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All spawn points are in the same room, dropping
players into the action from the spawn tubes
pictured here. Make no mistake, this room is
where the action is, it's just not where the
goodies are.
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Talk about a tense bottle neck, while you wait
for the lift that brings you to the goodies,
getting jumped here can be brutal. That's a
steep fall to your death.
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Dropping into the crowded arena with the mini
and a shield belt just feels good.
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As far as goodies go, it doesn't get better than
this. Grab yourself a minigun and a shield belt,
then charge back into the action. If you're lucky
and play your cards right, you'll more than make
up for the time you just spent removed from the
action.
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This is what it's all about, transition and
inversion. The starting room becomes an arena if
the pace of the frags is fast enough. Spam
weapons become available and an opportunistic
player may even find himself in the sniper's roost.
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