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Special Characteristics
Special Characteristic Source Game Effect Cost Effect
Multiple Engines (2) Behind the Crimson Veil
modified by Yahzuk
Range increased to 600 miles Engine Cost * 1.1
Multiple Engines (3) Behind the Crimson Veil
modified by Yahzuk
Range increased to 750 miles Engine Cost * 1.25
Multiple Engines (4) Behind the Crimson Veil
modified by Yahzuk
Range increased to 850 miles Engine Cost * 1.5
Superior Range (+25%) Behind the Crimson Veil Increases aircraft range by 25% Engine Cost * 1.2
Superior Range (+10%) Behind the Crimson Veil Increases aircraft range by 10% Engine Cost * 1.1
Inferior Range (-10%) Behind the Crimson Veil Decreases aircraft range by 10% Engine Cost * 0.9
Inferior Range (-25%) Behind the Crimson Veil Decreases aircraft range by 25% Engine Cost * 0.8
Premium Engine Behind the Crimson Veil -2 to the target number to redline the engine (push speed or accel) Engine Cost * 3
Superior Engine Behind the Crimson Veil -1 to the target number to redline the engine (push speed or accel) Engine Cost * 2
Inferior Engine Behind the Crimson Veil +1 to the target number to redline the engine (push speed or accel) Engine Cost * 0.8
Poor Throttle Behind the Crimson Veil May only accelerate by maximum accel rating.  May not redline the engine. Engine Cost * 0.85
Self-Sealing Fuel Tanks Behind the Crimson Veil Fuel tanks do not empty when damage unless 4 or more boxes affected by a single hit. Engine Cost * 1.2
High Torque Engine Behind the Crimson Veil
modified by Yahzuk
+1 to G rating of port wing.  -1 to G rating of starboard wing.  May only be used by single engine aircraft. Engine Cost * 0.9
Poor High Speed Handling Behind the Crimson Veil Must make a control roll when plotting a L or R move at or above max design speed.  Target number is 8-NT.  Failure causes random movement. Engine Cost * 0.9
Airframe Cost * 0.9
Poor Stall Speed Behind the Crimson Veil Must make a control roll when plotting a move with speed = 1.  Target number is 8-NT. Failure causes random movement. Airframe Cost * 0.75
Light Stick Behind the Crimson Veil -1 to the target number to push G's. Airframe Cost * 1.5
Heavy Stick Behind the Crimson Veil +1 to the target number to push G's Airframe Cost * 0.8
Poor Maneuverability Behind the Crimson Veil +1 to target number to push Gs by 2 or more, or when plotting a restricted manuver for two or more consectutive turns.  May not be combined with Light Stick. Airframe Cost * 0.85
Wooden Airframe Behind the Crimson Veil +1 to target number for pushing Gs. Aircraft has a mximum of 3 Gs per wing. Airframe Cost * 0.9
Poor Landing Gear (+1) Behind the Crimson Veil +1 to target number for landing rolls Airframe Cost * 0.9
Poor Landing Gear (+2) Behind the Crimson Veil +2 to target number for landing rolls Airframe Cost * 0.85
No Landing Gear Behind the Crimson Veil May not land on ground. Airframe Cost * 0.8
Floatation Gear Behind the Crimson Veil May land on water. Airframe Cost * 1.3
No Zeppelin Hook Behind the Crimson Veil May not land on Zeppelins. Airframe Cost * 0.9
Bay Doors Added by Yahzuk Bay doors allow aircraft to drop bombs or boarders from their cargo bays while in flight. Airframe Cost * 1.1
Accurate Bomber Behind the Crimson Veil -1 to target number for dropping bombs. Airframe Cost * 1.1
Cockpit Cost * 1.1
Improved Cockpit Visibility Behind the Crimson Veil Pilot adds 1 to QD for firing order.  Pilot adds 1 to SS for tailing.  Pilot subtracts 1 from CN for shock. Cockpit Cost * 1.5
Reduced Cockpit Visibility Behind the Crimson Veil Pilot subtracts 1 from QD for firing order.  Pilot subtracts 1 from SS for tailing.  Pilot adds 1 to CN for shock. Cockpit Cost * 0.8
G-Efficient Cockpit Behind the Crimson Veil
modified by Yahzuk
-1 to target number when plotting a restricted manuver for two or more consecutive turns. Cockpit Cost * 2
Cramped Cockpit Behind the Crimson Veil Pilot gets -1 penalty to NT from each pt of CN above 5. Cockpit Cost * 0.9
Dog Basket Behind the Crimson Veil Dog in cockpit hears ultrasonic beeps and alerts pilot by barking.  +1 to target to hit number when targetted by Seeker rockets Cockpit Cost * 1.2
No Radio Behind the Crimson Veil Must roll for collision with allied aircraft. Cockpit Cost * 0.9
Difficult to Bail Behind the Crimson Veil
modified by Yahzuk
When bailing out, make a saving roll against target number of 10-SS.  Pilot loses 1 pt of CN for each pt the roll fails by.  Still need to make bailout roll.  May not be combined with Ejector Seat. Cockpit Cost * 0.9
Ejector Seat Behind the Crimson Veil -2 to target number for bailing out.  May not be combined with Difficult to Bail Cockpit. Cockpit Cost * 3
Pintle Mount Guns Behind the Crimson Veil
modified by Yahzuk
Small high caliber rifles mounted on the rear cockpit of some heavy fighters.  Typically 2 guns.  PMGs have a range of 3 and do 1 box of damage.  They may fire in the C,D,E arcs. Cockpit Cost * 2
Premium Weapon Behind the Crimson Veil When doubling down, gun only jams if roll fails by more than 2. Weapon Cost * 4
Superior Weapon Behind the Crimson Veil When doubling down, gun only jams if roll fails by more than 1. Weapon Cost * 2
Inferior Weapon Behind the Crimson Veil Gun jams any time firing roll fails by 5 or more (even if not doubling down). Weapon Cost * 0.75
Fire-Linked Weapons Behind the Crimson Veil Linked weapons fire, miss and jam as a group.  Out of range guns automatically miss but may still jam. Weapon Cost * 0.9
Linked Ammo Bins Behind the Crimson Veil May only be applied to guns of the same caliber.  Guns must use the same type of ammo. Weapon Cost * 0.9