Jackson Gamers' English Civil War Campaign
Our Fourth Game
Denley Run

This game was fought on May 29, 2004 with our ECW rules set and our "club" 15 armies. The "club" forces are owned by Jay Stribling, Jim Pitts, Robert Whitfield, Mark Stevens, Mike Lowry, and David Burton.

The campaign in it's original form stopped after game number three The King's Debacle. This game did not really "fit in" with the first three. Our new premise was that the Scots are allied to the rump of the Royalist forces, while the Parliamentary army (with the blessing of the King) strives to eject the Scots from Northern England.

Jay Stribling was the game-master, and is your humble narrator. Ed Sansing and Robert Whitfield took the photos.


Photo by Ed Sansing

This is the set-up phase of the game. The game-master (bald headed and bending forward has set out the troops in the various small boxes show. Each box contained a "tertia" or brigade of three or four units. After this, a screen was set up down the center of the table and each side could remove the troops from their boxes and deploy them (in the general area that the game-master had placed them) up to within 1" from the screen.

Generally the screen ran along the line of Denly Run, but not exactly, and in the Northern part of the battlefield Fred Diamond took advantage of this to set his men up ACROSS the Denly Run. This simulated a night crossing and was a clever bit of gamesmanship for Fred.


Photo by Ed Sansing

Sean Pitts (standing, on right) had commanded the smaller scots force in Game 3, but was related to a Wing commander in game 4. Robert Whitfield (seated, in white shirt) was the Scots/Royalist commander. Other Scots commanders were Bill Reiman (blue shirt) and Fred Diamond (dark shirt, in rear).


Photo by Ed Sansing

Jim Pitts stuck with Parliament. The Roundhead players, aside from Jim, were Ed Sansing, Phil Young and Jay Ainsworth. Jay Stribling took over Ainsworth's command after he left about noon. Note the screen that allowed each side a semi-secret deployment.


Photo by Ed Sansing

A good overall shot after the set-up was finished. Looking Northward from the Southern edge of the battlefield. Parliament's forces are on the left of the stream (Denly Run) and the Scots/Royalist army to the right.

Denly Run is usually fordable but you must test any section when the first unit goes over it. The result for the first unit to cross there is the result for the rest of the game for that section.

Roll a D10: 1,2,3,4 = shallow, 5,6 = moderate, 7,8 = swift and treacherous, 9,0 = Deep.

Shallow: Water shallow and easily fordable in this section. Unit moves up to river and stops. Cross on next turn, takes 1/2 of movement to cross. Disordered on the far shore. Roll a D6:
INFANTRY: 1,2 = Lose 1 man 3 = Lose 2 men, 4 = Lose 3 men, 5,6 = no losses.
GALLOPER: 1,2,3,4 = No losses, 5 = lose one man, 6 = falls into hole, lost.
HORSE: 1 = Lose 1 man 2,3,4,5,6 = no losses.

Moderate: Water not too bad here, fordable in this section. Unit moves up to river and stops. Cross on next turn, takes entire turn to cross. Unit is disordered on the far shore. Roll a D6:
INFANTRY: 1,2 = Lose 2 man 3 = Lose 3 men, 4,5 = Lose 4 men, 6 = no losses.
GALLOPER: 1,2,3, = No losses, 4,5 = lose one man, 6 = falls into hole, lost.
HORSE: 1,2 = Lose 1 man 3 = Lose 2 men, 4 = Lose 3 men, 5,6 = no losses.

Swift and treacherous: Water is swift here, barely fordable in this section. Unit moves up to river and stops. Cross on next turn, takes entire turn to cross. Unit is disordered on the far shore. Roll a D6:
INFANTRY: 1 = Lose 2 man , 2 = Lose 3 men, 3 = Lose 4 men, 4,5 = Lose 5 men, 6 = lose 3 men and crossing attempt fails.
GALLOPER: 1 = No losses, 2,3.4 = lose one man, 5,6 = falls into hole, lost.
HORSE: 1 = Lose 1 man 2,3 = Lose 2 men, 4,5 = Lose 3 men, 6 = no losses.

Deep: You may not cross in this section.


Photo by Ed Sansing

"Down and dirty" - almost at eye level with the 15mm troops. These are the Parliamentary right flank units, who will shortly try to cross Denly Run. The horse and two guns in front of them are Scots.


Photo by Ed Sansing

An overhead shot of the Northern end of the field. The Parliamentary forces are defending Longwood house. Fred Diamond commanded the Royalist forces near the bog at top center. His objective was Longwood house and the area in front of it would be drenched with blood!


Photo by Ed Sansing

Parliamentary troops line up along the road, about to rush over the bridge spanning Denly Run. The stream itself was fordable, but each 6" section might be easily crossed or devilishly deep and swift. Until a unit tried to cross at any one section, the water depth and speed was not known.


Photo by Ed Sansing

A good shot showing the center and (dimly) the northern part of the battle. Both sides are aligning troops for a crossing, with the Roundheads having gotten Cromwell's regiment of horse across the bridge (red coats just to right of bridge).


Photo by Ed Sansing

Robert Whitfield points out a cavalry melee. There were a swirling madhouse of cavalry regiments as 4 brigades of Royalists/Scots met 4 brigades of Parliamentary mounted troops here. Both sides charged "hell for leather" across the bridge and both sides were pushed back again.

Unit Organizations

Each of the "Foot" regiments consisted of 4 stands of 'pike' and 4 stands of 'shot', four figures per stand. So a full strength regiment was 32 men. "Horse" regiments consisted of five stands of 3 figures each, for a total of 15 men. A few horse regiments had 6 stands.

"Dragoon" regiments had 18 men mounted (6 stands of three each) and 16 men dismounted (4 stands of four each). The difference in men were considered to be holding the horses of the dismounted ones. "Firelock" regiments, of 'shot' only had 6 stands, each of four men.

Continue to The second part of this battle

The FIRST battle in this series.

The SECOND battle in this series.

The THIRD battle in this series.

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