Transcribed by jhd7@psu.edu using MS Notepad. Descriptions within < > indicate an icon, picture, or graphic. Grammatical errors are taken directly from the manual. Depending on the width of your editor, the tab and wordwrap I used may make the text appear broken and unevenly spaced. -------------------------------------------------------------------------- ALFRED CHICKEN(tm) NES-AL-USA Instruction Booklet Mindscape(R) from The Software Toolworks(R) [inside front cover] WARNING: Please read the enclosed consumer information and precautions booklet carefully before using your Nintendo(R) hardware system or game pak. Copyright(c) 1993 Twilight. Copyright (c) 1993 Mindscape Inc. A Software Toolworks company. All rights reserved. Alfred Chicken is a trademark of Twilight. Mindscape and its logo are registered trademarks of Mindscape Inc. The Software Toolworks and its logo are registered trademarks of The Software Toolworks Inc. Mindscape(R) 60 Leveroni Court From Novato, CA 94949 The Software (415) 883-3000 Toolworks(R) Licensed by Nintendo(R) Nintendo, Nintendo Entertainment System, and the official seals are registered trademarks of Nintendo of America Inc. (c) 1991 Nintendo of America Inc. This official seal is your assurance that Nintendo(R) has reviewed this product and that it has met our standards for excellence in workmanship, reliability, and entertainment value. Always look for this seal when buying games and accessories to ensure complete compatibility with your Nintendo Entertainment System(R). [inside page] Mr. Peckles says, "Read this booklet, so you can give Alfred all the help he needs!" Alfred sends this message from Wild World, "Thanks for helping me battle the evil MEKA-CHICKENS!" [the next inside page] MR. PECKLES' TABLE OF CONTENTS The Meka-Chicken Threat.........1 Game Controls...................2 Starting The Game...............4 Completing The Mission..........5 Helpful Objects.................7 The Enemies.....................8 Mr. Peckles Hints & Tips.......10 [page 1] THE MEKA-CHICKEN THREAT We, the Meka-Chickens, have EGGnapped Billy and his brothers to use in our evil cloning experiments!! p.s. We have Floella too. [page 2] GAME CONTROLS Control Pad < Move Alfred left. > Move Alfred right. ^ Enter a door. v Peck when standing. Dive bomb when falling. Note: Dive bombing destroys the monsters, but be careful, some monsters can defend against it! Swimming When Alfred is in the water he swims like a duck. Press ^ v < and > to help Alfred swim up, down, left, and right. Start Button At the title screen, Press START to begin the adventure! During the game, press START to pause and unpause. [page 3] B Button Bombs: If Alfred has the pot of jam, Press B to fire a bomb. Bullets: Press B to fire a large bullet when Alfred battles a Meka-Chicken. A Button Jumping: Press A to make Alfred jump when standing - the longer you hold the button down the higher he jumps! Spring: Press A to give Alfred extra lift when he bounces off a spring. Falling: Press A to slow Alfred's fall. [page 4] STARTING THE GAME To play: Make sure your Nintendo Entertainment System (NES) is turned OFF. Put the Alfred Chicken Game Pak in the NES and turn ON the power. Title Screen. Press START to begin the game. Game Screen Press START to see important information at the bottom of the game screen. 1. Score. 2. Number of balloons left to collect. 3. Bonus time remaining. 4. Number of diamonds remaining. 5. Number of Alfreds remaining. Press START again to keep playing. [page 5] COMPLETING THE MISSION Balloons Alfred must peck all balloons on each level. The last balloon floats Alfred to Mr. Peckles' Space Lab, where he gets points and extra lives based on bonuses. Diamonds A girl's best friend, diamonds are Floella's favorite. There are 60 diamonds on each level. Mr. Peckles awards points for each, or an extra life for all 60 of them. Doorways Doors connect rooms on each level. Some lead to secret rooms, so try them all! Buttons Buttons turn certain blocks on or off, and help get to other parts of the level. Bonuses Collect bonuses on each level. Mr. Peckles awards one extra life for every hundred collected. Look out for these: {all have eyes -jhd7} [page 6] Mr. Peckles Space Lab This is where Mr. Peckles rewards Alfred for his bravery. On/Off Blocks Alfred affects some things in the game by pecking these blocks. Springs Alfred can spring to high or hard to reach places. When Alfred jumps on a spring it bounces him into the air. Press A to make him bounce higher. Ice Alfred can either peck or dive bomb through ice. (Diving is faster!) [page 7] HELPFUL OBJECTS Watering can There is one on each of the worlds. Some are very well hidden, so look hard. Mr. Peckles awards an extra life for every can Alfred finds. Can O Worms Collect this to give Alfred a worm that spins around him, destroying monsters and breaking through the ice blocks Egg cup Gives one extra life. Present This makes Alfred invincible for a little while. Clock Gives 150 extra time units. Bonus Game Alfred gets 50 points for each present collected. If all the presents are collected then Mr. Peckles will award one extra life. [page 8] THE ENEMIES Here are some of the enemies Alfred meets. Watch out! There are many more waiting to foil Alfred's mission. Mino - the whale An engine propelled monster found under water. If Alfred touches Mino, he meets a watery end! Mag-Mine Peck the On/Off block to activate and deactivate the Mag-Mine. When active, it is attracted to Alfred. Alfred should only touch the Mag-Mine in a dive bomb, which bounces him into the air. Alfred can use this to reach normally impossible places. Byron Snail He looks harmless enough, but Alfred better not touch him! The Control Mine The Control Mine is guided by the direction of the arrow on the Control Block. The mine is the only thing that can break through the Grim Blocker. Grim Blocker The Grim Blocker is normally found blocking Alfred's path. [page 9] The Control Block Peck the Control Block, to change it into an arrow. Peck it again to move the arrow in a clockwise or counterclockwise direction (depends on the side where Alfred stands). THE EVIL MEKA-CHICKENS They designed and built all the obstacles to stop Alfred from rescuing Billy and his brothers. Alfred must defeat all the Meka-Chickens before he can make the rescue. When Alfred meets a Meka-Chicken, he flies in his Meka-Buster Ship, which fires large bullets. To help fly the Meka-Buster use the Control Pad to aim and B to fire. p.s. They only have one weak point. Find it and blast away. [page 10] MR. PECKLES HINTS & TIPS Mr Peckles Secret Room On each level, if you look hard enough, you will find a door to a secret room. When in there, if you pick up the telephone, Mr. Peckles will give you a pot of jam. Pot of Jam This special jam pot lets Alfred fire bombs at monsters. Also use the bombs to find secret blocks, collect bonuses, shoot directional indicators, and activate On/Off blocks. Moving Platforms Some platforms follow paths around the map. These appear as dotted lines. [page 11] Secret This game has loads of secret and hidden parts - things that can be triggered by shooting them, invisible springs that appear when landed on, walls that can be walked through, and lots more. You have read the book - now play the game! [page 12] LIMITED WARRANTY legalese [page 13] TECHNICAL SUPPORT For technical support in the USA: Mindscape Inc. From The Software Toolworks, Inc. 60 Leveroni Court, Novato, CA 94949 Telephone: (415) 883-5157 Fax: (415) 883-0367 [back cover] Mindscape(R) From The Software Toolworks(R) 60 Leveroni Court * Novato, CA 94949 * (415) 883-3000 Printed in Japan