Meefman's Techno-Wizard Items Page
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Pssst! Hey Buddy, wanna buy a techno-wizardry watch? Here we have many TW items made by various sundry people or organizations! Feel free to browse, shoplifters will be beaten with one of their own amputated limbs!
ASTRAL HELM>
Allows the user to use Astral Projection as the psychic power.
PPE TO CREATE: 120 SPELLS NEEDED: Astral Spell or Astral Projection psionic PHYSICAL REQUIREMENTS: 5000 credits for materials, star sapphire worth 800 credits, and 3 quartz worth 500 credits each RECHARGE: Energy Bolt or 8 ISP, can hold 10 charges at maximum DURATION OF CHARGE: 1 day TIME: 8 hours COST: 25000
SLO-MO MINE
When this mine is stepped on the following spells go off on the person who stepped on it: Carpet of Adhesion, Magic Net, and Speed of The Snail.
PPE TO CREATE: 100 SPELLS NEEDED: Telekinesis, Energy Field, Carpet of Adhesion, Magic Net, and SPeed of The Snail PHYSICAL REQUIREMENTS: 2 quartz worth 1000 each, 2 jade worth 300 each, 3 rubies worth 500 each, and 1000 in parts DURATION OF CHARGE: Holds 1 charge and stays until stepped on RECHARGE: Energy Field or 20 ISP TIME: 4 hours COST: 10000
TELEVISION SET
This is a TV that has been converted so that anything it displays are 3D holographic images.
PPE TO CREATE: 50 SPELLS NEEDED: Energy Field, Multiple Image, Horrific Illusion, and Apparition PHYSICAL REQUIREMENTS: 2 rubies worth 1000 each, 2 sapphires worth 900 each, 2 quartz worth 800 each, plus another 1500 in parts DURATION OF CHARGE: 1 day RECHARGE: Energy Field or 20 ISP can hold 10 charges TIME: 8 hours COST: 9000
LIGHTNING MACHINE GUN
A machine gun that fires lightning bolts. The damage is as Call Lightning with the damage dependent on the level of the TW who made the gun.
PPE TO CREATE: 50 SPELLS NEEDED: Call Lightning and Energy Field PHYSICAL REQUIREMENTS: Rose quartz worth 1200, 2 sapphires worth 500 each, and 700 in parts plus a machine gun DURATION OF CHARGE: Holds 20 charges RECHARGE: 4 shots per Call Lightning or 20 ISP and can hold 40 shots TIME: 3D6 hours COST: 30000
FIRE PISTOL
This is a double-barrel pistol with a ruby at the end of each barrel. When fired each barrel shoots out a Fire Ball spell! It is not possible to fire a single shot it always shoots two Fire Balls. Damage is 2d4 MDC per level of the creator, times two. Fuel Flame has been used to make the blasts twice as powerful as normal, (Fuel Flame doubles the size of the flames). Range is 1000 feet. The number of dual blasts that can be fired per melee is equal to the number of attacks the user has.
PPE TO CREATE: 90 SPELLS NEEDED: Fire Ball, Fuel Flame, and Energy Bolt PHYSICAL REQUIREMENTS: 2 rubies worth 1500 credits each and 700 credits in parts DURATION OF CHARGE: Can hold 10 dual shots RECHARGE: Fire Ball or 20 ISP will restore 2 dual blasts TIME: 10 Hours COST: 40000
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