# TUNNEL RAT

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INTRODUCTION
Vietnam War tunnel combat.
Bluffing game for 2 players.
One Player is the US Tunnel Rat.
The other player is the VC.

THE DECK
The deck contains 16 cards:
4 Viet Cong (VC) cards
4 Trap Cards
8 Tunnel Cards

OBJECT
The VC player wins if he inflicts 5 casualties.
The US player wins if he accumulates 5 tunnel cards.

VC RULES
The VC player must keep his hands where the rat can see them.
The VC cannot wear sunglasses.
The VC must look the rat in the eyes.
The VC must verbally answer all questions by the rat.

TURN SEQUENCE
There are 8 phases in a turn:
1. Draw Phase
2. VC Phase
3. Trap Phase
5. Cross Examination Phase
6. Action Phase
7. Revelation Phase
8. Result Phase

DRAW PHASE
The VC player draws 1 card.
If the deck runs out, shuffle the discard & draw from it.
He must look at it.
He must not show it to the US player.

VC PHASE
The US player may ask the VC:
"Is it a VC?"
The VC must always answer no.

TRAP PHASE
The US player may ask the VC:
"Is it a Trap?"
The VC must always answer no.

The US player may ask the VC:
"Is it safe?"
The VC must always answer no.

CROSS EXAMINATION PHASE
The US player may repeat the 3 questions in any order as much as he likes.
The VC must always answer no.

ACTION PHASE
The US player must guess which card the VC has drawn:
Tunnel, VC, or Trap.
If he thinks it's a tunnel he must say: Advance.
If he thinks it's a VC he must say: Shoot.
If he thinks it's a trap he must say: Search.

REVELATION PHASE
The VC shows the US player the card.

RESULT PHASE
If it is a VC and the rat guessed correctly:
If it is a VC and the rat guessed incorrectly:
The US player suffers one casualty.
If it is a Trap and the rat guessed correctly:
If it is a Trap and the rat guessed incorrectly:
The US player suffers one casualty.
If it is a Tunnel and the rat guessed correctly:
The US player keeps the card.
If it is a Tunnel and the rat guessed incorrectly: