аЯрЁБс>ўџ *,ўџџџ)џџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџьЅСY ПSbjbjѓWѓW  ‘=‘=S џџџџџџ]’’’’’’’ІІІІІ ВІЖввввввввЦШШШШШШ$ЗєЋЌь’вввввь*’’ввв***в’в’вЦІІ’’’’вЦ*Т*ь:,’’ЦвЦ @ŠуVшЏРІІфFМ Little Nemo the Dream Master- Capcom- Calx Safety Precautions Please take the time to read the important instructions in this booklet. Observing the step-by-step instructions and complying with the warnings will be your personal guarantee to greater game satisfaction over a long period of time. SAFETY PRECAUTIONS Don’t subject your Game Pak to extreme temperatures, either hot or cold. Always store it at room temperature. Don’t touch the terminal connectors on your Game Pak. Keep it clean and dust-free by always storing it in its protective case. Do not try to disassemble your Game Pak. Don’t let your Game Pak come in contact with thinners, solvents, benzene, alcohol, or any other strong cleaning agents that can damage it. For the best game play, sit 3 to 6 feet away from your television. Pause for 10 to 20 minutes after 2 hours of continuous play. Doing this extends the performance of your Game Pak. Getting Started Insert the Little Nemo the DREAM MASTER GAME PAK and turn on your Nintendo Entertainment System. The title sequence will appear. At this point you will choose to start a new game by pressing the start button. You will begin the game in the first dream area, the mushroom forest. Controlling Little Nemo The controls for Little Nemo are quite simple, but true mastery takes great timing and skill. Pushing RIGHT or LEFT on the control pad moves Nemo right or left. This works when he is jumping or falling. Pushing UP will move Nemo up (only if he is in/on a creature that can move in that direction). Pushing DOWN will make Nemo duck down, or move him in that direction if he is/on a creature that can move in that direction. START pauses the game. SELECT turns the player back into Nemo(child character). A Button- makes Nemo jump. B Button- when Nemo, he throws candy. When he is/on a creature, it will make the creature use its natural defense. Not all creatures, have a defense. Playing the Game Little Nemo is given an endless bag of candy by the princess of Slumberland. He can use this candy two ways. The first use of this candy is to throw it at certain creatures that are encountered in all areas of the game. After the creature chews three pieces of candy, it will blow a bubble. When this happens, Little Nemo can either ride or “become” the creature. Some of these animals have an ability to defend themselves. You will discover these abilities as you play the game. The other use for the candy is to momentarily stun creatures that cannot be ridden or imitated. This action will not dispatch the enemy characters. It will only slow them down. The Little Nemo Story Little Nemo is invited to the royal palace of the King of Slumberland. Along the way he has many adventures in a land where dreams are real, and danger is everywhere. The good King of Slumberland has been kidnapped by the wicked King of Nightmares. Can you help Little Nemo rescue the good King, and restore peace to the land of Dreams? Nemo’s Friends These creatures will give Nemo a ride when they are fed candy. 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