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~ Time ~

Specialties: Perceptions, Conjuctional Uses, Travel, Temporal Control

Time is perhaps the hardest Art to comprehend. Mysticks who pursue it argue theory more than any other mages- especially the theories regarding time travel. The only clearly documented form of it involves skipping forward into the future. While travel into the past is theoretically possible, it remains beyond even Time Masters' grasp.
Time works well with other Spheres, by hooking Time magicks into other Effects, a mystick can prolong or trigger certain spells. Most Time Effects are highly vulgar; only time perceptions and triggers can remain unnoticed for long. Time perceptions enable a mystick to search the future or past for some hidden secret. When scrying forward or backward in time this way, the number of successes scored on the magickal Effect roll determines how far into the past the Time mage can perceive. Durations for other Time Effects are determined normally.

·Time Sense

The mage develops a precise internal clock, and can detect certain time-based phenomena, sensing the approach of such disturbances and "feeling" where in dimensional space the phenomena will appear. At this level, mages may also detect temporal phenomena weaker than actual rifts, like spots where a mystick steps forward in Time, sends something forward, or scrys into the future or past.

··Past/Future Sight

The mage can now shift her perceptions forward or backward in time. Those who do so often experience flashes of pre-or-postcognition. Reading the past requires more successes to perform, but its results are fairly certain. Precognition is less difficult, but the futures foreseen-especially far futures-tend to be inaccurate. By itself, this Effect allows a mage to scry in her current location. With Correspondence 2, she may scry out any time and any place in the world, while Entropy 2 lets her view several possible futures and pick the most probable one.
Some mages reverse this magick and thicken the walls of time, making other Time Effects more difficult. Each success a mage gets on this sort of magick subtracts from a future (or past) success of some other mage to spy on the mage's present doings.

··· Time Contraction/ Dilation

The mage can now accelerate or slow time as she desires. Mysticks often describe these Effects as "contracting" or "dilating" time. While these moments seem to pass normally to an observer, he sees more things happen during that time than would normally be possible. A mage using such Effects can take one additional action for every success over the second.

····Time Determinism

The mage can now cause absolute shifts in time, taking a field of time and freezing it, a falling arrow may be stopped mid-flight or a man placed in a state of suspended animation. This is a powerful Effect when used in conjunction with other magicks, as the mage can choose the moment which "triggers" a magickal time bomb. Such "hanging" Effects are the type of time based phenomenon that mages with Time Sense can detect. Other magickal Effects can be worked into the temporal program so long as that Effect, and its trigger, are set in advance.

····· Future Travel/ Time Immunity

A Time Master can shift objects through time, plucking something out of the flow of time and repositioning it at some other point. The new position could be seconds or centuries away from the field's original place in time. Such Effects are firmly linked to their point of origin; ripples exist where they once were until their reappearance. This forms a continuous thread which the Master can pull at any time he sees fit. Such Arts are obviously vulgar, and any Disciple of Time can recognize an anchored time Effect and gauge the time when it will come due.
Masters can also immunize themselves from time. During this "time" outside of Time, a mage perceives the world as a collection of still images that he may manipulate as he pleases. As a conjunctional Effect with Life or Matter, he may take other creatures and objects "out of time" as well.