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The Kingdom of Termina - Majora's Mask Walkthrough
At the start of the game you will be riding on Epona, your horse. Then a fairy will scare Epona and throw you off of your horse knocking you out cold. The the Skull Kid(Majora) will drop down and steal you Ocarina. After a few moments you wake up and see Majora, and two of this fairy companions. The fairys will tell Marjora that you are awake. After he turns around you jump at him but he dodges you and gets on Epona and gallops off. You grab his leg but he throws you off after a few yards. Catch up with him by walking through the tree trunk passage. When you find him he will turn you into a Deku Scrub. While in your new from use the Deku Flowers to launch yourself in the air. Use the power to traverse the chasm in the mesa-peppered cave that serves as a portal connecting Hyrule and Termina. The portal leads you inside the clock tower, which is both the centerpiece and offical timepiece ot the troubled city. Inside the clock, the Happy Mask Salesman will greet you and stike up a deal: if you can bring back your ocarina Majora stole from you he'll return you to normal and fullfilling his request is you goal for the first three days. The real part of the adventure has not begun yet. First of all, you need to start off by exploring the town's five regions: North Clock Town, South Clock Town, Ease Clock Town, and West Clock Town. On entering the town your fairy will tell you that you need you see the Great Fairy, who is more powerful than the Skull Kid. The Great Fairy is in North Clock Town. When you enter the Great Fairy's Fountain you will find that her body has been shattered by Majora. The little faires will tell you find the lost little fairy that will make the Great Fairy. The little fairy is in the Laundry Pool in Southwestern Clock Town during the day(buy one of Tingles maps in North Clock Town if you have trouble finding the Laundry Pool) and in East Clock Town at night. Once you rescue the little fairy take her back to the fountain to reassemble the Great Fariy who will reward you with the power to use magic. Once you have magic power go talk to the kid who is trying to pop a balloon with a face of Majora on it. After talking with the boy pop the balloon using a Deku bubble. If you pop the balloon the boy will tell you the code to get into his hideout if you pass his test first. His test is to find all five of the boys before mourning. Two are in North Clock Town, one is in West Clock Town, and the last two are in East Clock Town. After Jim revels the code tell it to the Bomber lookout in East Clock Town. The boy will let you enter the hideout. When you in make your way to the Astral Observatory, home of an astronomer. Agree to gaze into his telescope, then zoom in on the Skull Kid atop the clock tower. When you spot him, the moon will "cry" a Moon's Tear. The stone the moon releases will fall in fron of the observatory so exit out the nearby door to collect the stone. Take the Moon's Tear to the Deku Scrub in South Clock Town in return he'll give you the land title deed giving you his Deku Flower. Use it to fly to the platform that leads to the top of the Clock Tower. At midnight of the final day you will be able to go the the top of the clock tower to face Majora. Target Majora using Z-tarketing and fire a bubble at him. Which will cause him to drop your ocaring. Grab it then after the cinema play the Song of Time which will take you back to Day 1, but you will have the Ocarina of Time with you. Now go back to the Happy Mask Salesman to learn the Song of Healing which will change you back to normal and the Deku body will become a mask which will let you become a Deku Scrub anytime you want when you put it on. Since you went back in time the Stray Fairy you rescued will need to be rescued again. Take the fairy back to the fountain to receive the Great Fairy's Mask. Now after you get the mask go back to the Bomber's hideout walk in then walk straight back out, Jim the leader will be so impressed that you managed to infiltrate his hideout that he will give you the Bombers notebook and make you a member. Now head south to the swamp. Once you enter the swamp head straight until you come to a house that is on stilts above very shallow water. Enter the shop and you will find that it is a place for a boat cruise. There you will find that the person who you buy tickets from his missing. Now leave the building and head to the right, you will notice some lilly pads so transform into Deku Link and hop across the lilly pods until you com across a big pot on the left. Follow along the path after it, and you will come across a potion shop. In there an old hag will ask you if you are from the Boat Cruise Center. She will then tell you that her sister(the ticket seller) is on looking for mushrooms in the Woods of Mystery but should have been back by now. She'll ask you to look for her so head to the Woods of Mystery, which are behind when you leave the potion shop. Now once you are in the woods follow the monkey and he will take you to the old hag who is lying on the ground. She will tell you that the Skull Kid hit her from behind. She will ask you for something that can give her strength back. So head back to the Potion Shop if it is Day 1. If it is either Day 2 or 3 the old lady is hovering in the woods. She will give you a bottle of medicine. So take it back to the old woman laying on the ground. Give her the medicine and she'll let you keep the bottle. The old women, who is the ticket saleswoman, will let you take a cruise for free. So go back to the Boat Cruise Center and talk to the old woman and you'll get a Pictograph Box. The boat sails and the swamp in a circular run. The boat will stop and the Deku Palace, when you are asked if you are disembarking answer yes and get off the boat. You will see a monkey at the entrance. He will ask you to help his brother, who is a prisoner. Only Deku Scrubs are allowed in the palace so transform into a Deku Scrub. After speaking with the guards, walk straight ahead and enter the palace where you'll meet the Deku King.
The furious Deku King will tell you of his plans to punish a monkey he thinks kidnapped his daughter. Look to the left and you will see the monkey tied to a stake behind a wooden cage. Talk to him and he will tell you that he is innocent. So leave the Deku King's chamber and the captured monkey's brother will drop from the sky and he wil tell you about a secreat passage way to inside of the wooden cage. After your through talking with the monkey tak a left to enter the east half of the Innner Palace Garden. Don't let the guards see you of they'll kick you out (if you enter at night you will be able to see their line of sight). With out getting caught by the guards make your way to a grotto that will have a bean seller in it. Talk to him and he will give you a free sample. Once you have the free bean sample get a bottle of water from the pond in the grotto (you use the bottle of water to make the bean plant grow). After you have the magic bean leave the Inner Palace Garden and exit past the guards ad take a left and skip across the water using the lily pades to reach the Outer Palace Graden. The magic beans' plant will lift you up to the second level that over looks the Inner Palace Garden. As a Deku Scrub, fly from flower to flower until you reach the doorway leading to the back of the monkey's cell. When the wrongly accused monkey asks you to produce a loud instrument, break out your Deku Pipes and he will teach you the Sonata of Awakening. Now the you know the Sonata of Awakening, take the Woodfall shortcut southeast of the palace gate (the cliff just outside the palace). Now once your through the cave helicopter yourself across the giant flowers. Continue hovering until you reach the waterfall where Keapora Gaebora the owl is perched. There you will learn the Song of Soaring. Now after you have the Song of Soaring, launch over to the next landing and enter the door. Launch, hop, and run over to the central platform. If the bug monsters get in your way, spit at them twice to defeat them. On the central platform, cut the Owl Statue, and catch the fairy in a pot with a bottle. Stand on the pedastal as Deku Link, and play the "Sonata of Awakening" and launch over to Woodfall Temple. You will see a fairy at the entrance. Wear the Big Fairy Mask to get it. In each of the dungeons, finding all 15 fairies and returning them to the Fairy Fountains nearby will get you special rewards. Every time you go back in time, your progress in the dungeon will be erased, but if you already beat the boss, then restarting the dungeon by going back in time will be easy, a teleporter at the beginning will warp you to the boss if you've already beaten it. Launch from platform to platform, and open a chest you will see for a fairy, but be careful not to fall, unless you want to face a horde of Shadowcrawlers, annoying little weak creatures. Enter the next room. Head down the plank, and kill the Deku Baba for a fairy. Hop across the Venus flytraps to reach the next room. Use the launcher in the center of the room to get a key along the left wall. In the next room, you will have to fight 3 Tuttles at once. You can buy bombs in Clock Town to fight them with, or use Deku Scrub Link, by hiding in the launchers, and launching up when a Tuttle is spinning above you to score a hit. Kill them all to get the Dungeon Map. Go back to the room with the Venus flytraps, and unlock the locked door. There is a fairy in the poisonous water in this room. You need to beat the boss to get it. Push the giant block you'll see forward one space, the go around to the other side, killing the Skulltula along the way to get a fairy. On the other side of the block, push it the other way two spaces. Light the unlit torch you see with a Deku Stick (go to the lit torch and light the stick, then light the torch with the stick) to open the barred door. In the next room, spit bubbles at all the Dragonflies to get the Compass. Go back to the previous room and put on the Bunny Hood. Light a Deku Stick and dash up the stairs next to the room you got the Compass from. Light the first torch and jump across the platforms then burn the web away. Without the Bunny Hood, you can use the first torch you light to burn the web. Go up the stairs and follow the dark path. Kill the horde of Shadowcrawlers to get another fairy in a chest. Be careful, though, they can hide very well in the darkness. Use a Deku Stick to light the three torches. Since you can't see, use the map to guide you. One is next to the barred door, the other two are in the corners on the map. Lighting them all opens the door. Proceed into the next room, and launch your way from platform to platform, ignoring the Dragonflies. If you fall, use your map to get back to the first launcher, and don't step on the squares in the map, they take you back to the first room. On the other side of the room, head through the hall. Explore the ledges a bit, until you find a room with a mini-boss. Mini-Boss: Metal Dinalfos Z-Target him at the start of the fight as Normal Link and shield his slashes until he does a leap slash. Run forward and hit him, then back away, because he will breathe fire. Repeat until he falls to get the "Fairy Bow". Exit the room, and shoot the eye switch across from you. Take the floating launcher across to another mini-boss. Mini-Boss: Gekkho At the beginning, run up to him and chop him twice to make a Tuttle join the fight. Turn into Deku Link, and hide in a launcher. When Gekkho is above you, launch up to hit him. Turn into Normal Link, and hit Gekkho with and arrow. Repeat until he's finished. Grab the Boss Key from the back of the room and leave. Go back to the room with a huge flower in the middle on the upper level. Shoot an arrow through the lit torch on top to the unlit torch on the flower. The flower will rise up and start spinning. Jump on, and use the torch on the flower to use an arrow and light the torch in the corner of the room. I know it sounds confusing, but when you see it, you'll understand. Then jump to the newly unlocked door. Launch up the right side of the room. On the middle ledge, fire and arrow at the crystal switch, and launch to the top ledge. Quickly launch to the pillar, and from there to the boss door collecting the fairies along the way. Change to Normal Link and enter the boss room. Boss: Odolwa Man, this guy has a big sword! At the start of the fight, just slash him as much as possible in the shins. After a while, he'll start doing a strange war dance. Kill all the Skullawalltullas that drop from the ceiling, and wait form him to do a leap slash. Get behind him, and quickly fire an arrow at him, then run up and leap slash him twice. You can also just slash him a lot, or just fire a bunch of arrows. Sometimes, he'll trap you in a ring of fire. Just stay put, and fire an arrow at him. If a swarm of locusts surround you, ignore them and continue fighting, they go away quickly. His most dangerous attack is one where he kneels down and spins around with his sword. It's easily blocked, but it can really hurt you a lot. After a whole lot of hits, you will win and get a Heart Container. Go in the teleporter and grab the mask. On a short cinema scene, Link will learn the song, "Oath to Order" which is used at the end of the game. The poisonous waters will then drain from the dungeon and the surrounding area. You will then be teleported to another area of the dungeon. Cut the vines away, and talk to the Deku Princess. Catch her in a bottle (yes, she does fit) and take her back to the Deku King for another cinema scene. THE MOUNTAIN OF ICE-First, make sure to buy a bunch of bombs from the Bomb Shop in Clock Town. Exit Clock Town from the north, and head up the hills. You can slay the Dodongos there for 50 rupees each by bombing their tails. When you reach the path blocked by ice, shoot the icicle above a few times to pass through. Continue down the path, avooiding the Tektites and White Wolfos until you are blocked by a bunch of giant snowballs, which you need to blow up with bombs until you reach the Death Mt.. Find the Owl Statue here, and cut it with your sword so you can come back any time. Explore the following areas a bit, until you find an area with rope bridges. Be sure to buy a map here from the elf on the balloon, you'll need it! Follow the rope bridges to reach the frozen Outer Goron Village. Look around until you find an owl on a pillar. Talk to it, and it will fly away, dropping feathers on invisible platforms along the way. Follow its feathers to reach a cave. Enter and open the chest you see to get the "Lens of Truth." Wear the Lens outside and go back across the platforms to find a ghost. Talk to him, and take off the Lens, and follow his shadow with the Bunny Hood (yes, you must wear the hood) until you reach the first area again. Follow him across two icebergs, and put on the Lens again. Rapidly tap the C Button assigned for the Lens to not waste magic. Follow the now visible ladder to reach the Goron Grave. Play the "Song of Healing" for Darmani, the Goron Ghost, to get the "Goron Mask." GORON VILLAGE-In the Goron Grave, use the Goron Mask to pull back the gravestone. Turn into Normal Link, and put on the Bunny Hood. Catch some of the Hot Water in a Bottle, and use it to unfreeze the Goron outside. Go and get more Hot Water, and run as fast as you can back to the rope bridge area. Be careful, the Hot Water will turn into normal water if you take to long. Jump down to the lower level, and bomb all the snowballs until you find a frozen old Goron. Unfreeze her and talk to her as a Goron to learn part of the "Goron Lullaby." Go back to the outer Goron Village, and talk to all the Gorons you see (some are in the rolling snowballs, punch them with Goron Link) as a Goron, until one shows you the Goron Stomp. Go to the door you saw open, and do the Goron Stomp to open it (hold A with Control Stick in nuetral and press B) and enter the real Goron Village. Find the throne room there, and play the part of the "Goron Lullaby" you learned for the crying baby to learn the entire "Goron Lullaby." Now go back to the area where the Goron Grave is, and find the exit that leads to an area with a lot of ramps and rolling snowballs. Roll across the ramps, avoiding the snowballs to reach the Snowhead Dungeon area. Cut the Owl Statue with your sword, and use your Lens of Truth to see a giant Goron blocking the entrance to the palace (the dungeon). SNOWHEAD TEMPLE-Face the giant Goron and play the "Goron Lullaby" for him as Goron Link. Roll up the mountain until you reach the entrance. You may have to fight a couple White Wolfos along the way. A little ways below the entrance is the Great Fairy Fountain. If you bring all 15 fairies back there, you will get a double Magic Meter. I, in my deepest regrets, am still missing several of them, so I cannot list all of them here. At the beginning of the dungeon, you'll face a swarm of Icecrawlers. They are slightly more powerful than Shadowcrawlers, but will fall from a couple of Goron Fire Swipes. Punch or slash away the icicles, and push the block forward to move on. Defeat the White Wolfos and take the door to your right. Roll across the bridge as Goron Link, avoiding the Freezard's icy breath, and take the door against the left wall. This is the main room of the dungeon, so remember the way to get to it well. Explore the area a bit, until you find a room with a stack of blocks in an indentation on the left wall. Pull and push these blocks to the end of the white area, and go back to where the blocks were to get a small key. Now backtrack to the first room with the Wolfos, and unlock the door to the left. There is a chest in this room with the Compass. Ignore the Wolfos you see, and bomb the wall at the end of the room to continue. Jump from pillar to pillar with the Bunny Hood in this room. When you see a stain of ice on the wall, jump toward it to find a secret room with a fairy. Jump from the secret room to the next ledge, and from there to the next ledge and grab the small key. Use that on the locked door in the same room. In the next room, Goron Stomp the first big switch and jump to the other side. Stomp the blue switch, and quickly jump to the pillar that raised when you hit the first switch. Stomp down on that, and go to the first switch. Jump on the other pillar and go to the other ledge. Open the door. Roll across the broken bridge and roll up the steep, snow-covered section of the wall. When you are on level ground again, turn, and roll across the bridge and open the door. Mini-Boss: Wizrobe This wizard will teleport around the room into each of the corners. Wait for him to spin around, and then shoot and arrow at him, or Goron Punch him. After a few hits, he will clone himself, and his clone and him will swotch corners before the real one attacks. At this point in the fight, I found it easier to shoot arrows at him, but quicker to just punch him. Either way, after a few more hits, he will fall, and leave behind the "Fire Arrows." Head back to the first floor of the central room, and melt all the frozen doors you can, until you find a room with a bunch of pillars and Freezards. Melt all the Freezards, and light all the torches with Fire Arrows. Then head through the now unlocked door. Stomp the switch to raise the pillar, and backtrack to the room where you first encoutered the Freezards, and had to jump over the bridge for the first time. Kill all the Freezards to get a small key, and jump over the small gap next to the door that leads to the pillar room and head up the stairs. You can pop the bubble under the ledge for a fairy if you'd like. In the next room, there is a chest with the Dungeon Map in it. Jump on the small pedastal, and kill the Freezard above and melt the switch. Jump to the next door. Back in the pillar room, keep moving up. You might need to roll up walls again to reach the next staircase. When you reach the top of the pillar, enter the next door to fight two mini-bosses. Mini-Boss: Twin Dinalfos Exactly like the mini-boss in Woodfall Temple, just use little more caution while fighting them. Killing them gets you two fairies. This fight is optional, you can just enter the next door and skip it. Mini-Boss: Wizrobe Not him again! And in the same dungeon too! Oh well, he's basically the same as the first time, except with more clones, more teleporters, and less time to hit him before he freezes you. No problem, just 2-4 hits with a Fire Arrow will beat him easily. Go into the next room to get the Boss Key. After you have done that, you need to go to the pillar room and punch out all the blue sections. It's a little confusing at first, though. The four blue parts are spread out in groups of two. You need to punch out ONE from the bottom pair, then go up and punch out BOTH of the top ones. Then go back down and punch out the remaining section. Now, go back to the top floor, and jump down to the pillar. Don't worry if you lose some health, this boss is easy. Punch out the snowballs, and go up the stairs. Roll across the gap and open the door. It is sort of hard to roll across, and it may take a few tries, just start as far back as you can, and as close to the stairs as possible. Boss: Goato When you first see the boss, he will be frozen solid. Melt him with a Fire Arrow, and then change into Goron Link. Roll after him, and ram him. After you ram him, he will shoot a bolt of lightning at you. No big deal, it doesn't even do much damage. If you need magic, roll into the green pots. Don't worry about the rolling rocks, they don't do ANY damage. After enough hits, stalactites will fall from the ceiling. Those are what you need to watch out for, if you ram into one, nothing happens, but if one falls directly on you, you'll lose some major health. Keep ramming him until he starts throwing bombs. Then you know he's almost dead. However, now he runs a little slower, but that's because when you get ahead of him, he will ram YOU, and you will automatically lose if you have less than 5 hearts. 3-5 more hits will short- circuit this robot for good. Grab the Heart Container, and step into the teleporter. Death Mountain will then thaw out, and the Blacksmith will be able to upgrade your sword now. RACE FOR EPONA-After Death Mountain thaws, head to the Outer Goron Village and jump down to the lower level. Find the previously frozen cave and talk to the HUGE Goron as Goron Link to get a stick of Dynamite. Quickly, grab this Dynamite (this is timed) and run as fast as you can to the hills at the beginning of the rope bridge are, and place the bomb next to the giant rock to open the Goron Races. After that, you can go back to the Big Goron and buy more Dynamite from him for 100 rupees (free the first time, though) or the Goron in the Bomb Shop of Clock Town for 50 rupees. Now get another stick of Dynamite (the ones you buy are C Button items) and warp to the Owl Statue on Milk Road (right next to the entrance of the swamp) and use a Dynamite on the big rock to get to Romani Ranch. You must do this next part on the first day, and it is NOT optional. Talk to Romani (the little girl, Cremia is the teenager that looks like Adult Malon from OoT) and say yes to her challenge. You need to pop ten balloons with arrows on Epona. Don't worry about the time limit, that's just optional. After popping all ten balloons, you will learn "Epona's Song," which calls Epona from anywhere in Termina Field. You can also do a side quest here for another bottle, filled with "Chateau Romani," special milk that makes you have infinite magic for a limited time. All you have to do is wait until 2:00 AM and Romani will walk out of the house. Follow her into the barn, and go back outside. After a while, a whole swarm of Poes (UFOs?) will appear. You need to keep them all away from the barn until 5:30 AM. The easiest way to do this is to play "The Song of Time Decompression," which slows time, AND the Poes, or have a friend watch the locations of the Poes on the map, while you kill them all. You can only kill them with arrows. If you succeed, you will get another bottle. The next day, you can talk to Cremia and Romani in the barn; they will ask you to protect them as they deliver milk. Come back at 6:00 PM sharp, and talk to Cremia on the coach. Shoot the thieves you see with arrows, and get to Clock Town safely to get the "Romani Mask," which is used later to get the "Chairman Mask." Goron Races (opt.) Remember that first rock you blew up on Death Mountain? Well, behind that is the Goron Racetrack. Talk to the baby there, and you can participate in the race. The easiest way to beat the race is to ram your little Goron buddies into the wall, bombs, or trees and rocks. In the middle of the race, you will cross a small bridge. Knock as many Gorons as possible off the bridge; half the time, they land facing the wrong way (disqualifying them) and sometimes they land on a tree (where they can't move) or hit a bomb! Use you map extensively, and when you round the last corner, there is always one Goron ahead of you (it is impossible to get in front of him before) who is actually going very slowly. If you get in first place, you get another bottle, filled with "Gold Dust," which can be used to get the Kongo Sword (see Chapter 10). If the fight against Goato was a cinch for you, this should be right up your tree. THE TROUBLES OF GREAT BAY-With Epona, you can now leap over fences, and enter new areas. Take the western exit of Clock Town, and take Epona down to the beach, where you'll have your first look of Leevers. Get used to fighting swarms of them, you'll be seeing them a lot. Trample them with Epona, and leap over the fence to reach Great Bay. The first thing you'll notice is the HUGE size of the place. You really need a map of this place, and you can buy it from the little elf on Milk Road (the second choice). Trot along the beach until you see a circle of seagulls out in the ocean. Swim over to them to find a Zora. Try to talk to him, and them get behind him and push against him until he gets to the beach. Talk to him again, and play the "Song of Healing" for him to see a short, but a little sad cutscene that ends in Link getting the Zora Mask. Now, as a Zora, swim out into the ocean until you see a building in the middle of the water. Use your swimming ability (holding the A button underwater) to swim down, then quickly go up to jump out of the water and land on the little landing. Cut the Owl Statue, and head back to land. Watch out for the Like Likes and the Skelefish, though, they can build up on damage if your not careful. On the beach again, find the small tunnel that connects to the second area of the Great Bay. Look out into the ocean and swim out to the giant fish tail you see. Go under the arch (underwater) near it, killing the Like Like guarding it, and enter the mound with the fish tail on it to find Zora Hole. Zora Hole (partly opt.) All you really need to do here is find the other exit (next to the shop) and cut the Owl Statue here, and talk to Lulu (as a Zora). The river here is a great place to practice your Zora abilities underwater. I found it particularily appealing to do a swan dive off the ledge up the hill opposite of the Owl Statue area (roll off the ledge) then jumping a few times like a dolphin. When you come back with the Hookshot, you can help the Japas (the Zora Band) practice to get a Heart Piece. Now exit the area, and go back to the first map of Great Bay. Swim to the right of the Owl Statue, and when you reach the end, sink down (B button) and walk along the wall until you find a bunch of wooden boards with the skull and crossbones sign. Ram into them while swimming until you find a tunnel that leads to the Gerudo Lagoon. Before you enter, though, you can do something that will make the next section a lot easier. First, buy a red potion. Then, take the east exit of Clock Town and call Epona. Head into the mountain area. Jump over a few fences until you find a small circle of stones. Use the Lens of Truth there, and give the potion to the soldier you see to get the "Stone Corro Mask," which will make you invisible to the Gerudos in the next chapter. GERUDO LAGOON-When you enter the lagoon, put on the "Stone Corro Mask," and swim over to the right side of the lagoon until you find a small ramp leading out of the water. You can also hitch a ride in one of the Gerudo's boats; with the mask, they can't see you! Anyways, stomp the switch with Goron Link, the dive down into the water as Zora Link. Swim over to the gate that opened and follow the passageway to reach a small underwater maze where you must push and pull blocks to get through. It is not to hard, just don't forget to ram the wooden boards if you need to. Next, swim over to the fountain-like structure, and ride it upwards and follow the current to the next area. Be careful not to hit the Spikes or get pulled into the gaps in the wall, it will take you back to the entrance. The next room has a jail with a Heart Piece in it. Climb up the stairs, and Goron Punch the barrels. Stomp the switch, then roll back down to the jail before it closes to get the Heart Piece. Clambor back up the stairs, and smash the barrels at the edge of the ledge. Hit the switch, then swim to the gate that opened as Zora Link. Follow the corridor, again avoiding the gaps in the walls, to reach another room. Hit the crystal switch to make the metal switch visible, then stand on the drain-like circle, and fire an arrow at the switch to reach yet another room of the Gerudo's sewers. This is the strangest room yet. Be careful not to walk under any of the hanging spikes, they're booby- trapped to fall if you do. Search for another metal plate, then hurry over to the door it unlocks to end up on the inside wall of the fort. Follow the path to get inside the fort. Put on the "Stone Corro Mask," and climb up the ladder in the middle of the fort. Walk across the bridge, and enter the Gerudo leader's chamber. After a short cutscene, shoot the beehive through the bars with an arrow to chase the Gerudos away. Then you can jump down and get the Hookshot. You can go back in time here, or stay in the same area and continue on. If you decide to save, you can skip the whole trip through the sewer system by going to the first switch in the entrance lagoon and using the Hookshot to get over to the wall of the fort. Save the Tadpoles! If you could read Japanese, then you know that the Gerudos were holding 7 Zora tadpoles prisoner, but 3 have escaped. You must rescue those tadpoles now. Make sure you have at lest 3 bottles before attempting the next section, and a lot of patience. The first tadpole is being held in a tank in the Gerudo leader's room. Hookshot the plank above the tank to get it. Watch out for the Giant Clam, though, and catch the tadpole in a bottle. The next tadpole is being held in a room high up next to where you first entered the fort. You need to Hookshot a few times to get up there. A little mini-boss is guarding the tadpole. Mini-Boss: Gerudo Warrior This is a simple fight. Two hits from the Kongo sword will prevail over her daggers. However, if you don't have the Kongo Sword, you could be in for a challenging battle. Wait until she does the spin type attack, then shoot a Fire Arrow at her. However, if you are hit by the spin, you will be kicked back outside. Hitting her will stun her for just long enough for a Leap Attack with your sword, which should defeat her. In the next room is the next tadpole. Get it, and go back out to the fort. Right after you get back to the fort, Hookshot up to the next target, and sneak past the guard. Ignore the chest in the next room, and knock out all the guards with arrows. Run up the stairs to the next room. Mini-Boss: Gerudo Warrior This Gerudo is the quickest of all the mini-bosses guarding the tadpoles. If you don't have the Kongo Sword, you might want to try stunning her with a Hookshot or a Deku Nut, she will be stunned enough for some good slashes with you sword. Get the tadpole in the next room, and exit. The last egg is in the back of the fortress. Hookshot up to the ledge that it is held in and prepare for another mini-boss fight. Mini-Boss: Gerudo Warrior This Gerudo can take the most damage out of all the rest of the Gerudo Warriors, so you may want to try using the "Blast Mask," or a Bomb and Bombchu combo. After a nice big BOOM, follow up with a quick Hookshot burst to stun her, then Leap Slash her. If you did that fast enough, she will barely have time to attack at all! In the next room is the 4th tadpole. You can now go back to the Marine Lab in Great Bay (its where the Owl Statue is) and climb up the tank and deposit the tadpoles. If you only hold up the bottle, try standing somewhere different, you must stand in certain places. Now go back outside and look for two sharp pointed rocks jutting out of the sea. Sink down, and walk between them to reach a confusing underwater maze. From the start, walk forward to reach a sign, walk in the direction it points to, passing another sign. Follow that sign (don't worry if you can't see the next sign, just walk in the sign's direction until you get to one) to another one, and follow it to the next. Look around, and you should see a sign nearby. Walk over to it, and then in the direction it points into to reach a HUGE crater. Mini-Boss: Family of Eels At various heights in the crater are caves with giant eels in them. Some of the caves have the remaining tadpoles in them, and the rest are empty, or contain boxes and hearts. The two eels at the very bottom of the crater are easy kills. Just lure them out, then use your boomerangs on them to kill them. The rest are a bit more complex. Use your Magic Barrier on them (R button while swimming) to kill them. If they touch you without your barrier on, you will be turned into a statue and sink to the bottom of the crater. To break off the curse, rapidly tap A, B, and the R buttons. After you find the last 3 tadpoles, return to the Marine Lab and drop them in the tank. All 7 will hatch, and write out some notes. Z-Target the professor, and take out your Ocarina as Normal Link. Play the song he tells you to, and he will say that it works. Turn into Zora Link, then show him your guitar to learn the "Bossanova of the Sea's Roar." GREAT BAY TEMPLE-Warp to the Owl Statue at Zora Hole, and play the "New Wave Bossa Nova" as Zora Link in front of Lulu to wake up an old turtle. Hookshot over to the palm trees on his back to find the 3rd dungeon. I HAVE found all the fairies before, but I didn't return them to the Fountain in time. The fountain is on the same map as the Zora Hole, you need to jump across some platforms in the water, and Hookshot to some trees on the platforms. On the last platform, you can jump to a ledge with two connected rocks. Blow them up to find the Fairy Fountain. First thing I will say is that this dungeon deserves the Impossibly- Long-But-For-Some-Reason-Fun-Dungeon-With-A-Boss-That-Is-So-Hard-He-Could- Probably-Kill-Off-Half-The-Planet-If-He-Were-Real-Before-Somebody-Even-Tries- To-Confont-Him Award. Now, with that out of the way, here's the walkthrough for it. Enter the door directly in front of you. Jump in the water, and swim over to the right-most corner on the opposite wall. As Zora Link, sink down to the underwater turnstyle, and pull it. Now go back to the entrance of the room. Jump on the right-most elevator, and kill all the Skulltullas. Jump on the fountain, and let it raise you upwards. From there, jump to the next platform, and go through the hallway. The next room the central core of the dungeon. Every major room can be reached from here. Dive down, and work with the current, not against it. Find the topmost yellow corridor, and follow it to a rectangular room. Kill of all the Skelefish, and climb up to the red platform. Hookshot over to the chest, and open it to get the Dungeon Map. Now dive down into the water, and find the next corridor. Boomerang the two Dexiehands guarding it, they can suck off a lot of hearts if you aren't careful. In the next room, you can kill off all the Mecha-Deku Babas to get a fairy. Enter the next door. Hookshot over to the chest to get the Compass, and kill the Live Bombchu before it knocks you into the Dexiehand guarding a chest. Fire a few arrows at the Dexiehand, and dive down to the chest to get a Small Key. Remember the way to this room, you need to come back later. Swim back to the central room, and take the passage all the way at the bottom. Zoom through the next hallway, dodging anything in your way. Climb up the red pipe, and fire arrows at the Live Bombchus, to reach a locked door. Open it, and kill the Bloober in the next room, and open all the chests. Enter the door, and look up. Mini-Boss: Big-Eye Equip the Hookshot, Bombs, and the Fire Arrows for this fight. Start off by firing a barrage of Fire Arrows at the boss. Kill as many of the little blobs that fall off as possible. When your Magic Meter runs on empty, lob bombs at the blobs to knock them off. After that, use all your normal arrows on him, too. If there are still blobs surrounding him, take drastic action, and try using your Hookshot. If that takes to long, use the "Mask of Explosion" or cut them off with your sword. When all the little blobs are gone, hide in a corner, and wait until he charges you. If his eye is open, slash him a couple of times. If it's closed, use your shield to block his attack. Keep at it, and he'll be dead soon, and you'll get the Ice Arrows! Now go back to that room where you got the Compass, and stand on the first lily pad. Use Ice Arrows to make platforms over to the next door, which is enshrouded in ice. Use Fire Arrows to melt it, and chop the icicles to get Magic and health. When you are good and ready, enter the door. Mini-Boss: Gekkho At the beginning of the fight, Leap Slash him to make him call for help, just like your fight in the Woodfall Temple. Watch him jump up in the blob, and move out of the way. If the blob falls on you, you'll lose a ton of health. While the blob is on the ceiling, fire and Ice Arrow at the blob to freeze it, and make it shatter. Slash the boss to make him call for help again, and repeat the process. A few slashes should do him in. After killing him, go in the next room to get the Boss Key. Now go back to the central room, and jump on the rotating blades up top. Freeze the waterfall you'll see covering a ladder, and then jump over to it. Climb it to reach the next room. Hookshot over to the barrel, and kill the Blue Tektite. Freeze your way to the next platform, and pull the turnstyle. Now head on over to the room where you got the Dungeon Map. From the chest, freeze your way to the next door. Lure the Bloober near the platform in the middle, and freeze him into a block of ice. Jump on top of him, and from him to the platform. Turn the next turnstyle, then head back to the room before the Big-Eye boss. Freeze the Octorock (the octopus that spits rocks) when he jumps up to turn him into an iceburg. Use him to jump to the next turnstule, and pull it. Now go back to the very first room. The red pump in the right- hand corner when you enter should be spraying water now. Hookshot the target above it, then jump from ther to the next turnstyle. Pull it, then go to the yellow turnstyle on the other side of the room. Pull that to reverse the current in the central room. Now go back to the central room, and take the other hallway at the very bottom. Climb up the green pipe, hit the green turnstyle, and remember this location. Now go in the other previously unaccesible hallway in the central room, and follow it into another room. Jump on an elevator in the corner, and from there jump to the pipe. From the pipe, jump to the next elevator, which takes you to the next platform. Now freeze the waterfall in the other corner to stop the rotating blades. You need to time it so that the rotating blades will stop almost even with your platform; it may take a few tries. Now enter the next room by crossing the blades. Stand on the seesaw farthest from the entrance, and melt the ice on the ceiling above the other end. Jump to the next one, and do it again. Hit the last turnstyle switch, and go back to the room I told you to remember. The green pump should be spraying water now. Use that to jump to the Boss Door. Boss: Gyorg This is a VERY, VERY hard boss. There are two ways to beat him. You could do it the long, but slightly easier way, or fight him head on, which is quicker. I recommend the second way. The long way is to run over to the edge near where he is, and fire a bunch of arrows to stun him, then sink down to the boss as Zora Link, and punch him. The second, and preferred way, is to stay underwater, and use boomerangs to stun him, then punch him. 8-10 punches will slay him. However, he has four attacks, which he uses depending on where you are. If you are on the platform, he will ram the platform, causing no damage, but with the chance he might knock you in the water. When on the platform and on the surface, he might also jump up and swallow you, which does different quantaties of damage, depending on what form you are in. His last two, and most dangerous attacks are used only if you are trying this the quick way. One thing he will do is swallow you, doing massive damage, or he will call a swarm of armored Skelefish to ram you; each fish does * damage, but considering the size of the swarm, they can build up more damage than Gryorg! One hit defeats each mini-fish. Keep at it, and never stop attacking to finally beat him! Grab the Heart Container and step in the teleporter to grab the Gyorg Mask. RISE OF THE UNDEAD-Take the eastern exit of Clock Town, and ride Epona to the next area. Jump over the fences, ignoring the Live Bombchus (Epona is invincible) and find the next area. You should be in a graveyard now. Ignore the Keese, only killing them if you have to, and run to the next area. Find the Big Skeleton in the next map, play the "Sonata of Awakening," and prepare for battle. Boss: Skeleton Captain and Army Chase after the Captain, firing arrows to slow him down, and when flames block your path, whack the Stalchildren that appear to clear the path. When you finally catch up to the Captain, slash him to start the real fight. At this point, Ice Arrows are very useful. While he's frozen, he's open to some real whacks in the shins. He will try to stomp you, and might call for help. After a whole lot of punishment, you will win the "Captain's Hat." Wait until the first day night, and go back to the first map of the graveyard. Watch out for the Blue Bubbles (flaming skulls) roaming around, they can lock out your sword for a while. Wear the "Captain's Hat" and talk to the Stalchildren around the gravestone. Tell them to break down the grave, then jump in. Leap across the platforms, then kill all the Keese (there are a lot). Light the torches in the room with Fire Arrows to unlock the door. Boss: Iron Knuckle This guy might be a problem the first few tries. If you don't have the Kongo Sword, try using Bombs and Bombchus (Bombchus are slightly more powerful). When he swipes you with his axe twice, run up and stab him once. When he leaps at you, run up and slash him twice. If he hits you with his axe, you'll lose around 4-8 hearts! Using the shield is pointless; you'll run slower, too. Circle around him, and keep countering his swipes. After a while, he will drop his armor, and start moving a lot faster. Just run near him, then quickly back away so he will strike. At this point of the fight, try going for only one slash at a time. After a lot of hits (4-5 from the Kongo Sword, 6-8 from the Kokiri Sword), he will fall, and a ghost will appear next to a stone slab. Z-Target the slab to learn the "Song of Storms." The Parched Valley of Ikana Head on back to Milk Road. Find the other ranch on the Road (not Romani Ranch) and talk to the man there when Epona is next to you. He will challenge you to a race. Say yes, and pay the 10 rupees. This is a hard race, the best thing to do is to always save one carrot in reserve. When you can see the finish line up ahead, go all out and use all the carrots. When you win, you will receive the (Garo Mask). Wear this mask, and go back to the area where you got the "Stone Corro Mask." Find the man sitting on the cliff, and talk to him with the "Garo Mask." He will dissappear, and make a tree you can Hookshot to. Run past the rolling boulders, and the Bomb-Rock Monsters. You will reach Ikana Valley. Follow the ledge while wearing the "Garo Mask" to face a mini- boss. Mini-Boss: Garo, Keeper of the Valley When the fight starts, he will enshroud you in a ring of fire. He is an easy kill, still. Just run up and whack him, ignoring his attempts to attack you. Even with the Kokiri Sword, he still takes only 4-5 hits. Killing him makes you free to go on. Go back to the entrance area, and freeze the Octorocks with Ice Arrows, like in the Turtle Island Dungeon. Use them to leap to the next ledge. From there, Hookshot up to the next platform, and to the next, and so on, until you reach the Owl Statue. Cut it so you can come back anytime. Now run past all the Gibdos, and up the left ramp. Find the empty riverbed up top, and enter the cave there. Play the "Song of Storms" to clear out all the Gibdos, and make the Musical House play music again. Now go to that house, and open the door. The girl outside should kick you out. Now head up the ramps to the right of the Musical House, until she walks outside. Wait until she is far away, then enter the house. Head into the basement, and find the closet. Play the "Song of Healing" for the Gibdo/person that walks out to receive the "Gibdo Mask," which lets you talk to Gibdos, and makes the ReDeads in the Ikana Ruins ignore you. Now go to the highest point of the left wall, and look for a big hole in the ground. Jump down with the "Gibdo Mask." THE DRIED WELL OF IKANA-For this next section, bring Milk (from the ranch that you got the Garo Mask from) 10 Deku Nuts, 5 Magic Beans, 10 Bombs, a fish in a bottle, and an empty bottle. Use the rest of your bottles on fairies. Find the giant hole in the ground in Ikana Valley and jump in with the "Mask of Gibdo." The first Gibdo on the right of this area wants the Magic Beans. Give it to him and proceed on. One Gibdo in this room wants the 10 Deku Nuts. Give it to him, and continue on. The second Gibdo you see in this room wants 10 Bombs. Give him the bombs, and kill the Big Poe in the next room with 4-5 arrows. When he dies, catch the flame he leaves behind in a bottle. Go back to the Deku Nut Gibdo, and give the fish to the other Gibdo in the room. Run as fast as you can through the next area, because there are Wallmasters in this room. They drop from the ceiling, throw you out of the well, AND drain 1 entire heart. The Gibdo here wants the Big Poe Flame. The next room has spiked walls. Run past them, and ignore the Wallmaster. The last Gibdo in this room wants the Milk. Give it to him to find a brightly-lit room. Light all the torches with Fire Arrows to get the Mirror Shield. This is a good time to save. Ikana Ruins Go to the Owl Statue in Ikana Valley with a stick of Dynamite (bought for 50 rupees from the Goron in the Clock Town Bomb Shop) , and search the right wall for a crack next to the huge embroidered door. Slash the Crystal Switch to the left, and use the Mirror Shield to reflect light onto the Sun Block. Enter the Ruins with the "Captain's Hat," "Garo Mask," or the "Mask of Gibdo" on, and keep it on for the rest of the time that you are Normal Link. The ReDeads in the first room will start dancing, and ignore you. Melt the frozen eye on the left with a Fire Arrow, and enter the door that opens. Become Deku Scrub Link, and hit the Crystal Switch. Run to the other end of the room, in front of the door, and hit the other switch. Use the Deku Flower to launch up to the pillar, and hit the switch. Enter the door that unlocks. In this room, launch to the switch on the left, then use the Lens of Truth to see the invisible platforms leading to the door. Kill the Big Skulltullas on the ceiling first, and enter the door. Run past the Blue Bubbles and climb the stairs. Jump up on the low wall next to the edge when you reach the roof. Hit the switch by launching to it. Jump back down and enter the Ruins again. This time, melt the frozen eye on the right. Enter the door and you will fight a wimpy mini-boss. Mini-Boss: Floormaster An upgraded version of the Wallmaster, all you need to do is stand under the light and use the Mirror Shield to reflect light on it. It will split into three. Reflect light at the small Floormasters to beat them. If a small Floormaster grabs you, it will drain 3-5 hearts, and grow into a full-grown Floormaster. After you beat the Floormaster, reflect light onto the Sun Block to make it vanish. Run past the ReDeads and enter the next room. Mini-Boss: Wizrobe Remember him from Snowhead Dungeon? Well, he's upgraded his attack, and now he shoots fire. Freeze him with Ice Arrows, then slash him. You can reflect the fire beams with your Mirror Shield, but you have to be very close to score a hit that way. Beat him to open the way to another part of the roof. Find the green arrow point, and drop the Dynamite there. Jump into the hole that appears, and you'll be back in the first room. Shine light on the Sun Switch and prepare for a boss fight. Boss: King Yigorse of Ikana First thing to do is shoot the curtains blocking the windows with Fire Arrows. Fight the two soldiers on the ground, and when they fall on the ground, shine light on them with the Mirror Shield to burn them. When they are defeated, the King will get up. You need to shine light on him to stun him, and slash him. When he falls, shine light on him to kill him. Bring a few fairies for this battle. The King has three main attacks. He will leap at you most of the time, taking off * of a heart. He will also spit dust at you, which is easily dodged. His most dangerous attack is when he takes off his head and lets it fly around. There is no way to avoid it, and when it touches you, it will hold you and suck out 2 hearts. When you defeat him you will learn the "Mekegara's Elegy Song," which lets you create a staionary clone of Link. You can use it once for Goron, Zora, and Normal Link. STONE TOWER- Head to Rockville Cliff. It is a bit northeast of Ikana, and can be reached from a path next to the cave where you played the "Song of Storms." Jump across the first three blocks to reach a switch. Stand on the switch, and play the "Mekegara's Elegy Song" to make a clone of Link on the switch. Hookshot up to the next platform, and bomb the Beamos. Turn into Zora Link, and make a clone of him on the switch there. Hookshot to the next platform, and use Goron Link to make a clone on the switch up there. Turn back into regular Link and jump across the blocks. Hit the three switches there to reset the blocks again. Hookshot to the next platform, and clone yourself on the switch. Stand on top of the Hookshot post (hit it high with a Hookshot) and Hookshot to the next platform. Kill the Beamos, and create a clone on the switch there. Hookshot to the next ledge, and create a clone on that switch. Jump across the blocks, and hit all the switches to reset the blocks. Hookshot to the next post, and avoid the rolling rocks. Stand on the edge and Hookshot to the next platform. From there, Hookshot to the highest ledge. Hit the Owl Statue so you can come back anytime. Make clones on the three switches (you need to hit them in a certain order; right, left, and then middle) and jump across the blocks to reach the 4th dungeon. STONE TOWER TEMPLE-Finding all the fairies in this dungeon (a nearly imposssible feat) will reward you the Big Fairy Sword, the strongest weapon in the game, if you return them to the Fairy Fountain in Ikana Valley. To get a good map of all the fairies you'll need to wait a bit more... The first thing you will probably notice is that this dungeon is outdoors. Another thing you might notice is that the teleporter that takes you to the boss if you've already beaten it is on the ceiling. You don't need to worry about that now. Wear the "Stone Corro Mask" as much as possible in this dungeon; the enemies are very clever and can throw you off track easily. In the first room, just kill all the enemies and shoot the switch in the left eye of the giant statue of the room to unlock the next door. The next room has a couple of Live Bombchus and 4 switches. Find the huge switch, and clone Goron Link on it. Clone Zora and Normal Link on the next two switches which leaves one more. Find a wall with cracks in it, and bomb it to find a bunch of big crates. Punch them all to find some small crates. Pick one up, and place it on the remaining switch to unlock the grate blocking the next room. Bomb the light square in that room, and jump down. Hookshot over to the chest, which contains the Dungeon Map. Punch all the statues (Armos) as Goron Link; four of them will come alive and attack. Kill them all to get a Small Key. Head back upstairs, and use the key on the locked door in the room. Swim across the next room as Zora Link, and let the Dexiehand catch you. Let it flail around a bit, and it will throw you onto a ledge with a key. Go through the hallway to find a big room. Jump up to the pathway in the middle, and reflect light onto the mirror. The longer you reflect light to the mirror, the longer it will shine after you're done. Run to the mirror when your done, and shine light onto the Sun Block to get the Compass. In that room, find a little pathway that leads to a locked door. Punch away the pillar in the middle as Goron Link, and defeat all the Shadowcrawlers. Before they regenerate, reflect light onto the first mirror for about 20 seconds, and reflect that light onto the next mirror. Run over to that mirror, and reflect the light onto the Sun Block. If the Shadowcrawlers regenerate and hit you, you need to start over. Use Deku Link in the next room, and launch over to the gusts of air in the lava to extend your flying time. Make your way to the next door around the wall in the middle. It may take a few tries. Just remember, don't take any unnecesary turns, even if it means you will risk hitting an enemy, you will just have to start over. The next room has a mini-boss. Mini-Boss: Ghost of Garo Let the ghost leap at you, and jump out of the way. If he misses, he might stand there and look around, which will let you be able to hit him, or he will dissappear. When he does the latter, he will reappear right above you. Move out of the way, and slash him. You will not be able to hit him anytime else, he will just swipe and block. When you defeat him, you will get the "Light Arrows." In the next room, jump up onto the platform in the middle, and defeat the Metallicug with a bomb and a slash to reach the next door. Mini-Boss: Eyegole When he awakes, lure him into attacking by running close, then back off. If you don't get hit, his eye will turn yellow, letting you shoot it with an arrow. 5-6 arrows will finish him off. The next room is the first room. This is a good time to save, you won't lose anything except your fairies. Besides, you're done with this dungeon for now; but not it's twin. STONE TOWER (Upside Down)- Jeez. Leave it to Nintendo to add a twisted mirror copy of the final dungeon in what could be the best game for the N64. Warp to the Owl Statue in front of the 4th dungeon, and activate the three blocks. Jump to the block closest to the dungeon, and you should see a red ruby on the wall. Fire a Light Arrow at it, and watch the world flip upside down. Enter the dungeon, and you will see a whole new side of it. In this version of the dungeon, you will see enemies on the ceiling, chests on the ceiling, and DeathArmos. The DeathArmos look a lot like miniature Iron Knuckles. The only way to kill them is to shoot their shield with a "Light Arrow" to make them flip around, then get near them. They will press themselves into the ground, killing them. Of course, you can just wear the "Stone Corro Mask" to avoid the whole encounter. When you enter the dungeon, take the door to the right this time. You will see a Sun Block, but you cannot reflect light at it. Instead, shoot a "Light Arrow" at the center of it to make it dissappear. Launch to the air hole in front of you as Deku Link, and launch to the walkway with a Metallicug. Kill it, and follow the passage until you find a switch. Hit it, then double back and grab the chest for a key. Take the other air hole to a platform with a locked door. Enter it, and shoot a "Light Arrow" at the red ruby on the wall. Walk to the platform in the lava as Goron Link, then shoot the ruby again to reach the door. In the next room, shoot the gem, then push the block over a bit so it will fall in the middle-right, then reverse the room again. Push the block to the other side of the room, and shoot the gem again. Push the block as far as it will go against the raised floor, and shoot the ruby. Now push the block onto the switch, and use it to get to the door. Mini-Boss: Wizrobe Him again. This time you can use a little cheat. Hide in the corner where the netted gate is, and he won't be able to hit you except from one teleporter. Guard that warp, and whan he appears there, shoot him with an arrow. This method takes a while, but it is better than be charred. When he dies for the final time, a chest will apear on the platform above. Hookshot to that, and enter the door. The next room has a bunch a Poes. You can bottle a few to sell to the Mani Shop. Launch across the room, and enter the door. Hit the Spikes with a few Hookshot bursts, so they will explode when they touch another one. Launch to the platform they were guarding, and ignore the pots there, they are really Tiles in disguise. Hookshot from that platform onto the chest above the next doorway. Mini-Boss: Gomez When the fight starts, put on your "Bunny Hood," this guy is fast. Shoot him with a "Light Arrow" to clear off the bats for a couple of seconds, then slash him with your sword. Watch out for his grim reaper scythe, he can build up damage with it quick. If you run out of magic, slash the bats with your sword until one drops a magic vial. Defeating him wil yield the Boss Key. Go back to the room with the Poes, and launch to the left right when you enter (coming from Gomez). Run past the DeathArmos, and hit the switch. Now go back to the room with the Spikes. Right when you enter (from the Poe room) run to the right and enter the door. Defeat the DeathArmos (see the beginning of this chapter) and hit the switch. From there, Hookshot to the chest that appears on the ceiling in the middle of the room (surprise! You're back in the first room). Follow that path, and unlock the door. Mini-Boss: Eyegole" For the people that are wondering what those quotes next to the title mean, it means that this is an improved clone of a previous creature. This Eyegole will still pound the ground to create earthquakes, but he also has an eye laser. Reflect his laser with the Mirror Shield, and get REALLY close to him so he will pound the ground. Deflect the rocks that appear, and shoot his eye when it turns yellow. Repeat until he's finished. You will receive the "Giant Mask" which you can't seem to use. Yet Go through the next door, and hit the switch to make a chest appear. Hookshot to it and from there hit the Hookshot target on the ceiling to reach the Boss Door. Make sure you have the "Giant Mask" equiped on a C button before entering. Jump down the pit. Boss: Twin-Mold Use the "Giant Mask" when the fight starts to become a giant. This mask uses magic like there is no tomorrow, so bring at least 2-3 magic potions. You can't Z-Target the bosses when you are using this mask so start whacking the bosses on the head and tail when they are flying through the sky. Make sure one of them doesn't touch you with their body, because it is covered with spikes. Slash the molds until they die; each one takes 5-8 hits. Make sure to hit the pillars when you are Giant Link, many reveal magic vials. However, you cannot pick them up while you are a giant, but they don't dissappear like most magic vials. You can grab them when you have no more magic. After both molds are dead, pick up the "Mask of Twin-Mold" and a Heart Container. After a short cutscene, the Gibdos and ReDeads haunting Rockville Cliff and Ikana Valley will dissappear. If you look closely too, you will notice that the whole tone of the area will be much happier, too. FINAL BATTLE FOR TERMINA-You should have all the guardian masks by now, so you are ready to confront Link's worst nightmare. Catch some fairies, and bring at least one magic potion if you are planning on grabbing the last mask. Stock up on all items, and have at least 14 hearts before attempting this next part. You'll find the 15th inside. When your all good and ready, enter the top of the Clock Tower at midnight of the third day. After Skullkid speaks his bit, play "Order to Vow" and watch the next cinema scene. After it ends, you'll be warped into the Moon. You will now be in a very pretty and peaceful green field, with one giant tree in the middle. There will be 5 kids here, 4 running around and one sitting in front of the tree. To get the last mask here, you need to have all the masks except that one. If not, then talk to the kid sitting down to warp to the final battle. Each of the other kids are wearing the mask of Odolwa, Goato, Gryorg, and Twin-Mold. Each kid will warp you to the remains of the boss whose mask they are wearing, by giving them a certain amount of masks. Remains of Odolwa (1 masks to get in, 1 to get out): This mini-dungeon consists of a bunch of Deku Launchers spread around the room. There are also two Launchers are spinning around in the center of the room; when you reach there, aim for the yellow one, and dig in as soon as you reach it, or you will be knocked into the bottomless pit with a spinning spiked bar. After you dig in, you can go to the right corner for a Heart Piece, or to the left to reach the kid that brought you there. Give him masks to get out. Remains of Goato (2 masks to get in, 2 to get out): This mini dungeon consists of a bunch of ramps and chests. Go straight down the first path as Goron Link (rolling) until you hit the ramp. If you went perfectly down the middle, you can let go of the Control Stick now, but continue holding A. You should bounce off the chests, leading you to the next ramp. When you get to the area with two magic pots, stop, and try exploring by walking. That kid is around here somewhere, as well as a Heart Piece. Remains of Gryorg (3 masks to get it, 3 to get out): This mini-dungeon consists of a maze of high speed water caverns, in which you need to swim in as Zora Link to avoid getting pulled out. To get to the end, take the first left, then the second right. Take the next right to get to the kid, or the next left to reach a Heart Piece. You're almost to the final mask. Remains of Twin-Mold (4 masks to get in, 4 to get out): This mini-dungeon is a slugfest of enemies. Just go straight forward, defeating Metal Dinalfos, Iron Knuckles, and Ghosts of Garo. In the Iron Knuckle room, you get a pack of Bombchus for defeating it. You will see a crack on one of the walls. Use the Bombchu on it to open the door. The next room has a crack on the ceiling; do the same to it to reveal an eye switch that opens the next door. Continue in this fashion to get to the kid, and the Heart Piece along the way. Your Reward, Finally: You should have NO more masks at this point, except for the 3 transformation masks. Talk to the last remaining kid, and say yes to his offer. You will now receive the "Oni Link Mask," the highlight of your game. However, you will not have the mask saved, until you beat the final boss. After you have this mask saved, you can use it in any boss battle, but only boss battles. So accept his second offer to go straight to the final bossactually, a weird psychedelic room. Final Battle A soon as you step forward in the room, the guardian masks will fly from your body onto the walls, Majora's Mask will appear, and attack! I have divided this section into two parts: fighting Majora's Mask without Oni Link, and with Oni Link. Good luck, brave warrior Without Oni Link: This is a hard battle without Oni Link. Come equipped with full arrows (Big Inkhorn should be enough) and full magic. Bring one magic potion, and spend all the rest of your bottles on blue potions or fairies. Remember, you have a lot of time, so don't rush. Majora's Mask: In my opinion, this is the hardest form of Majora's Mask. You can't attack it when it's floating around, because you can only harm it's back. Wait until it comes down and starts to spin before trying to hit it. Stay in a corner, and don't move, let it come to you. After some more hits, the guardian masks will come off the walls, and fire sparks at you. Kill them all with arrows, while avoiding Majora's Mask. Wait for Majora's Mask to concentrate a beam of fire energy at you, and reflect it back to the mask with your Mirror Shield. Be patient, the mask uses this attack more often than it's spin attack now, and you can still hit it when it spins. After enough hits, it will burst into flamesand mutate. The Incarnation: OK, this is just plain easy. Stay in one place, and wait until he starts dancing within slashing range. Hit him, and keep whacking. If your lucky, you can hit him right when he's about to spin away making him stay in one place and never getting a chance to attack! If your finding he never comes near you, and you can never run near enough to him, you can use a Light Arrow to stop his crazy dance movements. Be persistent, sooner or later, it will falland start growing Majora's Wrath: If you don't have a lot of magic, you're in big trouble. This is the final enemy in the game, and he will whip at you with magical tentacles. Use your shield and stay in a corner. Don't try to close in on him, just wait until he lifts his tentacles preparing for another whip at you, and fire a Light Arrow at him. You can also try to ram him with Goron Link, or stun him with boomerangs as Zora Link. When you run out of magic or arrows, go all out and risk closing in on him, or use Bombchus. When he starts dodging your arrows, shoot one to make him jump, and shoot another right when he lands to score a hit. Again, be persistentyou will prevail sooner or later! You know he's almost dead when he start throwing spiked tops at you. With Oni Link: OK, with Oni Link, this is hands down the easiest boss I have ever seen! All you need to do is Z-Target it, and start slashing at nothing. Your sword will fire particles of energy at it, which can kill each form in less than hits. You really don't need to use a strategy for this, just start swinging.
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