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The Balancer

2.1 beta (000)

13-Mar-2002

Creators:
Elucidus
WesW


Web Admin: 
Rhuarc
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Questions? Comments? contact me at elucidus_healfire@yahoo.com

(Note: This is a beta because not all graphics for the new items have been included.  Some units reuse older graphics.  Mostly the missing graphics are Wonder Splashes and building queue icons, maybe a few civilipedia icons.  If you see a generic pic with "To Be Added" or just a generic building icon then that is something we are working on.  If it shows up as a blank picture, let us know as that is a glich.  As I release the graphics patches they will be numbered (001, 002, etc...)  I will also update the full install with them and anotate the latest files included in it.  2.1 beta (003) for example.  If you have a better way for us to track this, please let me know.




NOTE: BEFORE ANYTHING ELSE, EXTRACT THESE FILES TO THE ROOT DIRECTORY OF YOUR CIVILIZATION III FOLDER

Also note:  An in-game known issues list was included in the civilopedia for your convenience.  I have not found any issues yet in testing version 2.1 but things can change, keep an eye out.  If you are unsure of weather we are aware of a possible issue you are having, please check there first.  In the civilopedia go to the "Concepts" area.  In there you will see a tab named Balancer Mod.  In that tab we will list any known issues with the mod.  As of now there are no game-breaking issues.  

First, I have to say that this mod was started by Monkspider.  He created it, but since I haven't heard from him in a long while (read: months), and I was working on it with him regularly, I took it over.  Also, we need to thank others who have had an impact as well.  Special Thanks to Anunikoba, Korn469, Chegitz Guevara, Yaga, Pydodrew, Cian, d-audi, Wesw, SilentBob, Kromwel, java4me, Wite Rabbit, thomsonlau, Synthetik, Mizaq and Harlan for the help or inspiration that they have provided.  
WesW has come on board since version 2.1 and he has contributed a lot to the mod, please welcome him and thank him for his great efforts.  The biggest thanks I have to give are to other modders whose mods I have included in this version.  If any of them wish me to remove there files or data from my mod simply let me know and I will.  Thanks go out to you:

    Sevorak's More City Names mod.  
    

	Thank you for that, it helps a lot.

I hope you enjoy it as much as we have enjoyed making it. 
Have fun!



For version history, see History.txt

Latest changes:

- General Changes
  -- Citizen value in shields raised to 25.
  -- Fortify gives +50% defense.
  -- Raised the defense from bombardment of citizens and buildings from 8 to 12.
  -- Numerous errors with civilization build often/never settings corrected.
  -- Cities grow to size 8 before needing an Aqueduct, and 15 before needing a Hospital.
  -- Espionage missions except Sabotage reduced. Investigate city by 70%, all others by 50%.
- Governments, Added
  -- Theocracy
  -- City State
- Improvements
  -- Added
     --- Royal Academy (Monarchy)
     --- Mill
     --- Monastery (Theocracy)
     --- Gestapo HQ (Fascism)
     --- KGB Office (Communism)
     --- Party HQ (Communism)
     --- Fire Hall
     --- Theatre
     --- Brokerage (Democracy)
  -- Changed
     --- Marketplace no longer increases luxury trade (Bonus happiness) it instead gives +50% Luxury output
     --- Bank increase luxury trade instead
     --- Walls now have a bombardment defense of 16.
     --- Cost of the Palace reduced to 30, make that 300, shields. 
     --- Cost of Armies reduced to 300.
     --- Cost of Forbidden City reduced to 200.
- Units
  -- Added
     --- Ranger (New American UU, replaces Paratrooper, see Changed section below for what happened to the F-15)
     --- Babylonian Bowman (New Babylonian UU, replaces Bowman, see Changed section below for what happened to the Bowman)
     --- Longbowman (New English UU replaces Archer, see changed section for what happened to the Man-o-War)
     --- Man-At-Arms (New Medieval age swordsman, to unit transition)
     --- Crossbowman (New unit to help the transition to Rifleman)
     --- Grenadier (New German UU, replaces Rifleman, see Changed section for what happened to the Panzer)
     --- Horse Archer (New Knight replacement for those non-european Civs)
  -- Changed
     --- F-15 renamed to Strike Fighter and made available to all civs as an upgrade to the bomber (sort of a Fighter/Bomber)
     --- Bowman made available to all civs as a pre-archer unit.
     --- Man-o-War renamed to Ship-of-the-Line and made available to all civs as an upgrade to the frigate
     --- Panzer renamed to Armor and made available to all civs as an upgrade to the Tank
- Technologies, Changed
  -- All advances cost more.
  -- Engineering enables irrigation without water.
  -- Mass Transit system now available with Combustion to allow you to combat population pollution earlier.
  -- Writing requires Bronze Working, and Gunpowder requires Banking, for unit progression reasons.
  -- Espionage has taken The Republic's place in the advances chart. The Republic has been moved to Democracy's position, and      Democracy to Espionage's. This allows you to conduct espionage missions earlier, and places all three advances closer to      their actual historical spot.
  -- MPP and Trade Embargo enabled by Espionage.
- Resources
  -- Added
     --- Cotton adds 2 Shields and 1 Commerce
     --- Apples, Dates, and Fruits appear on different terrain, but share an icon for now, they all add 2 food
     --- Marble adds 2 Shields and 1 Commerce
  -- Changed
     --- Uranium and Aluminum now share an icon, due to the limitation of new icons.  They still retain their old properties
     --- Horses no longer require a tech to see, after all they are animals roaming the contryside.
- Terrain, Changed
  -- Grassland Irrigation gives 2 food now instead of 1 (This is to help differentiate the different terrains)
  -- Flood Plains Irrigation gives 2 Food now instead of 1  (This is to help differentiate the different terrains)
  -- Hills can now be irrigated
  -- Clear Jungle now takes only 6 turns
  -- Clear Forest now takes 10 turns and gives 15 shields for harvesting
  -- Build Fortress takes 8 turns instead of 16 on base terrain
- Specialists
  -- Changes
     --- Scientist renamed to Alchemist
  -- Additions
     --- Musician gives +2 Luxuries and requires Free Artistry
     --- Accountant gives +2 Taxes and requires Economics
     --- Scientist Gives +2 Research and requires Physics
     --- Investor gives +3 Taxes and requires Rocketry
     --- Comedian gives +3 Happiness and requires Smart Weapons
     --- Researcher gives +3 Research and requires Computers
- Wonders, Added
  -- Master Race (Fascism)
  -- Hollywood
  -- Disney World
  -- Taj Mahal
  -- London Exchange (Monarchy) [Looking to Rename]
  -- Carnegie Steel Trust
  -- Einstein's Lab 
  -- Napoleonic Code (Republic)
  -- The Prince (Monarchy) [Looking to rename]
  -- Hammarabi's Code
  -- Hippodrome
  -- Stonehenge
  -- Internment Camp (Fascism)
  -- Gulag (Communism)












