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Banditos take aim for the bank!

Shootout at Pathos!

A game played by the Jackson Gamers, March 2, 2001

A blury shot, but showing virtually the whole town of Pathos.

Jay Stribling was the game master of this 25mm Skirmish game fought out in the streets of the western town of Pathos. Every player had three figures, except the "Great Lady" who was allowed four. We used the "Desperado" rules set. This was our first experience with these rules and we probabaly strained them by using 31 player figures and 3 umpire-driven characters. The game took about 3-1/2 hours and was quite a bit of fun.

Each player had individual victory conditions. Below, we show one figure for each player, what he or she was trying to do, and how well or poorly each player did in the game. We also have a list of victory conditions, including many that we did not use here

A bit hard to make out, but Roho Iago raises his arm to throw the Dynamite in the background. You can see his white sleeve on the upraised hand. A drifter is next to the bank (on the left) and one of Iagos henchmen partially blocks the camera angle just in front of him..

The Characters

Simpson Whitfield played THE DEPUTIES. She received 1xD6 for each gunslinger, bandit or troublemaker of any kind taken, dead or alive! Her point total at games end was 21. Two of her deputies survived, but one (an Annie Oakley figure) was killed by the blacksmith with a 10-pound hammer!

Ed Sansing was THE COWHANDS. He was trying to find a woman and party. he received 2xD6 victory points for each woman, and 1xD6 for each bottle of whiskey found and each man gunned down.

Two of Ed's figures were gunned down but one found happiness with a shot-gun toting blonde in the great lady's entourage, and they ran off the edge of the table hand in hand. We wish them well. Ed ended up with 16 victory points.

Fred Diamond was THE DRIFTERS. His goals were to "Find some whiskey" - he would get 2xD6 victory points for each bottle - "and maybe some women" - he got 1xD6 for each woman. - and finally 1xD6 for each man killed. One of Fred's characters drifted into the rooming house, only to be gunned down by the great lady's negro maid. Another was killed in the street by "Chucky" the old prospector who pulled a gun on him for no reason. Chucky always was impetuous. The old prospector was gunned down by the last of Fred's drifters, who was then shot at long range by a Sherriff's deputy, for no particular reason.

Robert Whitfield was THE SHERRIFF. His objective was to protect the great lady with whom he had dallied the previous evening in her hotel room. He would receive 4xD6 victory points if she was safe at game’s end. Also 1xD6 of points for every bandit, indian, Mexican, drifter, or rambunctious cowhand shot or jailed. As the game started, the Sherriff jogged across the street to the rooming house, and proclaimed that he had come to safeguard the great lady. With a smile she emptied both barrels of her derringer into him, killing him instantly!

Although Whit struggled on valiantly with two deputies, one was shot down by the Duelist's crony and the other was killed by debris from the bank explosion. Whit had 19 points - posthumously - at game'e end.

Bill Estes drew THE GREAT LADY as his party of adventurers. He had the lady herself, who had variously given out her vocation as singer, newspaper reporter and "close friend of the territorial govenor". She was assisted by her negro maid, and two shotgun-toting women bodyguards.

The great lady would receive 5xD6 of victory points if she survived to write about this western adventure in the New York Times, repelling any assaults on her virtue. She would receive 6xD6 points if she was sullied at bit but still survived to write about it!

The great lady dispatched the troublesome Sherriff with her derringer, but then a drifter broke into the rooming house, overcame her in the lobby and hoisted her swooning form over his shoulder. Her maid drew her derringer and fired both barrells, hitting the great lady instead of the cowpoke! (Just who WAS that woman shooting at? There always were rumor of ill-treatment by the great lady - but I digress...). The man got her out of the building into the alley next door, only to be cut down by Bertha who shot him in the knees then finished him off (wounding the great lady again in the process!).

One of the Duelists followers then came up, looking for who knows what cheap thrills, but Bertha's shotgun spoke again! Two male corpses now littered the alleyway. The Great lady had 13 points at the end of the game.

Tim Latham was THE DUELIST. His objective was to kill the sheriff who had insulted and ridiculed him. for this he would receive 4xD6 victory points when the game was finished. Also 1xd6 per each deputy shot dead. At the end of the game, the duelist was dead, shot down by a Mexican as he stepped into the street. One of his cronies was bitten by a rattlesnake while trying to find a good firing position for his sawed-off double barrelled gun, and then was punctured by a deputy and finished off by one of the great lady's female gun toters.

The other crony (a former Confederate sniper in 1863-65) found a good firing position on the roof of a mexican shanty and picked off a deputy. With no more targets he gravitated towards the rooming house and was gunned down by another of the great lady's gun-women. I think Tim had 6 points at the end of the game.

THE MAID was one of Bill Estes' characters, shown here and remarkable because of her poor shooting. At point-blank range she managed to miss the cowboy and wound her employer who was unconsious, slung over the cow-poke's shoulder!

MAW was an umpire-driven character. She pulled out a concealed pistol (from her ample bosom) and plugged one of the Cow-hands! She was then shot dead by Annie Oakley, a female deputy under the command of Simpson Whitfield! Undoubtedly for littering the sidewalk (with a body).

THE BLACKSMITH was another umpire-driven character. He reacted swiftly when he saw "Maw" drop. He had the hammer in his hand, Annie Oakley had her back to him - Vengance was his! Calmly, he then went back to shoeing the horse and took no further part in the mahem.

Larry Reeves was THE SNODGRASS GANG. His objective was to find the stolen military payroll - worth 6xD6 of points at games end. Also he would receive 2xD6 of victory points for every man gunned down! Larry started at the bank. "Lo and Behold" that's where the payroll was! He had 11 points at game's end, but he and all his outlaws were headed for boot hill.

Fred Diamond was THE DRIFTERS. Fred was in town looking for whiskey, (2xD6 points per bottle) women, (1xD6 per woman) and trouble (1xD6 per man killed). Regretfully two of his men were killed when the bank was blown by Roho Iago, and one died trying to have a party with the great lady. Fred figured he deserved 14 posthumous victory points for men killed and whiskey found.

Jim Pitts was the leader of LOS BANDITOS. He entered from the eastern side of town, starting in front of the saloon. His mission was to loot the bank and make off with the military payroll which he (corectly) deduced was there. He would receive 6xD6 of victory points for getting off with the gold.

His figure "Roho Iago" had three sticks of dynamite which he successfully used to blow up the bank, two drifters, a deputy, and one of his own men. Alas, a Sherriff's deputy on the water tower picked off both of his survivors as they tried to pry the gold out of the rubble where the bank had been. With no survivors and no gold, Jim got no victory points.

Sean Pitts was part of LOS BANDITOS. He entered from the western side of town. His mission was to kill the Sherriff who was an old enemy. He would get 3xD6 of victory points for the Sherriff and 1xD6 for each deputy who died. His men found themselves in a crossfire between the Duelist and the Sherrif's deputy on the water tower, and Sean was the first to have all his men measured for coffins! He got no points.

SHOTGUN WOMAN - one of the Great Lady's gun-toting girls. Leader of indian warriors in a previous game, a free spirit with no use for men. When one of the Cowhands came around the corner she shot first - both barrels! He went down, but that tough hombre got up again, and rushed her before she could reload! A scuffle ensued, they grappled, they twisted, they embraced, they kissed....(What is this - a romance novel?)

Although Bertha, another of the Great Lady's women tried to break it up, Shotgun Woman was smitten, and she ran off hand-in-hand with the rough cowpoke. True love at last? Close enough.

A bit more!

The blacksmith peacefully at work on the left, "Maw" taking the air on the right. Banditos shown blurrily in the background by the saloon (green building).

The bank after it's "Grand Opening", courtesy of Iago's dynamite..

All large photos are by Tim Latham, the small individual figure scans are by Jay Stribling.

So, who won the game? The lawmen did. Simpson Whitfield (the Deputy) hd 21 points, while her dad (the Sherriff) had 19. Another small victory for the good guys!

More to Come!

Go to the Jackson Gamers' Old West period page

Go to the Jackson Gamers' Victory Conditions for Western Games

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