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DM-TransitiveInversion -- Screenshots

All spawn points are in the same room, dropping players into the action from the spawn tubes pictured here. Make no mistake, this room is where the action is, it's just not where the goodies are.
Talk about a tense bottle neck, while you wait for the lift that brings you to the goodies, getting jumped here can be brutal. That's a steep fall to your death.
Dropping into the crowded arena with the mini and a shield belt just feels good.
As far as goodies go, it doesn't get better than this. Grab yourself a minigun and a shield belt, then charge back into the action. If you're lucky and play your cards right, you'll more than make up for the time you just spent removed from the action.
This is what it's all about, transition and inversion. The starting room becomes an arena if the pace of the frags is fast enough. Spam weapons become available and an opportunistic player may even find himself in the sniper's roost.