The barge is the personal transport of the inquisitor charged with the care of the sector , inquisitor Erns Van Haroom. The prow is of a very advanced design and it is suspected that it is in fact an artifact salvaged by Van Haroom during his exploration of the rim. The barge is a product of the shalom shipyards and the brainchild of the gifted tech priest Noah Ben Shalek.
For full details of the barge goto
POINTS |
TYPE/HITS |
SPEED |
TURNS |
SHIELDS | ARMOUR |
TURRETS |
|||
250 |
CRUISER 6 |
30CMS |
90 |
3 |
5+ |
2 |
|||
ARMAMENT | RANGE/SPEED |
FIREPOWER/STR |
FIRE ARC |
||||||
PORT LAUNCH BAY | THUNDERHAWKS 20CMS |
1 SQUAD |
- |
||||||
STARBOARD LAUNCH BAY | THUNDERHAWKS 20CMS |
1 SQUAD |
- |
||||||
DORSAL BOMBARD CANNON | 30 |
3 |
L/F/R |
||||||
PROW IMMOLATOR | SPECIAL |
SPECIAL |
FRONT |
||||||
SPECIAL | |||||||||
Improved prow sensors Ld+1 | |||||||||
Improved thrusters give the ship the ability to charge into and escape from action. +D6cm all AAF special orders | |||||||||
The weapon "the immolator" This weapon can only fire once and requires 24 hours to recharge the plasma drums in the prow... When fully charged the prow is a seething container of pure plasma .. When released it rolls forward automatically hitting everything in its path.. Unfortunately its force can be absorbed by shields and the inconsistency of the spreading plasma means the effects are variable... The plasma field is 5 CMS wide and it rolls forward 30 CMS.. Effects It destroys all ordnance It does (3- functioning shields) X D6 damage on all other ships (both friend And enemy) ie a ship with 3 shields in place will have no damage... A ship with no shields in place will receive a minimum of 3 and a maximum of 18 hits.... For each hit roll for criticals... |
THE LIGHTNING FALCON (LF)
Imperial targetter and ecm vessel
for full details of the falcon go to
POINTS |
TYPE/HITS |
SPEED | TURNS |
SHIELDS | ARMOUR |
TURRETS |
|||
180 |
CRUISER 6 |
30 |
90 |
3 |
6+/5+ |
4 |
|||
ARMAMENT | RANGE/SPEED |
FIREPOWER/STR |
FIRE ARC |
||||||
WEAPONS | NONE | ||||||||
SPECIAL | |||||||||
Any ship within a 25 cm radius of the "LF" may be targetted by any vessel without needing to take an LD test.. | |||||||||
Any enemy vessel within a 25 cm radius of the "LF", firing on the "LF" with weapons batteries receives a 2 column shift to the right. | |||||||||
Any enemy vessel within a 25 cm radius of the "LF", firing on the "LF" with lances receives a -2 on itīs die roll to hit. |
|||||||||
Any enemy vessel within a 25 cm radius of the "LF" firing on friendly vessels with weapons batteries receives a 1 column shift to the right |
|||||||||
Any enemy vessel within a 25 cm radius of the "LF", firing on friendly vessels with lances receives a -1on itīs die roll to hit |
|||||||||
Any friendly vessel within 25cm of the "LF" firing on any enemy vessel within 25cm of the "LF" with weapons batteries recieves a 1 column shift to the left.. |
|||||||||
Any friendly vessel within 25cm of the "LF" firing on any enemy vessel within 25cm of the "LF" with lances receives a +1 to itīs die roll |
|||||||||
Exceptional long range detection..+2 on LD for enemy contacts ie on special orders.. |
The adeptus Arbites are the equivalent of the imperial police force. They are responsible for controlling criminal activities, slave trading and in conjunction with the Interplanetary revenue service (IRS) for controlling piracy and smuggling.
For full details of the class goto
POINTS |
TYPE/HITS |
SPEED |
TURNS |
SHIELDS | ARMOUR |
TURRETS |
|||
180 |
CRUISER 6 |
25 |
90 |
1 |
5+/6+ |
2 |
|||
ARMAMENT | RANGE/SPEED |
FIREPOWER/STR |
FIRE ARC |
||||||
PORT WEAPONS BATTERY |
30 |
4 |
LEFT |
||||||
STARBOARD WEAPONS BATTERY |
30 |
4 |
RIGHT |
||||||
DORSAL BOMBARD CANNON | 30 |
3 |
L/F/R |
||||||
PROW LAUNCH TUBE | FIGHTERS |
2 |
- |
||||||
PROW TORPEDOE TUBE |
30 |
6 |
F |
||||||
SPECIAL | |||||||||
Improved sensors Ld+2 | |||||||||
Improved thrusters give the ship the ability to charge into and escape from action. +D6cm all AAF special orders | |||||||||
advanced training in close combat gives +1 to all boarding values |
The Interplanetary revenue service or IRS is responsible for collection of imperial taxes and tithes. they answer to the imperial governor of the sector but may call on the local military in times of need. they are also responsible for control of smuggling and slave trading but in these cases work closely with the Adeptes Arbites. They are equipped with small fast and flexibly armed light cruisers designed specifically for revenue work.
For full details of the claas goto
THE REVENUE REAPER
POINTS |
TYPE/HITS |
SPEED |
TURNS |
SHIELDS |
ARMOUR |
TURRETS |
|||
100 |
CRUISER 4 |
30CMS |
90 |
1 |
5+ |
1 |
|||
ARMAMENT |
RANGE/SPEED |
FIREPOWER/STR |
FIRE ARC |
||||||
PORT WEAPONS BATTERY |
30 |
4 |
LEFT |
||||||
STARBOARD WEAPONS BATTERY |
30 |
4 |
RIGHT |
||||||
VENTRAL GUN BATTERY |
30 |
4 |
FRONT |
||||||
|
|||||||||
SPECIAL |
|||||||||
Improved prow sensors Ld+1 |
|||||||||
Improved thrusters give the ship the ability to charge into and escape from action. +D6cm all AAF special orders. |