================================================================
Title : DM-Absolution][
Version : 1.0.65
Release Date : 12/7/02
Filename : DM-Absolution][.ut2
Author(s) : Sapient6 (Jonathan D Campbell)
Email Address : sapient6@helpmejebus.com
Web Page : http://www.dvts.org/sapient6
Description : Medium sized deathmatch
Other levels by author : (UT) DOM-VertigoRidge
(UT) DM-Acidburn
(UT) DM-Absolution
(UT) DM-RocketPuncture
(UT) DM-TransitiveInversion
Additional Credits to :
Beta team:
{DvT}Soapy
Dan Booth (DannyDiplo)
{DvT}dagger
{DvT}JonahHex
Reckless
================================================================
--- Play Information ---
Game : Unreal Tournament 2003
Level Name : Absolution][
Game Type : DeathMatch / Team DeathMatch
Ideal Player Count : 4-10
New Sounds : None
New Graphics : Yes (s6-absolution2Tex.utx)
New Static Meshes : Yes (s6-absolution2.usx)
NewUnrealScript : None
External DLLs : None
Known bugs : None
--- Construction ---
Editor(s) used : UnrealEd3, 3DSMax4
Base : from scratch
Construction Time : longer than I want to think about
Installation
------------
Extract DM-Absolution][.ut2 to your UT2003/Maps directory
Extract s6-absolution2Tex.utx to your UT2003/Textures directory
Extract s6-absolution2.usx to your UT2003/StaticMesh directory
Extended description
--------------------
This map is intended for Team DM play. It is designed to give players
room to maneuver and to be as free of unneeded obstructions as possible.
The original map, DM-Absolution, was an oversized Team DM map for the
original Unreal Tournament. I chose to remake this map, as the designer
of the original, because I felt there were improvements upon the original
that would do it a great service, because the flow of the map is excellent,
and because I wanted a familiar goal as I oriented myself to the new
editor and new gameplay in UT2003.
Author's Notes
--------------
Performance: The fps in this map should compare favorably with that of
the shipped maps. World Detail is supported and turning it down should
show improvement in older machines. Likewise, turning off projectors
will help as well, though some areas will be *darker* with projectors
turned off.
Known Bugs:
1. Bots occasionally lose the path when seeking the amp and will suicide.
2. Bots will not jump for the superhealth. This is a similar problem to
bots not accessing the raised platforms on Compressed. If Epic ever fixes
this problem in the bot code, then this should fix the problem here.
3. Triggered emitter does not work online. This is a bug in UT2003 visible
in their shipped maps as well. Again, hopefully Epic will fix this at
some point in the future, but I doubt it.
Copyright / Permissions
-----------------------
This level is copyrighted by Jonathan D Campbell 2002.
Authors may NOT use this level as a base to build additional levels.
Authors may NOT use these textures in other levels.
Authors may NOT use these static meshes in other levels.
You MAY distribute this level through any means if all these conditions are met:
1. Distribution is free of charge
2. All four files are included and unaltered:
DM-Absolution][.txt
DM-Absolution][.ut2
s6-absolution2Tex.utx
s6-absolution2.usx