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================================================================ Title : DM-Absolution][ Version : 1.0.65 Release Date : 12/7/02 Filename : DM-Absolution][.ut2 Author(s) : Sapient6 (Jonathan D Campbell) Email Address : sapient6@helpmejebus.com Web Page : http://www.dvts.org/sapient6 Description : Medium sized deathmatch Other levels by author : (UT) DOM-VertigoRidge (UT) DM-Acidburn (UT) DM-Absolution (UT) DM-RocketPuncture (UT) DM-TransitiveInversion Additional Credits to : Beta team: {DvT}Soapy Dan Booth (DannyDiplo) {DvT}dagger {DvT}JonahHex Reckless ================================================================ --- Play Information --- Game : Unreal Tournament 2003 Level Name : Absolution][ Game Type : DeathMatch / Team DeathMatch Ideal Player Count : 4-10 New Sounds : None New Graphics : Yes (s6-absolution2Tex.utx) New Static Meshes : Yes (s6-absolution2.usx) NewUnrealScript : None External DLLs : None Known bugs : None --- Construction --- Editor(s) used : UnrealEd3, 3DSMax4 Base : from scratch Construction Time : longer than I want to think about Installation ------------ Extract DM-Absolution][.ut2 to your UT2003/Maps directory Extract s6-absolution2Tex.utx to your UT2003/Textures directory Extract s6-absolution2.usx to your UT2003/StaticMesh directory Extended description -------------------- This map is intended for Team DM play. It is designed to give players room to maneuver and to be as free of unneeded obstructions as possible. The original map, DM-Absolution, was an oversized Team DM map for the original Unreal Tournament. I chose to remake this map, as the designer of the original, because I felt there were improvements upon the original that would do it a great service, because the flow of the map is excellent, and because I wanted a familiar goal as I oriented myself to the new editor and new gameplay in UT2003. Author's Notes -------------- Performance: The fps in this map should compare favorably with that of the shipped maps. World Detail is supported and turning it down should show improvement in older machines. Likewise, turning off projectors will help as well, though some areas will be *darker* with projectors turned off. Known Bugs: 1. Bots occasionally lose the path when seeking the amp and will suicide. 2. Bots will not jump for the superhealth. This is a similar problem to bots not accessing the raised platforms on Compressed. If Epic ever fixes this problem in the bot code, then this should fix the problem here. 3. Triggered emitter does not work online. This is a bug in UT2003 visible in their shipped maps as well. Again, hopefully Epic will fix this at some point in the future, but I doubt it. Copyright / Permissions ----------------------- This level is copyrighted by Jonathan D Campbell 2002. Authors may NOT use this level as a base to build additional levels. Authors may NOT use these textures in other levels. Authors may NOT use these static meshes in other levels. You MAY distribute this level through any means if all these conditions are met: 1. Distribution is free of charge 2. All four files are included and unaltered: DM-Absolution][.txt DM-Absolution][.ut2 s6-absolution2Tex.utx s6-absolution2.usx