  

 

3. Ke7 Re1+4. Kd6 Rd1+5. Ke6
The best move. 

[ If immediately 5.Ke5?? Rxd7!;  ("=") and now its a draw. ].  

 

5...Re1+,  The most normal procedure. 
(The most straightforward move.) 

[ Now GM Yasser Seirawan gives: 5...Kg6!?;  (Maybe - '?!') 
An interesting move setting a trap. (But probably not the most accurate.) 
{Perhaps Seirawan gives this as a means of varying the normal routine?}
6.Rg4+!,  The most accurate. 

 Or 6.Rf5?, (Probably - '??')  
 A mistake, but White was hoping for Black to fall for his trap. 
 6...Rxd7!
;  The best. Black does not co-operate with White, but fights back. 
  
  White played 6. Rf5, hoping for:  6...Re1+?; 7.Re5 Rd1; 8.Rd5 Re1+  
  
  9.Kd6, "+/-" and White is winning.    
  
  (Black cannot prevent the Pawn from promoting.)   
 
7.Kxd7 Kxf5; with a draw.

6...Kh5;  Not much choice here. (Black has to go to the edge of the board.) 

  ( Or 6...Kh7; 7.Rg5 Re1+; 8.Re5 Rd1; 9.Rd5, "+/-" )  

7.Rg8!, Very nice. Covering the d8-square. Black will soon run out of checks. 
Now GM Seirawan gives:  7...Re1+8.Kd6!?,  NOT the most accurate. 

 ( Better is 8.Kf7! Rf1+; 9.Kg7 Rg1+; 10.Kh7, "+/-" ) 

8...Rd1+;  The best. 
9.Kc6?!
, (Maybe - '?')  This is inferior. 

  [ Better is: 9.Ke7! Re1+; 10.Kf7 Rf1+; 11.Kg7 Rg1+; 12.Kh7, "+/-" 
   and White wins. (His Pawn will promote. White has used Black's King  
   as a shield!) ] 

9...Rc1+; 10.Kb5 Rb1+; 11.Ka4, "+/-" 
and White will zig-zag his King up the board to attack the Black Rook. 
When Black runs out of checks, his game runs out. 
(White will then promote his Pawn!) 

A very interesting ... 
 ... BUT ... 
VERY FLAWED piece of analysis by GM Y. Seirawan!!!)