| The basic
assault phase:
As used in Vietnam The first phase of an assault is known as “Seek and evade”. The point man usually scouts ahead of the pack. His job is to locate any hostiles that the squad may run into. If he sees the enemy he will try to fade back to his unit and report the encounter. The squad must then decide how to engage the enemy. If the opportunity allows it, they will continue to gather more information on the enemies’ numbers, position, and equipment. The Next phase is known as “Seek and destroy” The squad must choose the position of the assault. Echelon left, Echelon right, and Echelon out. Echelon left: Is when the unit moves left in a decisive manner. They maintain a loose formation (to prevent a bullet from taking out more than one person). This maneuver can be the opening to a left flank attack. Echelon right: Is when the unit moves right in a decisive manner. They maintain a loose formation (to prevent a bullet from taking out more than one person). This maneuver can be the opening to a right flank attack. Echelon out: Is when the unit moves directly at the enemy in a broad formation (again loose). This can be the opening to a crescent assault. The idea is to try and encircle the enemy. To herd them in like cattle. The enemies initial state will be broad, so the idea is to close them in like a noose. The grenadier was positioned in the center of the broad line. His job was to throw in a grenade. By doing this, he forced the enemy to seek cover. This also caused the enemy to be confused to the initial state of the attack. Once the noose closed, everyone was destroyed at its epicenter. This move was used the most, because you needed to make sure that no one escaped. If anyone escaped, they would surely report your position to larger armies. Common strategies: Hold Down: This is the act of pinning down the enemy (really this is more of a squad move). The whole team must open fire on an enemy who is in the "lying prone state". When the enemy sees this much gunfire, he has no choice but to stay down or retreat back. Once the enemy is pinned, one of your squad members should try to flank him. Snipers are highly susceptible to this maneuver simply because they prefer the "lying prone position". Decoy: The idea of this move is to draw the enemy into a massed attack. Maneuver your squad as a group through the battle field. One man will run atop the hill crest (as decoy) to attract the enemies attention. The others will run through the valleys staying out of view. When the enemy spots the decoy, he will maneuver down behind the hill. The whole team must now fan out and prepare for the enemy to come up, over, or around the hill. Flush Out:
This action will cause your enemy to expose himself from cover. In order
for this to work you need to have a weapon capable of penetrating his cover.
Example: He is in a wooden building, and you have a M249 SAW machine gun
(which does penetrate wood). You know he is in the building but you don't
know where. Have your teammate cover the rear door while you cover the
front. Open fire on the building. Inside the enemy will see rounds flying
through the walls. This should cause a panic (more so if the building is
small). He will either stay down (which he will eventually get hit), or
run out of the building (exposing himself from cover).
Serpentine: When you are under fire, you simply weave back an forth. Hold on! there is more to it than just that! This defensive action is very common, but few know how to do it effectively. First thought "you need to be unpredictable!" Don't pick up a pattern like left, right, left, right. Instead keep up a random pattern. Good snipers can see weakness in your serpentine. Don't try to serpentine up a steep hill, because it will slow you down and make you an easy target. Use tactics to throw the enemy off. Example " if you serpentine towards an open door, the enemy will think you are going into the building (thus focusing his shots towards the doorway). Instead change your movements and head around a building corner." Snipers love doors, windows, valleys, and intersections, because they make their targets more predictable! Jack in the box: This move is very simple, and it works well if done correctly. Go prone behind Hard Cover (example sand bags). Believe it or not Hard Cover cannot be penetrated by any weapon (with the exception of a tossed grenade). Try to put yourself in a position that allows you to see the enemy coming towards you. Most people will stay in a prone position and fire. This does not work, because if you miss he will shoot you while your on the ground. Instead simply go to a standing position and open fire as you stand. Be ready to run if you miss. Dead man's drop: Distraction is the key to this maneuver. Stand behind low sand bags (hard cover that cant be penetrated), and have a partner go prone behind some other close cover. When the enemy moves in, let him see you. When he begins to engage you, drop to the prone position (you are now safe behind cover). By now your partner should already be firing on him. The enemy wont see your partner, because he's already prone and you caused the necessary distraction. Double Back: This ins't really too fancy of a move, but its worth posting. If the enemy sees you and engages, move behind a hill. As soon as you break line of sight, change your direction. You want to try and maneuver yourself behind the enemy. Most un-skilled players will continue moving in the direction they last saw their target. Crown Defense: This is nothing more than a parameter defense. If you move into a building or room, have each team member cover every door and entrance. Make sure that members are not too close to each other (in case of grenade toss). Don't think that one man cant destroy everyone in the room (they can! I've seen it happen). The smaller the building or room, the lesser this defense works. In tunnel levels, I have blown up three guys with one grenade. How? They simply weren't dispersed enough! Eclipsing: This Strategy is best used when approaching a sniper. Simply put, you travel behind cover. Make sure the sniper's sight is being blocked by whatever objects serve as cover while in route to his position (trees, cactus, etc...). This move is only effective when you have "first sight". Claymore cover:
Hooking:
Turtle Backing:
Turtle Deuce:
Wild Deuce
(Ambush):
Baiting:
Coat Tailing:
Access Denied:
Scorpion's
Tail:
The Train:
Castling (leap
frog):
Staging Position: Giving a team member a position in a unified squad move. Example: 1st Man on point will be "Raven", 2nd Man in line will be "Viper", he will be the flank man, and the 3rd man will be "Gonzo". Gonzo will cover the rear of the line. First sight: When you have first spotted the enemy without being seen. Assault nest: An area where one bunkers down to stage an assault, usually behind some kind of cover. Forward assault position: This is an area where a unit is exerting the most force and presence. Enemies hot zone: This is any area behind the enemies forward assault position. The enemies through fair or respawn area. Draw fire: Gun fire that is intended to not kill, but entice the enemy into moving forward. Baiting the enemy to move into a weaker position. Possibly out of cover. Cover Definitions: Hard Cover: Bunkers, Sand Bags, Defensive Walls (concrete, metal, and brick). Medium Hard Cover: Stone building wall (Example: Beruit Buildings). Medium Cover: "Multiple" wooden building walls (Example: Wooden house, Ghost town, Indonesian house). Soft Cover: "Single" wooden building walls (Example: Wooden house, Ghost town, Indonesian house), and trees. Weak
Cover: A wet paper bag (you get the idea).
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