================================================================
Title : Vertigo Ridge
Version : 1.00
Release Date : February 5, 2000
Filename : DOM-VertigoRidge.unr
Author(s) : Sapient6 (Jonathan D Campbell)
Email Address : sapient6@mediaone.net
Web Page : http://www.unrealkingdom.com/sapient6
Description : Catwalks and floating buildings set in a
gigantic midcontinental ridge.
Other levels by author : Dm-FearsHollow (Unreal)
Dm-FearsHollowSE (Unreal)
Dm-TorqueArena (Unreal)
Dm-{DvT}Playground (Unreal)
DM-AcidBurn (Unreal Tournament)
Additional Credits to : My wife for all her support and
suggestions
{DvT}Oldman and {DvT}ZOT, play testing
================================================================
--- Play Information ---
Game : Unreal Tournament
Level Name : Vertigo Ridge
Game Type : Domination
Ideal Player Count: 6-10
New Sounds : None
New Graphics : None
NewUnrealScript : None
External DLLs : None
Known bugs : None
--- Construction ---
Editor(s) used : UnrealEd
Base : From Scratch
Construction Time : Approximately one week of very concentrated
and lengthy brain melting
Installation
------------
Download DOM-VertigoRidge.zip (which you already did)
Unzip DOM-VertigoRidge.unr to your UnrealTournament\Maps directory
Extended description
--------------------
The search for exotic settings for Tournament matches is viciously
competitive. Construction crews will go anywhere and to any lengths
in order to have possession of arenas to sell to Liandri.
VextArc Inc. is no different. And their latest exploit is a fine
example. Construction crews and Tournament Engineers braved brutal
and dangerous Na Pali for a one of a kind setting. Na Pali sports
a mid-continental ridge that puts Earth's Midatlantic Ridge to shame.
And this one isn't under water.
Vertigo Ridge is set deep into the ridge far from the probing rays
of the sun, and far from view of the ridge's hot floor. Watch your
step, because it's a long way down.
Author's Notes
--------------
I have not discovered any bugs in this map. I hope you don't either.
Bots are fully implemented, including strategic pathing for
translocator jumps and specially chosen defence points.
This map really doesn't work well with more than ten players. Enough
so that I have only included 10 spawn points (really, there just isn't
room for more spawn points). So play with a higher player count at
your own risk.
Copyright / Permissions
-----------------------
This level is copyrighted by Jonathan D Campbell 1999.
Authors may NOT use this level as a base to build additional levels.
You MAY distribute this level through any means (internet, CD, etc.),
provided you include this file and leave the archiveintact.