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Sonic CD Mega CD Official Review By Dreadknux
This game has a great time travelling element to it.

Click 'PLAY' to listen to: Tidal Tempest Bad Future (Western Mega CD Version) - Jarel Jones

This game was the first Sonic game to use Time travel, they scrapped the idea on Mega Drive. Shown with fab Sonic anime cartoons, Sonic has to rescue Amy Rose from the clutches of Metallix, Eggman's newest creation to help eradicate Sonic and the world. But instead of trying to conquer the world the old fashioned way, Eggman has to be cheeky and use time travel. Consequently, Sonic must stop this also, and now he has to travel back in time, make GOOD futures in the levels, collect Time Stones to help defeat Eggman, and rescue Amy. OK. Maybe this is sliiiightly confusing...

Where am I now? Oh. Robots. That's just swell.
Hey, asshole! I'm over HERE!

A great little game this, and just right for the Mega CD. At least the add-on had one decent game. The concept of time travel is not an old one by Sega - they almost put the element in Sonic 2 for the Mega Drive, but it was canned. WHY? Anyway, throughout the level you hit special 'Past/Future' posts, and when you hit them, either a 'Past' or a 'Future' icon will appear next to your lives counter. Go fast enough and you'll travel to the same level, same place but either in the past or future respectively.

When in the past, everything is jurassic-era like (unless you hit the 'Past' post when you are in the future, you'll go back to the present and the same with the 'Future' posts but vice versa) whereas the future is roaming with robots and it's quite clear that Eggman had meddled with the level. Your aim here is to go back to the past and destroy a large teleporter pod hidden somewhere in the level. You can see it in the Present and Future but you can only destroy it via the Past. Do that and you'll create a 'Good Future' on that Stage. Great. Just watch out for many more evil traps in the Future than the present or the past.

You can always rely on Eggman to be there at the end of each Zone, and this game is no exception. In Act 3 of every Zone, you are sent to the future to destroy a boss that Eggman has so cunninly devised for you. You know the deal with these bosses, only they are particularly easier compared to some bosses in past Sonic games; he only needs to be hit three times to be beaten. There's no doubt he has a surprise waiting for you at the end of the game. But what is it though? Ah, the very idea...

Metallix makes several appearances during your travels, and in the first Zone you find Amy, much to your instant disgust as she tries to kiss you. In the second Zone, Metallix thankfully rids you of Amy, but that also means you gotta save her, which is in every sense of the word, a bum.

As in Sonic 1, collect over 50 rings and you are treated with a nice big shiny gold ring at the end of the Act. Jump through it to enter the Special Stage. This is where you play for not Chaos emeralds, but Time Stones, which you will need to help defeat Eggman. You are placed in a 3D style world, where you have to destroy a certain amount of, erm, UFO's to gain the prize you desire. If you touch the water in the Special Stage, your time will go down quicker the longer you're in the drink. When running outta time, get the blue UFO's that appear in the centre. Get all 7 Time Stones and all the Stages will become Good Futures - no need to find the teleporter pod. Yay!

The graphics are really nothing special - souped up Sonic 1 sprites - but what there is of it is definitely worth getting a Mega CD for alone. This game is possibly one of the rarest next to Sonic Spinball and Knuckles Chaotix, and for that it's worth the invesment. There's secrets to unlock from Time Attack, and the different Timelines of each level are gorgeous to look and explore to see what's different. The only thing lacking here is a two player, and some kind of extra lasting appeal other than the Time Attacks. Other than this, Sonic CD is worth getting indefinitely.

Sonic Score: 8 out of 10!

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??? What's Metallix hoping to achieve with the squirrel? Gross!
Ah, time to destroy some... UFO's? This just gets weirder doesn't it?

'SSNG' © Dread & Andrew. 'Dreadknux' and 'The Sonic Stadium' © Svend VJ. 'Sonic News' is © Andrew P. Content © SVJ/AP. Sonic the Hedgehog © Sega.