..Version 2.0 is where I took over for Monkspider.  I did this because I didn't know exactly where he left off.
I recompleted the mod from a Bic fresh from 1.17f.  So we'll see.
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2.01b (changed the number because of new content added and changed the letter because of a few corrections)

- Specialists
  -- Changes
     --- Comedian Renamed to Musician and requires Free Artistry
     --- Accountant requires Economics
     --- Scientist requires Physics
  -- Additions
     --- Investor gives +3 Taxes and requires Rocketry
     --- Comedian gives +3 Happiness and requires Smart Weapons

- Changed the Civilopedia Icon, let me know if it sucks


2.0a (These are the changes made to the base BIC file, not including all previous versions as I had to start from scratch anyway)

- All government Specific buildings, not wonders have been disabled until we can (if ever possible) have them turn off when   you switch governments)...wonders might get turned off as well, if they turn out to be overbalancing.
- Specialists, added:	
  -- Comedian: Available with Printing Press, 2 Luxuries	
  -- Accountant: Available with Banking, 2 Taxes
  -- Alchemist: Replaces scientist until education is discovered, 1 Research
  -- Scientist: Available with Education, 2 Science
  -- Researcher: Available with Computers, 3 Research
  -- Police Officer: Available with Communism, 1 Tax, 1 Research, 1 Luxury (to represent less corruption)
- Units, Added:
  -- Colonist:
     --- Cost 20 Shields and has all terrain as roads, otherwise is exactly like the settler
- Difficulty Levels:
  -- Changed the Optimal Cities percentage:
     --- Made Regent optimal Cities percent- 100% (up from 90%, as this seems to make sense)
     --- Made the harder levels flow easier from regent, which means they are 1 level higher (5%), except diety (10%)
- General Changes:
  -- Forest value in shields changed from 10 to 15		
  -- Fortifications now give +50% Defense (to match what the new 1.17f Civilopedia says)
  -- Level 2 City is changed from 6 to 7
  -- Level 3 City is changed from 12 to 14
  -- Starting treasury changed from 10 to 15
  -- Fortress defense bonus upped to 75% from 50%
- World sizes, changes:
  -- All map settings have been changed to +1; 16 civs max in all; +25% max cities per size:
     --- Tiny; 80x80; distance 10; max cities 15; tech rate 90
     --- Small;100x100; distance 12; max cities 20; tech rate 120
     --- Standard; 140x140; distance 18; max cities 30; tech rate 160
     --- Large; 180x180; distance 24; max cities 40; tech rate 200
     --- Huge; 240x240; distance 30; max cities 52; tech rate 240 
- Terrain Changes:
  -- Jungles now give 1 Food and 1 Shield
  -- Mountains now give 2 Shields unmined and 4 when mined
- Wonders, Great:
  -- Changes:
     --- Cure for Cancer adds not only one happy to all cities, but gains a -1 unhappy in all cities as well
     --- Great Lighthouse now produces Veteran Sea Units as well	
     --- Removed "Doubles city defenses" ability from the Great Wall and added "All cities on the continent gain Walls"
     --- Longevity now available with Scientific Method	
     --- United Nations now adds +1 Trade in each trade producing tile	
     --- Magellan's Voyage now also gives a free harbor to all cities on the same continent, along with the normal +1                  movement bonus to all naval vessels. Cost was increased to 600 shields. 		
  -- Additions:
     --- Hagia Sophia doubles the effectiveness of temples and adds a temple to all cities, Monarchy Only
     --- Classless Society reduces corruption empire wide, Communist Only
     --- Reichstag gives the ability to build armies in all cities, Fascist Only [needs further testing]
     --- Statue of Liberty reduces war weariness empire-wide, Democracy Only
     --- School of Socrates gives 2 free advances, Republic Only
     --- Hollywood increase luxury trade and grants +1 trade in each tile already producing trade
     --- Dinosaur Park +50% bonus to trade, science, and luxury output
     --- Carnegie's Steel Trust gives 150% production at a cost of half the pollution Iron Works generates
     --- Einstein's Laboratory gives any tech known by two other civilization
- Wonders, Small:
  -- Wall Street has been renamed to Stock Exchange	
- Worker Jobs:
  -- Clear Jungle Changed from 16 turns to 13 turns		
- Improvements:
  -- Powerplants:
     --- Nuclear remains the same at 4 in production (I assume it to mean 150%), they now add -1 culture per turn as well
     --- coal ramains the same at 2 production (assumed to mean 50%), they now add -2 culture per turn as well
     --- Hydro acts as a lower level nuclear in that it gives 3 (100%) 
     --- Solar acts as an upgrade to coal and gives 3 (Also 100%)
  -- Factories, manufacturing plants, and offshore platforms, all add -1 culture per turn
  -- Coal Plants add -2 culture per turn. 		
  -- Recycling centers have been given a positive culture value of 1 to offset the negative culture produced by some of the        pollution creating improvements; it has also been given a negative pollution rating of 1, which means it should slightly      clean up pollution	
  -- Mass Transit has been given a positive culture value of 2 to offset the negative culture produced by some of the           pollution creating improvements; it has also been given a negative pollution rating of 1, which means it should slightly      clean up pollution	
- Unit Changes:
  -- Renamed Radar Artillery to MLRS		
  -- Explorer unit available much earlier with Map-making 		
  -- Scout upgraded to 0-0-1 but now treats all terrain as roads		
  -- Stealth fighter can now both bombard and itercept.  Has upgraded interception stats from the Jet Fighter.		
  -- Privateer movement upgraded from 3 to 4		
  -- Jet Fighter bombarb str upped from 4 to 6		
  -- F-15 bombard str upped from 4 to 6
  -- Stealth fighter bombard str upped from 4 to 8
  -- Fighter Bombard str upped from 2 to 4


The changes listed below have not been readded to the mod in its current form.  They may or may not make it into the next update.  I included them here in case anyone wants to comment on a change, weather they agree with it or not.  I cannot make this better without feedback from you.



1.5
-decreased the Samurai's stats from 4/4 to 4/3, but I also decreased its cost from 70 to 50. 
-Marine tweaked a bit to 10-8
-decreased cost of forbidden palace by about a third
-increased cost of modern armor 120-140
-increased cost of Mech infantry 110-130
-efforts are made to balance out the 5 major types of government (despotism and anarchy excluded)
-adds two new government specific wonders
Hagia Sophia- available with Monotheism, only available for Monarchy, gains a Cathedral in every city on continent
-reduced cost for recycling plant and mass transit improvements to help fight widespread pollution in the game
-New City Improvement: Labor Union. Available with The Corporation and reduces corruption 
and makes a city immune to propaganda. 
-reduced cost of great lighthouse just slightly, since harbor cities typically have little
production in the early game and give it a chance to recieve more use before advent of Navigation
-Great Wall now available with pottery, at time when all of your cities haven't reached size 6, and there
are still reasonable ammounts of barbarians around. It should be a fairly useful wonder now.
-reduced Colloseum's price to that of Aquaduct
-increased price of Barracks to match that of Temple
-reduced costs for artillery and radar artillery
-tweaked the cruise missile to an extra square of bombard range
-greatly expanded operational range of helicopter
-slightly increased research costs for pottery (as great wall is now available with it)and Literature 
-reduced cost slightly for Magellan's Voyage, to reflect the fact that harbor cities tend to have 
lower production than non-harbor cities
-Shakespeare's theatre now also gives one extra happy citazen in all cities, but has a 
increased cost from previous versions and decreased culture (12-6), this should now make it a good wonder
-reduced cost for Leo's workshop
-slightly increased cost for Copernicus' Observatory and Newton's University
-Dinosaur Park once improved luxory, taxes, and science in one city by 50%, this has been 
tweaked to allow + 50% taxes and luxories, but now doubles the science output.
-Decreased research cost of Genetics to encourage more use of the late game Wonders

1.4
-SETI now a trigger for expansionist civs as well
-Swordmen now upgrade to riflemen 
-Longbowmen now upgrade to riflemen 
-most anchient naval units see a +1 movement bonus, most modern ones +2
-Paratrooper stats now upgraded to 10.8.1 paradrop range is 8
-Marine stats now upgraded to 12.7.1 

1.1

-upgrade Aegis Cruiser attack to 17
-increased number of missiles the Nuclear submarine can carry to 3
-cheaper nuclear weapons

1.0
-added Rommel to list of German leaders and Montgomery to list of British leaders
-Catapult bombard strength upgraded to 6
-Cannon bombard strength upgraded to 9 and rate of fire to 2
-Babylonian Bowman upgraded to 2-1-2 rather then 2-2-1
-Clearing jungles now takes less time
-Man o War upgraded to 4-3-4
-Great Lighthouse upgraded to having 5 culture each turn

-Shakespeare's theatre upgraded greatly by now giving 12 culture each turn, rather than 6
-Artillery upgraded to bombard strength 14
-Radar Artillery has 18 bombard; 2 range; and 3 rate of fire. This change- as well as the changes in the other artillery pieces- was partly due to the old, more powerful stats I found included in the manual. And I have played CivIII with these modded stats, and they are not unbalancing at all. 
-Cruise Missile now has a bombard range of 6 instead of 2. 
-Transport can now only carry only 6 units. 
-Submarine now attacks at 8 instead of 4. This is to give submarines a chance against destroyers. 
--AEGIS Cruiser has the same bombarding attack strength as the destroyer: 2. 
-Nuclear Submarine has the same attack and defense as the modded submarine (8A.4D), but now moves at 4. Even the civilopedia stated that the n-subs were supposed to be faster. 

-The Chinese Rider UU no longer has ZoC. It has a movement rate of 3, which more than justifies it as a UU when you compare it its equivalent, the knight. 

-Mounted Warrior also has no ZoC; for the same reasons stated for the Rider and Horseman units. 
-Destroyers upgraded to 14 attack 
-Battleships upgraded to 20 attack
