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DARK ELF
Dark Elves were once normal elves but committed heinous crimes and were banished to live underground. They are more militant than normal elves and they go through combat training as soon as they can walk and run. Those who fail many of the tests of the combat training are killed, there are no weaklings in the Dark Elf communities. Those Dark Elves who are of good or unprincipled alignments keep these morals to themselves, for if they were discovered they wood be executed. More commonly good and unprincipled Dark Elves flee to the surface world and lead the life of an adventurer. Evil Dark Elves hate normal Elves and will attack them on sight, normal elves share this attitude and will do likewise. Dwarves also intensely hate Dark Elves and will attack on sight, even if of a good or unprincipled alignment it will take a Dark Elf a long time to earn the trust of a Dwarf. Dark Elves are taller and heavier than normal elves and are physically superior to them but they are not as handsome or suave as normal elves. Dark Elf society is lead by female wizards and their society is made up of rival houses and guilds. They usually worship gods of evil, battle, and darkness. They revere spiders and may worship spider gods as well. Dark Elf communities actively wage war on the other subterranean races they are not allied with, they plan to conquer the underground world, then the surface ones. They keep lesser races such as humans as slaves to do manual labor and as servants. They will sometimes organize large hunting parties to try and kill dragons of good alignments and bring their bodies back as trophies. The noble house with the most dragon skulls and wizard members usually rules their community, though should they fail or show major weakness they will be attacked by the other noble houses and their rule shall be usurped.
ALIGNMENTS: Any, though Anarchist, Miscreant, and Diabolic are the most common
ATTRIBUTES: IQ 3D6+1 ME 3D6+3, MA 2D4+1, PS 4D6, PP 4D6+3, PE 3D6+3, PB 3D6, SPD 4D6
HIT POINTS: PE +3D6, add 1D6 per level in addition to those gained from an OCC
SDC: 20, plus any gained from skills and/or OCC
NATURAL ARMOR RATING: None
HORROR FACTOR: 10
PPE: 5D6+30
NATURAL ABILITIES: 400' infravision. Has +1 attack per melee with swords if the WP Sword skill is taken, has a +4% bonus to all wilderness skills, and are NOT adversely affected by bright light or sunlight
COMBAT: 3 without any combat training, more with combat training and/or boxing skill
BONUSES: +1 to parry and dodge, and +2 to initiative
PSIONICS: As humans, can also be any of the psychic RCC's such as Bursters, Mind Melters, etc
AVERAGE LIFE SPAN: 500 years
OCC'S: Any besides coalition and generally avoid those needing cybernetics/bionics
SKILLS OF NOTE: 90% speak and are literate in Dragonese and their own language at 98% proficiency and will speak and be literate in another language of their choice at +15%, plus know basic math at +15%. These are in addition to any skills gained from OCC's
HABITAT: Usually found underground or in forests, but can be found in any area
ENEMIES: Traditionally Dwarves, Gnomes, Kobolds, Elves, Humans, Troglodytes, and Titans
ALLIES: Ogres, Orcs, Trolls, Goblins, Hob-Goblins, evil Faerie Folk, evil Changelings, and some of the other evil "monster" races
SIZE: A bit taller than elves, 6 feet and 6 inches plus 1d8 more inches
WEIGHT: 180 to 260 lbs
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