Boulder Air Show – Champion of the Skies
Dogfight Tournament!
- Tournament
Rules
- Each
round players receive $15,000 to make additional purchases
- Each
round will be a simple “Control the Skies” dogfight between 2 teams
- Each
round the teams will be changed to maintain balance
- The
tournament will last until the participants decide to end it
- The
player who has earned the most “Prize Money” at the end of the tournament
shall be the winner
- Dogfight
Rules
- Players
may fly as many planes and pilots as they can afford
- The
round will last until one team controls the skies
- Leaving
the engagement will be considered fleeing and will incur the -20 XP
penalty regardless of plane condition
- Prize
Money
- Pilots
receive a prize of $10*(Experience of Pilots Shot Down)
- Pilots
still in the air at the end of the round receive a bonus of $500*(Planes
in Air)*(Starting Enemy Planes)
- Pilots
- Cost
to hire pilots is (Experience Points)2/$100.
- Players
build pilots from their starting experience points.
- Pilots
do not receive any free CN points
- Pilots
who survive to the next round cost $(Experience Points) in living
expenses
- Injured
pilots heal 1 pt of CN between rounds
- Turrets
require a separate character as a gunner
- Air Action Weekly will pay a bonus
of $500 to pilots who sell them a short bio for publication
- Planes
- Any
plane off the plane list may be purchased (including bombers!)
- Aircraft
costs per the aircraft list
- Custom
planes not on the list have a 10% additional surcharge to purchase
- Planes
may be modified/upgraded/repaired between rounds at the costs in BTCV
- Planes
that survive to the next round cost 10% of the cost in basic maintenance
- Planes
may be sold for 2/3 their value
- Ammo/Rockets
- Ammo
and rockets are purchased at the prices in BTCV
- Ammo
must be bought every round
- Unused
rockets are carried over to the next round
- Ground
Turrets
- Players
may purchase ground turrets and place them in strategic positions on the
map.
- Ground
Turrets require a character as a gunner
- Destroying
a ground turret is worth 10 XP
- Turrets
that survive to the next round cost 10% of their value in basic
maintenance