+-------------------------+ | MEGA MAN BATTLE NETWORK |# | Survival Walkthrough |# | for GameBoy Advance |# +-------------------------+# ########################### by Chase Willey +-------------------------------------------------------------------------------+ +-------------------------------------------------------------------------------+# ################################################################################# VERY IMPORTANT NOTE! This is not a full walkthrough for the game, Mega Man Battle Network (or Rockman EXE over at Japan). This is simply a detailed walkthrough for the actual game. No chip information, game specifics, how to play, etc. etc. will be explained here. The FAQs up have very good infor- mation on everything in the game but an in-depth walkthrough, so I thought I'd make one. If you need information on chips, enemies, hidden items, etc. etc., please head over to a dif- ferent FAQ. UPDATE: DMorgan's FAQ is pretty much complete in the walkthrough department. If something here is too confusing, his might be some help. SPOILER WARNING! I am a sucker for spoilers, so my FAQ will have a ton of them. You have been warned! Don't fear. The ending isn't revealed, though a huge plot spoiler near the end is. (I include a spoiler before it.) VERY SPECIAL THANKS Very special thanks go out to "Silver Scizor." He helped me with the batteries in the Power Plant tremendously! Thanks, SS! CONTACT INFO? Check out my profile on GameFAQs (just click on Cwilley beside the FAQ). It's got everything you need. I'm open for suggestions on the FAQ, but don't bother asking me to expand the FAQ to be a full FAQ for everything in the game. It ain't happening. NAME CHANGES! This FAQ can be used for the Japanese version as well, but to save from a tad bit of confus- ion, here's a list of the name changes from the Japanese version to the International version. I use the International names. International Japanese ----------------------------------- Net Hikari Lan Hikari Yuuichiroo Hikari Lan's Dad Haruka Hikari Lan's Mom Meiru Sakurai Mayl Sakurai Yaito Yai Dekao Dex Mariko Ohzono Mrs. Mari Yuri-san Mrs. Yuri Saloma Sal Masa Masa Miyuki Kuroi Miyu Enzan Ijyuuin Eugene Chaud Taroo Higureya Mr. Higsby Seiji Hikawa Dr. Froid Kenichi Hino Mr. Match Madoi Iroaya Madd Hakushaku Elec Count Zap Mahanijyarama Yahoot Doctor Wily Dr. Wily Rockman EXE Mega Man.EXE Roll EXE Roll.EXE Glyde EXE Glyde.EXE Gutsman EXE GutsMan.EXE Woodman EXE WoodMan.EXE Sharkman EXE SharkMan.EXE Skullman EXE SkullMan.EXE Blues EXE Protoman.EXE Numberman EXE NumberMan.EXE Iceman EXE IceMan.EXE Fireman EXE FireMan.EXE Coloredman EXE ColorMan.EXE Elecman EXE ElecMan.EXE Magicman EXE MagicMan.EXE Pharaohman EXE PharaohMan.EXE Shadowman EXE ShadowMan.EXE Bombsman EXE BombMan.EXE Stoneman EXE StoneMan.EXE Dream Virus LifeVirus Forte EXE Bass.EXE +-------------------------------------------------------------------------------+ +-------------------------------------------------------------------------------+# ################################################################################# -=-=-=-=-=-=-=-=- -=- CHAPTER 1 -=-# ~~ FLASH FIRE ~~# -=-=-=-=-=-=-=-=-# ################# AREA: Lan's House ----------------- You lay in Lan's bed. The desparate wake-up screams can be heard from Mom. Lan finally gets up when he hears that he has e-mail. Now that you've gained control of Lan, go over to your desk and get your PET. You also acquire Mega Man.EXE (who will be referred to as just Mega Man from now on). You will also get a chip from your e-mail (Cross Gun C). Skate on out of your room and go eat breakfast. After finishing the meal, you'll find a chip under the plates (gift from Mom). It's a Recover-10 A chip. You're late for school, so mosey on out of the house. You'll meet Mayl, who was desparately waiting for you outside. As you walk to school, she mentions how people have been reporting their ovens catching fire. Lan, being him- self, doesn't believe a word she says. You make it to school. AREA: School ------------ In your classroom (5A), talk to everyone to learn a bit more about the game. Finish by talking to Dex, the big "bully." Class will begin. Mrs. Mari will throw your NetNavi (Mega Man) into three virus battles to give you an idea of how to battle. It's almost impossible to actually lose, so not much strategy is involved here. The lesson is over, so its time to head home. But first, head over to Dex and challenge him to a net battle. BOSS: GutsMan.EXE ----------------- Keep in mind that there are many people that challenge you to net battles in the game. Even if you lose to a net battle, your game isn't over, so don't fear. I like to save constantly. I save after every single battle (yes, that frequently). You should to. Anyway, GutsMan isn't much of a challenge. Stay in the back row and shoot at him. Unleash your most powerful chips on the beast. Don't get into the front column or he'll teleport up and use a punch attack on you. His shockwave is simple to avoid, much like that of the Metool enemies. Occasionally, he'll slam down and crack a row of the ground. This is actually a good thing! Cracked floors give way after you step off of them. Take out the front floor to create a hole. None of his attacks can travel over holes, so you are safe behind a hole. Take out GutsMan and make Dex look bad! Its time to go home now, so head out either door. Once returning home, head towards your room. AREA: Lan's House ----------------- Apparently, Mr. Match is visiting. He's checking up on the power panel, which controls every- thing in the house. Mom asks you to stay out of the way for a while, so go into your room. Go over to the PC and jack-in. Quick note: there are tons of objects you can jack-into. Search everything by going up to it and pressing A. Usually, it will tell you whether it has a jack-in port or not. These extra areas are generally extremely small with viruses to bust, and some mysterious data to collect. Search everywhere for these jack-inable machinary. From a Servbot doll in Mayl's house to a GameCube in Dex's house, the possibilities are almost endless! Try it out before entering Lan's House by jacking into his dog house. AREA: Internet -------------- In the Internet (also referred to as the E-mail Server), you control Mega Man. Walk around and go into the teleporter. You can access many areas in the Internet, such as other NetNavi's networks and links (though you must gain access first). Anyway, head forward and meet Glyde.EXE, your genius-friend, Yai's, NetNavi. Apparently, Glyde is looking for a lost program. Mega Man offers to help. Walk around and find the lost program near the merchant (if you have the zenny, purchase some stuff from the merchant). Once talking to the lost program, go back to Glyde and talk to him to let him know where the lost program is. You'll get @Yai, which allows you to access Yai's network (but not links). You can if you want, but there's nothing special there, except for some mysterious data. Jack out and head towards the kitchen. AREA: Lan's House ----------------- You hear Mom scream. Run into the kitchen to find the oven on fire! She says she was making hotcakes and it just burst into flames. Walk over to the burning machine and jack in. AREA: Burning Oven ------------------ Once you start, move down and go around to the right. Make your way to the big red circle area and go left. Get the Ice Blocks program from the little program. This allows you to melt fire, but you don't have an unlimited amount. Come back to the little program for more if you run out, though I had more than enough to complete this area. Once getting all the mysterious data in this area, go to the bottom-right corner and go through the teleporter. In here, go left and get the mysterious data. Then go up and melt some fire. Go around left, get the data, and melt the fire to the left. Go around, get more data, melt some more fire, and go around. Keep progressing to reach the boss! That wasn't so hard. BOSS: FireMan.EXE ----------------- This is Mr. Match's NetNavi. That means he's a WWW lacky! FireMan is generally pretty easy. He uses three attacks. Here's a hint: never stay aligned with him. One of his attacks is a wave of fire that goes all the way across the screen (one row). It's easy to avoid. Another one is the FireTower chip attack. The flames try to follow you. They can move diagonal, but not down or up. Finally, he will drop some fireballs down. Watch the shadows. Take him out and you're pretty much done with Chapter One. AREA: Lan's House ----------------- After Mom thanks you, head into your room and "search" the bed to sleep. End of Chapter One. +-------------------------------------------------------------------------------+ +-------------------------------------------------------------------------------+# ################################################################################# -=-=-=-=-=-=-=-=-=-=- -=-=- CHAPTER 2 -=-=-# ~~ NUMBERNIGHTMARE ~~# -=-=-=-=-=-=-=-=-=-=-# ##################### AREA: Lan's House ----------------- You wake up and realize you're really late for school today! Homeroom has already begun! You'll head to school. AREA: School ------------ If you thought that the school was nothing but a classroom, you're wrong. There is much more to it, which you can access now. Once entering, go left (the right door is locked right now). Visit every room and look for chips (they are hidden in objects). Once finished, go to your classroom. It's upstairs and wields the sign that says 5A. You have to go in through the back door so Mrs. Mari won't catch you. You'll sneak to your desk. Success! Mrs. Mari has to leave for a moment, so she leaves a substitute teacher in charge. His name is Mr. Higsby, and he's got one funky hair style (not to mention talking style, huh). Anyway, he says you'll have a study period, but lied and gives you some math assignments. He configures a math assignment into the nifty electronic blackboard and leaves. Suddenly, the blackboard starts messing up. The doors lock and the school announcement system starts playing brain- washing announcements from the WWW! Mr. Higsby was another WWW lacky! Head over to the blackboard. You try to jack-in but Dex beat you to it. GutsMan loses, but Dex luckily had a back-up. It's up to you to jack-in and save everyone. First, talk to Mayl. She will give you the Roll R chip, the first of your NetNavi chips. It allows you to summon Roll to attack real quick. It's quite useful right now. Anyway, jack-into the blackboard. AREA: SCHOOL NETWORK -------------------- The school network can be rather difficult, especially if you are playing a Japanese import. More on that later. Anyway, proceed through. I realize that the areas in this game are incred- ibly confusing (they give me headaches), but I guarantee you can make it on your own. I am just here to get you passed the, well, very hard parts. You'll constantly run into electric passageways. They give you clues and you must control Lan to find the answers. The first passageway's hint is "The number of desks in room 5A." You'll gain control of Lan. Count the desks. Then press L and choose the number of desks. If you're lazy, I'll give you the passcodes. This one is "9." Now you regain control of MegaMan. Since he opened a door in the cyber world, some in the real world have become unlocked as well. As MegaMan proceeds in the cyber world, so can Lan in the real world to find out the answers to more passcodes. Proceed until you reach another passageway. As Lan, go to the library and search the bookcases. One of them reveals the "number of history books." The answer is "30" for you lazy type. Proceed. From here on, you'll encounter passageways WITHOUT any hints. This is a simple guess and check procedure. Put something in like, say, 30. If its wrong (most likely), it will tell you whether its too high or too low. Keep going and eventually start adding 5 and stuff. How- ever, if you get it wrong 5 times, one of the digits will increase or decrease (it tells you). So, keep trying until you get it. You have to know how to read "big" and "small" in Kanji to get this part down well in the Japanese import. By the way, the passcodes are random every- time you play. You'll encounter a few more of these, as well as another one where it gives you a hint. This one asks how many doors are in the school, only counting the ones you can access. This one is kinda tricky, but the answer is "15." Eventually, you'll find a passageway that actually requires a key of some sort. Take Lan to the gym equipment room to find Mrs. Mari tied up! Untie her. She'll thank with a nifty gift that lets MegaMan go through the passageway, though I believe you have to do another "no clue" passcode still. Enter and you'll soon meet up with your next NetNavi rival. BOSS: NumberMan.EXE ------------------- NumberMan is much easier than he seems. NumberMan is Mr. Higsby's NetNavi, m'kay. Huh! LOL. Now that that's out of my system ... NumberMan stays in one place and never moves. Never. Sit there and blast him (charge if you powered-up your charge stat). He begins by shooting rather slow balls on each row. Each one has a number, representing its HP. Find the one with the lowest number and destroy it so you can avoid the barrage of balls. Once his HP gets lowered, he'll lose the balls and start a new string of attacks. Sometimes, he'll drop a white dice. The number of dots the dice has on it is how much damage times 10 the dice will do when it blows up. You can't avoid the explosion. Destroy it ASAP. The other one is a little pocket watch. You have 3 seconds to destroy it before it explodes. This explosion is also impossible to avoid. Destroy it ASAP. Once NumberMan is out of the way, Mr. Higsby will realize his error in life and quit the WWW. He'll open a chip store later in the game and help you with your adventure. (Why do the dorks have to join the good guys?) Jack-out and Lan will fix the school announcement system. Now, head out of the school (you'll see a new outside area from here that you didn't access earlier) and head home. Go to bed and end Chapter 2. +-------------------------------------------------------------------------------+ +-------------------------------------------------------------------------------+# ################################################################################# -=-=-=-=-=-=-=-=-=-=- -=-=- CHAPTER 3 -=-=-# ~~~~~ GOK! GOK! ~~~~~# -=-=-=-=-=-=-=-=-=-=-# ##################### AREA: Lan's House ----------------- Read your e-mail from Dad. He wants you to visit him at the Sci-Lab, located in the Government Complex. The only way to get there is via the subway! So head down to the subway, located at the very bottom of ACDC Town, neighboring Dex's house. Inside, you'll confirm that the subway is closed due to some unknown computer error. Lan to the rescue! Go meet Dex. He's apparently searching for a Recover-50 L chip. Go to Mayl's house and jack into her piano. AREA: Mayl's Network -------------------- Find the Recover-50 L chip in here. It's not too difficult to find. Head back to Dex and give it to him. Now, challenge his GutsMan to a net battle. BOSS: GutsMan.EXE ----------------- Luckily, the battle is the same this time around. Use the same strategy as before. For beating the snot out of Dex this time, you are rewarded with /Dex, which allows you to access Dex's links. Using /Dex, you can access another area of the Internet (E-mail Server), so head home. Jack-into your PC and go to the teleporter that leads to Dex's network. Skip it and go through the doorway using /Dex. AREA: Internet -------------- The second area of the Internet is very big and confusing. I had trouble getting through it, so I wouldn't be much help to you. Just keep wandering around until you find StoneMan, your next opponent. BOSS: StoneMan.EXE ------------------ Some sources say his name is Gok Gok in the states, but he gives you the StoneMan chip, so I guess that's his name, though he says Gok! Gok! quite often. Weird ... Anyway, this big fart is no trouble at all. He doesn't move, much like NumberMan, and his attacks are pretty self- explanatory in the dodging department. Once defeating this virus, the subway is now open again. Its probably better to go visit Dad tomorrow, so go to sleep. Thus, Chapter 3 is already over. +-------------------------------------------------------------------------------+ +-------------------------------------------------------------------------------+# ################################################################################# -=-=-=-=-=-=-=-=-=-=- -=-=- CHAPTER 4 -=-=-# ~~~~ WATER WORKS ~~~~# -=-=-=-=-=-=-=-=-=-=-# ##################### AREA: Lan's House ----------------- It's Saturday. Lan can finally sleep in. But what's this? Lan has weekend school. And I was starting to enjoy the thought of the future ... anyway, control Lan and go into the kitchen. Apparently, there is no water in the house, meaning nothing to drink. Mom can't cook breakfast without water, so Lan has to go to school, hungry and thirsty. Walking with Mayl, you discover her house doesn't have water either. AREA: School ------------ You arrive at school and find out they don't have water either. Apparently, no one at ACDC Town has water! Because everyone is so thirsty, Mrs. Mari will let everyone out of class today. Head out of the school building. You decide to go to the Government Complex, where the Water Works is located, to try and fix this mess. Apparently, the Government Complex doesn't have any water either. Go to the subway, purchase a Government Complex ticket (they are free), and take the subway over there. AREA: Government Complex ------------------------ The Sci-Labs, where Dad works, and the Water Works are in the same building. Go inside and go to the counter. You'll meet Eugene, who is referred to as Chaud in the game (thankfully). He's an official Netbattler and is going to try and solve the drought problem. The lady won't let you pass since you aren't an official Netbattler. Head into the Sci-Labs to go visit your Dad in his office. You'll arrive and notice he's not in today. Search his lab coat in his office to acquire a Sci-Card. Now you can use the elevator to access the Water Works! AREA: Water Works ----------------- Take the elevator down and proceed left. Go and find Chaud in the area and talk to him again. You can't enter some of the areas until everyone leaves, so go back to your Dad's office and wait there until everyone leaves at noon (lunch). Once doing so, go back to the Water Works. You can access some more areas right now, but your main objective is in the Water Works lobby. There's a water fountain that a man was blocking earlier. Now he's gone, so jack-into it. AREA: Water Treatment Network ----------------------------- Inside this next "dungeon," you may find yourself quite annoyed. This area can be difficult and kinda confusing. Anyhow, proceed as normal. You'll meet Protoman.EXE as you enter, who is the NetNavi for Chaud. He'll leave you be ... for now. You'll eventually find the water pump, but you'll be attacked as you draw closer. BOSS: Polar Bears ----------------- These bears are generally quite easy. They don't move often and stay at the front of their grids. They slide ice blocks at you, I believe, which are easy to avoid. Just don't stay right in front of them the whole time. Use any Electric-type attacks, if you have any, for double damage. Once taking out the two bears, MegaMan will zap the pump to unfreeze it. You'll jack out and Lan will go to the pond in front of the school to see if the water's good. A man, in desparate need of some water, will crawl over and drink the water. You may notice the water is purple. You accidentally pumped poison water! Chaud will contact you and inform you that the water filter was hacked into and damaged, not the pump. He tells you to stay out of his way. Lan has to fix this! As you leave the school parking lot, you may notice a car beside Mr. Higs- by's Shop. Search it and you'll find a tied-up boy inside. This is the son of Dr. Froid, an operator at the Water Works. He'll give you the Handle program and a message saying he's OK to give to his father, Dr. Froid. Go back to the Water Works and jack back into the Water Treatment Network. However, on your way back, you may notice a girl with a food stand outside of the Government Complex. Her name is Sal, and you can net battle her NetNavi, WoodMan.EXE. Try to get the WoodMan chip. It's useful later. You'll also get @Sal for beating her. AREA: Water Treatment Network ----------------------------- In the first area, find a water fountain that didn't have a handle. Use the Handle program to turn it. Now you can proceed to a different area of the Water Treatment Network. You'll event- ually get a part where there is a big stretch of frozen ground, with holes in it. You have to slide around to find a way out, and it can be difficult without assistance. If you fall in a hole, run back up and try again. In this area, follow my directions carefully to proceed. There is supposed to be a PowerUp item hidden nearby, but I never found it. Anyway, first, find the little program. Go to the column of ice panels to the right of him (not counting the one he's in front of). Stand, facing the bottom corner, and go straight up. If you did it right, you'll go forward, just barely missing the holes, and fall in this one hole. Go around and turn the water fountain to melt some of the ice. Now, climb back around and go left all the way. Slide across the next-to-last ice panel on the left in the direction they go. You'll be able to melt another patch of ice. Now you can walk across and proceed through the area. I hope this info is right. It's from memory. After proceeding some more, you'll meet your next opponent. BOSS: IceMan.EXE ---------------- Protoman is about to take out IceMan, but leaves. IceMan is being controlled by Dr. Froid, one of the Water Works operators! He's working for the WWW so his son will be OK. Before you can give him the message from his son, he sicks IceMan on you. IceMan is cute, but he moves a lot. Like the Polar Bears, use any Electric-type attacks if you have any for double damage. He'll sometimes create three ice blocks, blocking your area. It's near impossible to take them out with your Buster, so wait until they break on their own or IceMan tries to kick them at you. Of course, avoid it. Powerful attacks, like the ShockWave, will destroy an ice block and keep going, so you can take out IceMan. The IcePunch chip should knock them down too. If he throws an ice block, stay away from where it will land! It will create a plus-signed shatter when it lands, so don't stay beside it. If you get hit, you will freeze. Press A and B repeatadily to get unfrozen. IceMan isn't that hard, so good luck! After defeating IceMan, you'll give Dr. Froid the message from his son. Like Mr. Higsby, Dr. Froid will stop his evil ways and become a good guy from now on. Apparently, fans say he needs to shave. Okay ... Watch the scene where Dr. Froid and his son are reunited. Chapter 4 over! +-------------------------------------------------------------------------------+ +-------------------------------------------------------------------------------+# ################################################################################# -=-=-=-=-=-=-=-=-=-=- -=-=- CHAPTER 5 -=-=-# ~~~~ BUS STOP ~~~~# -=-=-=-=-=-=-=-=-=-=-# ##################### AREA: Lan's House ----------------- This chapter is very fun, and you'll get through it easily be using my trademarked technique, running around without any idea of what to do! Anyway, you'll receive an e-mail from Mayl. It's Yai's birthday, so she wants to meet you at Dentown to go birthday shopping. Jack into the Internet and go to Mayl's Network. You'll meet Roll there. Give her the reply message for Mayl. Now, head to the subway. Mayl is gonna be late. Go to Dentown anyway by buying a tickey. AREA: Dentown ------------- Dentown is a very cool town, and its also very big. You'll get used to it eventually. It has four blocks, and for reference reasons, you start out in Dentown Block 3. Go to Dentown Block 2 and go into the Antique Shop. The shop keeper is Miyu. You can challenge her NetNavi, SkullMan.EXE. Go ahead and do it. The SkullMan chip is really useful. SkullMan isn't too hard, so don't worry about it. Once finding a place to buy a gift for Yai, exit Dentown and go back to ACDC Town. Mayl is gonna be even later, so she sends you a RollV2 chip as an apology. Head back to Dentown to meet her at the Dentown Block 1 bus stop. Once getting there, you'll watch the traffic lights go berserk and cars begin to crash! Jack-into the traffic light. AREA: Traffic Light 1 --------------------- These areas can be easily accomplished by running around without a clue of what to do. As you run through these little spheres, the floors change from green to red and vice versa. Your goal is to go all the way around the area and back to the start, having the floor at the start red instead of green. It takes a bit of thinking, but its easy. Plus, you can't travel over floors that aren't lit up. Once returning with the start floor red, hit the switch and jack-out. AREA: Dentown ------------- After fixing the traffic lights, you have to stop everyone from purchasing these programs that a WWW lacky is selling! They supposidely will solve this car error. Head to Central Dentown and stop everyone from buying them by simply talking to them. Talk to the WWW lacky, Madd. She is upset with you constantly disturbing WWW's plans and threatens to kill one of your loved ones. She's referring to Mayl, who's on the bus. The bus is out of control! Madd has hacked into more traffic lights, causing them to all say GO. The bus is gonna keep going until the virus inside causes it to explode! You have to rush ahead of the bus and jack into more traffic lights to solve the problems. Go to Dentown Block 4 and jack-into the traffic light. AREA: Traffic Light 2 --------------------- The general idea returns here, except its a little harder. Not by too much, though. Once solving this problem, you get a distress e-mail from Mayl. Rush to Dentown Block 2 and repeat this process. AREA: Traffic Light 3 --------------------- Once repeating the process in the slightly harder area, you must repeat it over at Block 3. AREA: Traffic Light 4 --------------------- Do the same thing again. The bus is slowing down. You almost got it! Finally, head back to Central Dentown and jack-in again. AREA: Traffic Light 5 --------------------- Finally, after this one, the bus is stopped. But its too late! The bus is ready to explode! However, the virus has been distracted by this pretty NetNavi. Apparently, Madd's NetNavi, the virus, is being distracted by Roll, Mayl's NetNavi! Jack-into the bus, pronto! AREA: Bus --------- There's nothing to do here but fight. The NetNavi is about to delete Roll, but decides to go after MegaMan first. BOSS: ColorMan.EXE ------------------ Though his name refers to his cyber world "dungeons" rather than how he attacks, he is quite easy. He has two little heads that move up and down, trying to block your attacks. The red one can use FireTower and the blue one can use AquaTower. They are generally easy to avoid. ColorMan stays in the back and moves around. Sometimes, he'll throw his bottom body as a ball that will bounce around on your side. It's easy to avoid and his heads won't attack while its bouncing, so nail him then. ColorMan is easy, so have fun! AREA: Dentown ------------- You saved Mayl! You see a funny scene, showing how dense Lan is. You continue your birthday shopping and end Chapter 5. +-------------------------------------------------------------------------------+ +-------------------------------------------------------------------------------+# ################################################################################# -=-=-=-=-=-=-=-=-=-=- -=-=- CHAPTER 6 -=-=-# ~~~~ POWERHUNGRY ~~~~# -=-=-=-=-=-=-=-=-=-=-# ##################### AREA: Outside ------------- Believe me when I say that this is a hard chapter! It is very hard! This is one of the main reasons I wrote this FAQ. Anyway, Lan is on his way home from school, extremely hungry. He gets an e-mail from Dad. He and Mom have been invited to a party at the Sci-Labs! Go tell Mom, then get ahead of her. Take the subway to the Government Complex and meet your Dad in the Sci-Lab lobby in front of the televisions. You'll proceed to the restaurant area, underground. AREA: Restaurant ---------------- The Power Plant is located near the restaurant. Since its underground, air vents are the only means of breathing here. Anyway, you'll meet Chaud here as well. Talk to everyone. Dad is about to tell you something important when he gets called away to his office. You decide to watch the show. A man named Count Zap walks out and decides to give you a "death show." Suddenly, there's a black-out! All of the electricity is shut off. That means the air vents can't work, meaning no one can breathe! Wait for Lan's eyes to adjust to the darkness and direct him out of the restaurant. All of the doors are locked. Go over to the recycling bin on the wall and climb down it. Head left and into the generator area. There's a man trying to fix the problem. Try to jack-into the network to stop the WWW virus. He warns you that the network is unstable, so if the PET's batteries die from the lack of energy, MegaMan will be deleted. Prepare for a hard adventure ahead of you! AREA: Power Plant ----------------- Geeze, you'll hate this area! You'll notice a battery gauge in the upper right hand corner. As you move around, it will slowly decrease (very slowly). The lower it is, the less HP you recov- er after battles, and that's not good. If it reaches empty, game over, but not quite. The first time it reaches empty, you'll get a chance to recover all of the battery power! Press B as fast as possible within 20 seconds to recover energy. I filled it all up and had more than enough energy to finish the Power Plant, so don't fear. The Power Plant also has invisible walkways, and there's no way to light them up. You have to basically run around guessing. But that's not even the hardest part! You also have to acquire batteries from little programs and use them to light bulbs, which will reveal a path so you can continue. The path has to be lighted to go across, so you can't just cheat and skip the battery concept (too bad). The batteries get harder as you proceed. I'll try my best to help you along. The batteries can die, by the way. You can use them twice. Talk to the little programs to recharge them. Anyway, once reaching the first set of boxes, place the batteries as shown below. X is where you, well, don't place any batteries. The - & | are merely for decorative purposes, representing the wires. The B represents Blue, R red, and G green. The batteries aren't colored, but the box you put the battery in will light different bulbs. Batteries cannot be adjacent to each other!! 1st Set (1 batt) 2nd Set (2 batt) 3rd Set (3 batt) 4th Set (2 batt) B-X-X R-X-X X-X-B R-X-X | | | | | | | | | X-X-G R-X-X X-X-X | | | | | | X-X-G X-X-G 5th Set (3 batt) 6th Set (3 batt) 7th Set (1 batt) 8th Set (3 batt) R-X-X X-X-X B R-X-G | | | | | | | | | X-G-X G-X-R X-X-X | | | | | | | | | X-X-B X-X-X X-X-X | | | | | | X-X-B X-B-X Read below for more information! You'll need it, even with these diagrams! Confused? Once reaching the first set of batteries (which consists of three boxes), go find the little program that gives you the batteries. Go back and place the battery in the right spot, as shown in the diagram. Then proceed through the lighted path-way. Once reaching the second set, find another little program to receive two batteries. Place them in the right spots, as shown in the diagrams above. Each correct spot lights up a different bulb, but you have to light both of them to make a complete path. The path looks cut-off, but there's an invisible walkway to finish it off to the right. You get three batteries for the third set. Place them in the right spots to light three bulbs, a red one, green one, and blue one. You may see a pattern evolving, but the pattern quickly breaks once you reach the fourth set. Again, you get three batteries, but it gets tricky here. Even with the diagrams, you're gonna need some explaining down here. You get three batteries, but only use two of them. Place them as seen above to make a bridge to the next set. Go to this area and place your remaining bat- tery in the bottom right-hand corner, as shown in the diagram. Now there is a blue bridge returning to set 4. Turn off the power on set 4 and get red and green back. This destroys their bridge, but use the blue bridge to go back to set 5. Now, place those two batteries into the areas shown on the diagram. Before turning them on, take out the blue one again. Reveal another bridge and move onto set 6 with your single battery. In set 6, place the battery into the area shown on the diagram. Return back to set 5 and get those two batteries. Go over to set 6 and place them in the areas shown on the diagram. Take out the blue one and turn them on to reveal a bridge to set 7. Set 7 is nothing but a single box, so place your single battery in it to make another bridge. You're almost done! Just one more set! By the way, you may have figured out that you have to constantly recharge your batteries. You can do so by talking to the little programs, and they are near the sets. The area leading to the final set is rather confusing, but you'll make it, eventually. Once reaching the 8th set of boxes and getting your batteries from the little programs, easily place them like the diagram shows and make your way to ElecMan. Save your game before fighting him! BOSS: ElecMan.EXE ----------------- I have died and fought ElecMan so many times that I've got him memorized. Hey, doesn't he look rather feminime? Anyway, try to stay in the center of your diagram at all times. He'll some- times use a lightning attack. Your space will turn green right before lightning strikes, so immediately move. He'll also create little machines that shoot lightning from one to the other. Just don't get in between them and you'll be fine. Concentrate on hurting ElecMan more than anything right now. Don't worry about HP. He'll keep recovering himself. MegaMan is about to give up. Lan has to find a way to turn off ElecMan's recovery system so MegaMan's attacks will effect him! As Lan, simply go into the generator room and pull the switch. Lan'll get electricuted, but he's OK. Now ElecMan's recovery system is shut off and you can have a real fight. He fights the same way now, except he can still recover partial HP. He only does it when he's low on HP. It takes a second to do. He goes to the back of his line and surrounds himself with those little machines, then recovers some HP. If you hit him with something like DynaWave or FireMan, he'll automatically stop recovering. ElecMan is very easy, which is good since the Power Plant was so hard! Once ElecMan is deleted, Protoman appears. Apparently, Chaud and Protoman shut off the power to try and catch the WWW. They almost had the information they needed, but the deletion of ElecMan ruined their plan. Chaud is frustrated, so he summons Protoman to delete MegaMan. BOSS: Protoman.EXE ------------------ People say Protoman is a push-over, but for a beginner, he is hard! The worst part's that, if you die, you have to go back and fight ElecMan over to retry. I've died countless times, so I know how frustrating it is. You can't harm him with anything but NetNavis while he's moving around on his side since he has a shield, and if you use Steal, he'll Steal his spaces right back (he doesn't use Steal if the arena is even, though). If he suddenly teleports to the front of his side and is lined up with you, MOVE! UP or DOWN! His uses a sword slash that takes out an entire row and does major damage! The few seconds after he slashes, he's vulnerable. Use a sword chip that takes out a column to get him easily. His most annoying attack is definitely when he charges up. He doesn't shoot anything, but he'll suddenly appear in front of you and use a sword slash that takes out the column in front of him! Stand still until you see him teleport in front of you, then immediately move something like this: ^ > 2 1 3 V > 2 1 is where you are to start with. 3 is where Protoman would appear. 2 is where you should go. The ^, >, and V are meant to be arrows. He can't harm you when you are under him like this. He does the slash three times before staying on his side. Use tons of NetNavi chips and wide-ranged sword chips. And heal everytime you get hit, even if you don't think you need to! Protoman is certainly no push-over. Once Protoman is out of the way, MegaMan will tell him about friendship. Protoman is rather dumbfounded, but Chaud summons him back. MegaMan jacks out and everyone in the Restaurant is rescued! Lan saves the day again! +-------------------------------------------------------------------------------+ +-------------------------------------------------------------------------------+# ################################################################################# -=-=-=-=-=-=-=-=-=-=- -=-=- CHAPTER 7 -=-=-# ~~~~ BOMBS AWAY! ~~~~# -=-=-=-=-=-=-=-=-=-=-# ##################### AREA: Lan's House ----------------- You get an apology e-mail from Dad. He also notices that this Chaud boy seems kind of down in the dumps, so he asks you to go visit him. He's at the Sci-Labs. AREA: Sci-Labs -------------- Go to the Sci-Labs lobby. Talk to everyone to find out that Chaud isn't here. He went to Den- town. You get an e-mail. Check your e-mail and head on down to Dentown. AREA: Dentown ------------- Find Chaud in Central Dentown, harassing from innocent girl. He'll tell you to get lost. You had learned about the WWW Undernet earlier, so you should talk to someone who used to be a WWW member. I immediately thought of Froid, but the game wants you to talk to Mr. Higsby. AREA: Outside ------------- Go to Mr. Higsby's shop in ACDC Town and talk to him behind the counter. He'll give you the Hig Memo. But, before you jack-into Lan's PC, you should go talk to three people to get some information on the Undernet. These three people are: > Dentown School - Mrs. Yuri (she'll give you the YuriMemo) > Sci-Labs Lobby - Scientist (he'll give you the SciMemo) > ACDC Town - Old Man (he'll give you the Pa'sMemo, but you must be at a high level) If you aren't at a high enough level to get Pa'sMemo, go find some PowerUps and purchase some armors located in various networks. I would explain the various areas of the Internet, but I don't even know them very well myself. Once getting every memo, head to Lan's House and jack-into his PC. Prepare for some tough enemies ahead. AREA: Internet -------------- Being at a higher level pays off more than you think, since the enemies are quite difficult here. Don't worry too much about MegaMan's stats, though. I finished the game somewhere at the 40's in my level, and I didn't have any trouble. Strategy is the key to MMBN. Go through Dex's Links to access the area where you fought StoneMan earlier in the game. Keep proceeding and you'll eventually reach various areas with a big "W" on it. Using the various memos, you can continue through tons of Internet areas. These areas are confusing, and battles are hectic, but just run around until you find something. It worked for me. And save constantly, without a doubt. Eventually, you'll reach the entrance to the Undernet! However ... BOSS: BombMan.EXE ----------------- Surprisingly, BombMan is easier than he seems! Whatever you do, make sure you don't have the WoodArmor equipped or you'll die very fast. His bombs are fire-elemental, so they do double damage with that armor on. The HeatArmor is a good choice here. Anywho, he throws bombs down, which he'll toss and they create an explosion just like Bomberman's (Bomberman Tournament, anyone)! They explode in a plus-sign, so stay diagonal of them. You can usually destroy them with a charged shot. I don't believe BombMan is fire-type, so water attacks shouldn't do double damage. BombMan may take you two or three tries, but he's a breeze after you get the hang of his attacks! With BombMan deleted, you'll get @WWW! But, before you can get to the Undernet, they close up the entrance that BombMan was guarding. Jack-out. AREA: Lan's House ----------------- MegaMan suggests showing the @WWW to your Dad. Head over to the Sci-Labs. AREA: Sci-Labs -------------- Walk into Dad's office and talk to him about @WWW. He'll be surprised that you have it and tell you about the dangers you're getting yourself in. Agree (why not?) and he'll see what he can do. Head home and go to sleep. +-------------------------------------------------------------------------------+ +-------------------------------------------------------------------------------+# ################################################################################# -=-=-=-=-=-=-=-=-=-=- -=-=- CHAPTER 8 -=-=-# ~~~~ WWWREVEALED ~~~~# -=-=-=-=-=-=-=-=-=-=-# ##################### AREA: Lan's House ----------------- Are you ready for the last chapter? Leave your room and you will begin watching television with your mother. It's Dr. Wily, and he's broadcasting a message out to everyone informing them of his EndGame plan for total deletion of the world! Oh-no! Run out and go to Higsby's Shop. Inside, you'll notice he's gone. Go to the counter and you'll find a WWW Pass. It's a Metroline ticket to the WWW Fortress, but its outdated. Go to the Metroline to find this out. Apparently, you find out about some "ghost" subway. Head to the school. Why does it seem this game has more running around involved than anything? AREA: School ------------ You'll hear the sounds of a train. Go and search behind the statue in the small pond. You'll find a door inside! Mayl tries to call over and see what you're doing, but you don't hear her (dense, dense Lan). Inside is a secret Metroline! Try to use the WWW Pass. You set off an alarm. MegaMan suggests seeing what your Dad has to say, so leave and go talk to Dad at the Sci-Labs. AREA: Sci-Labs -------------- The WWW Pass is outdated, so your Dad will fix it and make it work. Head back to the Secret Metroline and use the WWW Pass. You're on your way to the last area of the game! AREA: WWW Fortress ------------------ This eerie place doesn't have much going on in it. Go into the door and you'll find Higsby, Mrs. Yuri, and the old man tied up! You free them and they explain how they're OK. Head down the hall and you'll discover the door is locked, but it has a jack-in port! Jack-into it. AREA: WWW Fortress 1: FireMan ----------------------------- This is just like FireMan's area earlier in the game. The enemies are generally simple. You have to use IceBlocks constantly, so find the little program that gives them to you. I got through without using every IceBlock program, though I probably missed a bunch of items. Once reaching the end, you'll find the unlock program. But its blocked off by tons of fire! All of a sudden, Glyde appears and puts out the fire! Go destroy the program to unlock the door. Apparently, Yai is here and she helped you. Continue around. You repeat this process with every door you encounter. AREA: WWW Fortress 2: NumberMan ------------------------------- There are tons of those passcode doors, and all of them are those random passcodes with the "guess and check" thing. You get the hang of it fast. This area isn't too complicated. Like before, you reach a door that can't be unlocked. NumberMan appears and decodes it. The pass- code was, like, in the thousands! ^.~ Go and destroy the unlock program. AREA: WWW Fortress 3: IceMan ---------------------------- This area is basically icy surfaces. There is one that is incredibly difficult. It's the long sheet of ice right before the unlock program. Climb up to the top and you'll find three paths. Right-most takes you to an item. Middle just throws you down and you have to climb back up. Left-most is the one you wanna take. Once getting on it, you have to go as low as possible and slide exactly right. If done correctly, you won't slide off and run into the wall. You'll be forced to turn towards the path you need to take. This is difficult to do, so I hope that helped! You'll reach a huge ice block, and IceMan will come unfreeze it with his ice breath (that made no sense). AREA: WWW Fortress 4: ColorMan ------------------------------ Again, extremely easy, just like his real area in the game. You go around on the green and red bridges. You can only walk on lit ones, and you rotate whether green or red is lit by running through these little light orbs. Its pretty self-explanatory and shouldn't be too difficult as all. There's an HPMemory somewhere here, so try to find it. You'll reach the unlock program, and GutsMan will warp down to destroy the boulder blocking it. (This is the only time you actually TALK to GutsMan.) Destroy it, rinse, repeat. AREA: WWW Fortress 5: ElecMan ----------------------------- Thank GOD there are no batteries here. The whole thing here is a bunch of invisible walkways. Surprisingly, this area is extremely easy. Of course, if you want all of the items found in these areas, DMorgan's FAQ would help more. This is a FAQ more finishing the game, ya know! You'll reach a little program that recommends you save your game. YES! Save your game! After this, you can't save, so you better do it here! Anyway, you'll reach the unlock program. Roll will warp down and create a bridge so you can go across. You destroy the unlock program and get ready to jack-out, when a NetNavi controlled by Yahoot appears. BOSS: MagicMan.EXE ------------------ This is, without a doubt, an extremely difficult boss! SharkMan is definitely the hardest, then MagicMan. So, you have his 3x3 grid. He stands on the back of his middle row and never moves. Immediately blast him. You'll notice two little crests on two of the panels (the front of the top row and the middle of the bottom). These will create extremely tough enemies (the most annoying are Cloudiest and that Spark thing that gives you the Thunder chip). As they barrage you with attacks, MagicMan fires fire down his row at you. Your only real solution are NetNavi chips that damage everything, as well as high-powered chips that damage a lot of enemies, cause this is very hard! If you manage to do it, don't try to save your game. It's disabled (dammit). MegaMan thinks he won, but MagicMan blasts him with Life Magic! Protoman immediately appears and deletes MagicMan. MegaMan lays on the ground. You go back to the real world. AREA: WWW Lab ------------- MegaMan isn't responding (Chaud and Mayl are there). Suddenly, you get a phone call from Dr. Hikari. (HUGE PLOT SPOILER) He explains the origin of MegaMan. Before Lan, there was Hub. Hub died of heart problems, so Dr. Hikari used his DNA to create a NetNavi that can think and act on its own. However, if he made it 100% the same, it would be extremely unstable. He made a 0.001% difference. Hub, or MegaMan, became Lan's NetNavi when he was born. Now MegaMan might die. If Lan uses a program called Hub.bat on MegaMan, the DNA will become 100%, meaning any- thing MegaMan felt, Lan would too. If MegaMan felt pain, so would Lan. Lan goes for it and brings MegaMan, or Hub, back. MegaMan, who had known about all of this, was happy that Lan finally knew. He jacks-out and Lan heads for Dr. Wily! Right before Dr. Wily starts the End- Game, Lan appears and jacks-into the computer. AREA: Final WWW Fortress ------------------------ There are enemies, but no real secrets here. Just don't die or anything, though the enemies are easy. Just keep going until you reach the final boss. Get ready! BOSS: LifeVirus --------------- Don't get scared. He is MUCH easier than you expect. He stays in his middle panel at all times and sits there and charges. At all times, stay in your back row, now matter what, but try to avoid getting in the middle. He has a forcefield, so charge a shot and blast him to get rid of it. Then barrage him with attacks. When he uses his charged attack, he uses one of three different attacks. One shoots a laser through his middle row. Just avoid being in the middle row when he finishes charging and you'll be fine. The second makes a sword slash take out the two front rows. If you stay in the back row, they can't get you. Finally, a meteor crashes down and makes explosions on each panel, but you can actually avoid them! They can be avoided like the Gaia Hammer chip. As soon as the column of explosions in front of you vanish, imme- diately move into that column as they disappear and you can go through it. It's easy to time, and quite neccessary. Aside from his charged attacks, he has little henchmen that appear on the front rows. They sure do resemble those little planet robot thingies on Golden Sun, huh? Anyway, each one has an element. The blue uses Water Tower, red uses Fire Tower, yellow uses Thunder, and green uses Wood Tower. Take them out quick (they have no visible HP) with charged shots, then concentrate on LifeVirus. It's best to use a charged shot ot take out the Life Virus's shield, then take out any of those henchmen if they appear, then hit him with chips while he's down. He's not that hard, but cure if neccessary. I only recovered once. AREA: Ending ------------ You did it! I would tell you the ending, but I don't feel like it. You should earn it. It's not that great, but its kinda humorous, and it leaves you wondering how MMBN2 is gonna turn out. We can only wait, and keep our fingers crossed that Capcom decides to release it here! +-------------------------------------------------------------------------------+ +-------------------------------------------------------------------------------+# ################################################################################# SPECIAL THANKS -------------- Capcom, for making this game. Silver Scizor, for the battery maps in ElecMan's lair. GameFAQs, for using my FAQ. +-------------------------------------------------------------------------------+ +-------------------------------------------------------------------------------+# #################################################################################