Aiki Order
History:
Morihei Ushiba, a Jedi Knight from a near-human, very
long-lived race, founded the order of the Aiki Jedi order a millennium
ago. Ushiba, who was then 120 years
old, was a Jedi who was fascinated with martial arts of various races. During his training at the Jedi Academy, he
became a Warrior Jedi, but during his voyages through the galaxy, he
encountered a Shimuran Monk. Though he
did not agree with Shimura’s view on technology, he was fascinated with
Ka. After studying Shimuran philosophy,
he started his own school, where he taught the path of Aiki – the way of
perfecting mind through the perfection of the body. His skills in both armed and unarmed combat were legendary, but
since he started the Aiki Order, he never killed anyone – until his last
fight. The Monastery of Aiki – as his
school was named – was supposed located on a moon in a system somewhere in the
Core Worlds. However, nobody was able
to find it, and some historians think that Morihei’s school might have been
located on a ship. The truth is that
the moon was in reality a rouge asteroid, fitted with subspace beacons and
Sublight drives used to direct its trajectory.
There is a rumor that somebody in the Outer Rim territories has found a
transceiver tuned to receive signals from Monastery’s beacon… Morihei died at the age of 1,120 in his
final fight. Ushiba and his Lightbo
against Darth Vader, Emperor Palpatine, and 10 Dark Side Adepts. Ushiba maimed Darth, wounded the Emperor,
and killed all the Dark Side Adepts, but was finally killed by the Emperor’s
Force Lightning and a final stroke from Lord Vader’s Lightsaber. Some also say that he died to allow his son
to escape…
Beliefs:
The Aiki Jedi
believe that though technology is not evil itself, the best weapon is one’s own
body. They follow the Jedi Code very
strictly, and usually wander around the galaxy helping the poor oppressed. One must remember that being an Aiki Jedi is
not just a way of having a cool character who can defeat an entire legion of
the Emperor’s best troops with his bare hands.
An Aiki is a person who resorts to violence only as the last resort,
even more than the ‘normal’ Jedi Knights do.
Of course, the ability to disable enemies without permanently damaging
them really helps – and is more proof that your body is the best weapon you can
get. The best comparison is that while
Jedi Knights are based on Samurai, the Aiki Jedi are based on Buddhist monks.
The Two Core Beliefs of Aiki Jedi:
1) A commitment to peaceful resolution of conflict whenever
possible.
2) A commitment to self-improvement through Aiki training.
Quotes:
“A mind to serve for the peace of all beings in the world is
needed in Aiki, and not the mind of one who wishes to be strong or who
practices only to fell an opponent.
Aiki is not a technique to fight and defeat and enemy. It is a way to reconcile the world and make
human beings one family.”
“The secret of Aiki is to become one with the universe.”
“Aiki is primarily a
way to achieve physical and spiritual self-mastery.”
Known Aiki Jedi:
Morihei Ushiba, a Warrior Jedi and the founder of Aiki Order,
and his son, Musashi Ushiba, a famous Artificer and creator of many exotic
weapons. There’s also Arigato Ushiba,
mythical elder brother of Musashi who never became a Jedi because he though
Jedi rely too much on Force and not enough on their own skills. Most historians think his existence is a
myth – pointing out that the legends of Arigato tell that he routinely defeated
Jedi Knights in duels, using only an iron katana.
Aiki Martial Arts:
The Aiki order’s
combat style is based around a very complex set of martial arts rules. The following rules may be used for any
martial artist in the Star Wars universe, but are provided to better understand
the Aiki combat style.
Blunt Damage:
Brawling strikes inflict blunt
damage. Physical armor protects at
+150% versus blunt strikes.
Damage form blunt strikes use the
following table:
<0:
no damage done
0 – 8:
Stunned
9
– 12: Wounded
13 – 15:
Incapacitated
16
– 20: Mortally Wounded
21+:
Killed
Accuracy Modifiers:
For each +5 over the
difficulty number, add to damage:
+1D
in case of energy weapons
+2
in case of physical weapons
+1
in case of blunt physical weapons
There are no separate melee combat and melee parry skills –
they’re both under melee combat, and one can specialize in attack or
defense. Brawling and Dodge
skills have no specializations. There
are no Brawling and Brawling Parry skills. Use the following instead:
Skill: Brawling (soft)
Time Taken: One Melee
Action
Note: +1D Brawling
Defense; only –5 when Brawling Dodging, can inflict stun damage at no penalty;
-1D Brawling Attack; not + to damage; Headlock: inflict automatic stun damage
unless opposed Soft or Hard Brawling test is made; Arm lock: arm/leg
immobilized, if attack roll is +10 greater than defense, then immobilized
Skill: (Ad) Martial Arts (soft)
Time Taken: One Melee
Action
Prerequisites:
Brawling (soft): 5D
Note: User can split
dice between Brawling defense or Melee defense, +1D per 1D; Dodge for +1 for
1D, max +1D; can split dice to damage or attack, +1 per 1D; can dislocate and
break arms/legs like Brawling; Character Point cost x3, without adequate
Imperial Permit training or use is a Class 3 offense
Skill: Brawling (hard)
Time Taken: One Melee Action
Notes: +1D Brawling
Attack, add +1 to damage for every full 3D in skill; + inflicts physical damage;
-1D Brawling Defense; -15 when Brawl Dodging; can inflict stun damage at +15
difficulty; Headlock: Inflict automatic
physical damage unless opposed Dexterity/Strength or Soft Brawling test is
made. Arm lock: if attack roll is +0 to +10 greater than
defense, then arm/leg immobilized; +11 to +20 then it is dislocated; 21+ its
broken…
Skill: (Ad) Martial
Arts (hard)
Time Taken: One Melee
Action
Prerequisites:
Brawling (hard) 5D
Notes: User can split
dice between Brawl defenses; attack, +1D for 1D; and damage, +2 per 1D); can
inflict stun damage at +10 difficulty Character Points cost x3; without
adequate Imperial Permit training or use is Class 3 offense
Skill: (Ad) Wrruushi
(Wookiee martial arts)
Time Taken: One Melee
Action
Prerequisites: Strength
greater than 4D; Brawling (Wookiee) 5D; Height over 1.8 m
Notes: User can split
dice between Brawl defense, attack +1D for 1D, and damage +1 per 1D; inflict
stun damage at no penalty. When inflicting
stun damage, add +1D to damage roll.
Character Point cost is x2.5; training or use is a Class 2 offense
Skill: Brawling
(Wookiee)
Time Taken: One Melee
Action
Prerequisites: Strength
4D
Notes: +2D to hit and
damage when attacking arms or legs; –1D when Brawling normally…
Skill: (Ad) Noghri
Martial Arts
Time Taken: One Melee
Action
Prerequisites: Strength
4D, Dexterity 3D+2, Brawling (both) 5D
Notes: User can split
dice between Brawl defense, attack and damage +1D for 1D; inflict
physical or stun damage at no penalty.
Character Point cost x2; training or use is Class 1 offense for all
non-Noghri. Finding a sensei for this
one is extremely difficult
Aiki Jedi Template:
Dexterity- 3D Knowledge-
2D Mechanical- 2D
Strength- 3D Perception-
3D Technical- 2D
Control- 1D Sense- 1D Alter-1D
Skills:
Brawling (soft) 5D, Brawling (hard) 5D, (Ad) Martial Arts (Aiki) 1D, 2D
left to assign to skills
Force Powers:
Aiki Combat, Absorb/Dissipate Energy, Control pain, Enhance Attribute,
Concentration, and 4 other powers
Equipment:
100 credits, robes, walking staff (Strength+1D)
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