QCF = Quarter
Circle Forward. Command is Down, Down/Forward, Forward.
QCB= Quarter
Circle Backwards. Command is Down, Down/Back, Back.
HCF= Half
Circle Forward. Command is Back, Down/Back, Down, Down/Forward, Forward.
HCB= Half
Circle Backwards. Command is Forward, Down/Forward, Down, Down/Back, Back.
Full Circle
Turn= Pressing each directional button in anti-clockwise order (Up, Up/Back,
Back, Down/Back, Down, Down/Forward, Forward, Up/Forward, Up.)
Two Full
Circle Turns= Pressing each directional button in anti-clockwise order
twice.
Guilty
Gear.
Punch-
Punching attack (Square).
Kick- Kicking
attack ( X ).
Slash-
Attack with weapon (Triangle).
Heavy Slash-
Strong attack with weapon (Circle).
Guard Motion- Guarding an attack (with Back).
Overdrives-
Super Moves.
EX Overdrives-
Super Moves in EX Mode.
Instant
Kill- Killing move (press all buttons to move into Instant Kill Mode).
Street
Fighter.
Light Punch-
Jabbing attack (Square).
Medium
Punch- Strong punch attack (Triangle).
Heavy Punch-
Fierce punch attack (R1 generally. L1 in Marvel and Street Fighter games).
Light Kick-
Jabbing attack (X).
Medium
Kick- Strong kick attack (Circle).
Heavy Kick-
Fierce kick attack (R2 generally. R1 in Marvel and Street Fighter games).
Super Combos-
Super moves you can do when super bar is filled.
Level 3
Super move- Super Move you can only do when all 3 bars are full (on 3-level
super bars [see X-ism on Street Fighter Alpha 3, or C-groove on Capcom
VS SNK 2]).
Super Arts
(street fighter 3)- Super moves you have to choose from to use in battle.
You can only choose one.
Meteo Combos
(Street Fighter EX games)- Really strong super moves you can do when bar
is full.
Meteo Tag
Combos (Street Fighter EX3)- Really strong super move you can do with your
tag partner.