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~ Mind ~

Specialties: Communication, Illusion, Self Empowerment, Astral Travel

Masters of Mind have opened their mental faculties far beyond mortal scope. Perception, communication, even domination are their province. Mind Arts pack little physical punch-they do one successes less on the Damage chart but have endless subtle applications. Most Effects, cleverly cast and helped along with Social rolls, can be used coincldentally.

· Sense Thoughts & Emotions/Empower Self

The mage begins to sense the thoughts and emotions around her. Though she cannot read them, she can sense their strength and intensity. A mystick may also read the psychic impressions left on objects. At this stage, she cannot read any actual thoughts or images, but can sense "good" or "bad vibes" from an object or place.
The Mind initiate also learns to influence her dreams and shield herself from others' thoughts and emotions. With work (a magick roll), she can hide her aura and shield her thoughts from casual observation-though determined and perceptive mages and other beings may still be able to read them.

·· Read Surface Thoughts/Create Impressions/ Mental Impulse

The mage learns how to read memories "attached" to objects by others' minds (basic psychometry) and scan surface thoughts from unshielded minds. The greater the emotional content, the easier it is to read. She can also leave psychic impressions on objects or places intentionally, too, and can send them out until they find their target. Complex thoughts cannot be transmitted this way, but single words, images or emotional impulses can.
This level also allows her to create more elaborate shields in her mind and control her dreams to some extent. Two mages of this same rank can also form a primitive mental link by dropping their shields and reading each other's conscious minds.

···Mental Link/ Walk Among Dreams

The mage can now establish a clear link between her own consciousness and the minds of others. She can use this link for telepathic communications-or invasions. At this rank, the mage has full command of perceptual illusions or psychic disturbances. These psychic assaults take many forms, but their end goal is to turn the victim into a mental vegetable.
The mage may now contact the minds of other dreamers in her sleep and begin to explore the Dream Realms. While waking, she may also use her abilities to enter the dreaming consciousness of others, though such trips are risky.

···· Control Conscious Mind/Walk Among Dreams

A Mind Adept can actually take over another person's mind and occupy his body for her own ends. Once this invasion has begun, she may control her victim directly, cure or cause insanity, change his memories or set up posthypnotic suggestions. The mage can overlay her subject's aura with another of a completely different color and pattern. The victim may slowly recover as the subconscious mind reasserts the true memories, but the subject's Demeanor is usually irrevocably altered.
The Adept can also leave her dreams behind and make brief excursions into the astral reaches. These trips must be short and can become dangerous. For each success the mystick rolls, she may leave her meditating body for one turn. Afterward, she returns to her physical self.

····· Control Subconscious/Untether/ Forge Psyche

A Master of Mind rules not only his own mind, but other minds as well. He may completely rewrite someone's personality until his thoughts (and Nature Trait) bear no resemblance to anything that existed before.
The mage may also divorce a psyche from the body, switch minds between subjects and merge, copy or transfer the entire sum of a person's memories and knowledge from one body to another. His powers allow him to increase a subject's intelligence and wits to genius levels (5 dots) and may begin to increase his own beyond that. Complete astral travel becomes possible now; a Master of Mind can leave her body for hours or even days at a time.
The greatest power of a Master of Mind, however, is the ability to create true conscious thought. A Master may create another thinking, rational mind where none existed before, expanding its intelligence and designing its personality however she likes.