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================================================================ Title : Vertigo Ridge Version : 1.00 Release Date : February 5, 2000 Filename : DOM-VertigoRidge.unr Author(s) : Sapient6 (Jonathan D Campbell) Email Address : sapient6@mediaone.net Web Page : http://www.unrealkingdom.com/sapient6 Description : Catwalks and floating buildings set in a gigantic midcontinental ridge. Other levels by author : Dm-FearsHollow (Unreal) Dm-FearsHollowSE (Unreal) Dm-TorqueArena (Unreal) Dm-{DvT}Playground (Unreal) DM-AcidBurn (Unreal Tournament) Additional Credits to : My wife for all her support and suggestions {DvT}Oldman and {DvT}ZOT, play testing ================================================================ --- Play Information --- Game : Unreal Tournament Level Name : Vertigo Ridge Game Type : Domination Ideal Player Count: 6-10 New Sounds : None New Graphics : None NewUnrealScript : None External DLLs : None Known bugs : None --- Construction --- Editor(s) used : UnrealEd Base : From Scratch Construction Time : Approximately one week of very concentrated and lengthy brain melting Installation ------------ Download DOM-VertigoRidge.zip (which you already did) Unzip DOM-VertigoRidge.unr to your UnrealTournament\Maps directory Extended description -------------------- The search for exotic settings for Tournament matches is viciously competitive. Construction crews will go anywhere and to any lengths in order to have possession of arenas to sell to Liandri. VextArc Inc. is no different. And their latest exploit is a fine example. Construction crews and Tournament Engineers braved brutal and dangerous Na Pali for a one of a kind setting. Na Pali sports a mid-continental ridge that puts Earth's Midatlantic Ridge to shame. And this one isn't under water. Vertigo Ridge is set deep into the ridge far from the probing rays of the sun, and far from view of the ridge's hot floor. Watch your step, because it's a long way down. Author's Notes -------------- I have not discovered any bugs in this map. I hope you don't either. Bots are fully implemented, including strategic pathing for translocator jumps and specially chosen defence points. This map really doesn't work well with more than ten players. Enough so that I have only included 10 spawn points (really, there just isn't room for more spawn points). So play with a higher player count at your own risk. Copyright / Permissions ----------------------- This level is copyrighted by Jonathan D Campbell 1999. Authors may NOT use this level as a base to build additional levels. You MAY distribute this level through any means (internet, CD, etc.), provided you include this file and leave the archiveintact.