~ Forces ~
Specialties: Elements (any or all), Technology, Physics, Weather
Mages who understand the Sphere of Forces know that there is much that "civilization" does not understand about the elements. Masters of this Pattern Art can manipulate and create natural forces as she pleases.
Mages who want to cause serious damage often study this Sphere. An Effect utilizing Forces adds one additional success to damage rolls. Certain energies are limited by Sphere levels; simple manifestations can be used at lower levels, while massive phenomena are limited to the higher ranks. Most larger Effects also require plenty of successes. Other mages tend to give Masters of Forces some distance, as they are infamously Paradox-prone and their magick tends to be very messy.
· Perceive Forces
The mage can perceive all types of energy flows, sensing wavelengths far beyond the limited range of visible light and sonic frequencies upon which normal mortals rely. She may see anything from infrared light to x-rays to gravity waves.
·· Control Minor Forces
All the positive forces are essentially the same-sound, light, heat, etc.-as are the negative forces-silence, darkness, cold and so on. While a mage at this level of understanding cannot fundamentally change either positive or negative energies, she can exercise some degree of control over their ebb and flow. Sound and silence may be sent in different directions, light and darkness may be bent, focused and diffused to change apparent colors, displace a mage's image, wrap her in shadows, or focus a flashlight into a fine laser.
The amount of energy that can be controlled at this level is limited; the mage could short circuit a house, but not an apartment building. The larger the force to be controlled, and the degree of that control, the more successes the spell demands. A candle flame can be made to flare with only one success, but a bonfire requires five or more. To control greater forces requires Forces 4.
··· Transmute Minor Forces
The mage can now change one force into another, flip positive into negative, or create or destroy forces as she likes, summoning them out of thin air and dissolving them into same. With this level of Forces alone, a mage may change one force into another. Radiation may be transformed into sound, heat into cold or light into darkness. With a conjunctional Effect involving Matter or Life, a mage may transmute things of those Spheres into a Force of the strength governed by this level.
Alternately, the mage may tum Quintessence into one of the baser forces or transform base energy into pure ether, transmuting the elements or summoning forces from "nowhere." With enough successes, a mage with this power can now freeze enemies solid or incinerate them on the spot, blow up cars or fly through the air. With Life 4, she may even transform herself into a being of living fire, a shadow or a chill.
···· Control Major Forces
This power works like Forces 2 above, but the maximum for that level is the minimum for this one. With enough successes, she may focus the light of the sun into a laser canon, redirect missiles mid-flight, or melt glaciers while lakes are frozen solid. Most such Effects, of course, are quite vulgar.
····· Transmute Major Forces
This level operates like Forces 3 above, but with enough successes, the degree of power a mage may access is almost limitless. Large Effects require many successes, as well as logic-it's easier to brew a storm during monsoon season than in the middle of a drought, for example-but a Master of Forces may conjure hurricanes, firestorms, tidal waves, earthquakes and nuclear blasts.