SPEED RACER
INTRODUCTION
Go Speed Racer! Go!
Pick your Driver, Car, Modifications, and go!
DISCLAIMER
Speed Racer is a licensed, copyrighted, trademarked property.
This is merely a fan site.
VICTORY
It takes 50 Speed Points to cross the Finish line.
Determine 1st, 2nd, and 3rd place.
THE DECKS
There are 5 Decks:
The Driver Deck
The Car Deck
The Equipment Deck
The Action Deck
The Episode Deck
THE ACTION DECK
The Action Deck has 4 types of cards:
Foe Cards
Obstacle Cards
Villain Cards
Aid Cards
SETUP
Each player Draws 1 Driver, 1 Car, and 3 pieces of Equipment.
Place these cards face up in front of you.
Each player starts with a hand of 5 Action cards.
Players roll high on 1D6 to see who goes first.
Draw 1 card from the Episode deck to see who the Villain is this game.
TURN SEQUENCE
Players take turns.
Each turn has 3 phases:
Draw Phase
Threat Phase
Speed Phase
DRAW PHASE
Draw 2 cards from the Action Deck.
Max hand size is 7 cards.
Discard excess cards.
THREAT PHASE
You may play a Villain card on yourself or any opponent may play one
Villain, Foe, or Obstacle card on you.
These are collectively referred to as ‘Threat’ cards.
Each Threat card has a Threat Level.
Roll 1D6 and add the Threat Level of the Threat card to get the Total Threat Value.
The Threat has one of several Descriptors: Fight, Jump, Turn, etc.
Roll 1D6 and add any bonuses you have from your Driver, Car, or Equipment in the
Indicated Descriptor. This is the Total Skill Value.
You may also play Aid cards of the appropriate type for additional bonuses.
If the Total Skill Value is equal to or greater than the Total Threat Value, you
Overcome the Threat. If not, you fail the Threat.
Threat and Aid cards are discarded.
SPEED PHASE
If you overcame the threat from Threat phase roll 1D6 and add any
Speed bonuses you have. Add this value to your running Speed Point Total.
If you failed the Threat, you get no Speed points.
If you were not challenged by a Threat you may roll with an extra bonus of +2.
THE VILLAIN
Every time a Villain card is played, you have to face the Threat described on
the Episode card.
The third time a Villain card is overcome means the Villain is finally,
totally defeated, andNo one can play any more villain cards.
The player that defeated the Villain for the third time gains 1D6 Speed points.
RACE CAR DECK CARD LIST
Card Name Notes
Mach 5 Jump & Speed +1
Mach 5 Formula One Speed +2
Mock Mach 5 Jump & Speed & Turn +1
Shooting Star Speed +1 (Spiffy Black & Yellow)
Black Tiger Turn +1 (Number 4)
Car 13 Jump +1 (Yellow)
Car 001 Repair +1 (Red)
Melange X-3 Speed +1 (Sporty Black Coupe)
Supersonic Car Speed +3 & Turn –1
DRIVER DECK CARD LIST
Card Name Notes
Speed Speed +1 & Fight +1
Racer X All Threats +1 (Rex Racer)
Kim Jugger Speed +1 (Competitive Racer)
Janine Trotter Turn +1 (Aspiring Racer)
Twinkle Banks Jump +1 & Turn +1 (Girl Daredevil)
Rock Force Speed +1 & Turn +1 (One Armed Racer)
EQUIPMENT DECK CARD LIST
Card Name Notes
Powerful Auto Jacks Jump +1
Super Grip Tires Turn +1
Auxiliary Motors Turn +1
Rotary Saws Rough Terrain +3
Safety Cockpit Repairs +3
Super Headlights Darkness +3
Submersible Water +3
Homing Robot Hand Size +1
Special Brakes Turn +1
GRX Engine Speed +1
Retractable Wings Jump +1
Jet Engines Speed +1
Oil Slick Fight +1
Mizmo Raygun Fight +1
Super Charged Speed +1
EPISODE DECK CARD LIST
Card Name Notes
Monster Car Jump +2 (Laser Tank created by the Mad Dr McFife)
Mammoth Car Speed +4 (Cruncher Block: Crime Lord)
International Assassins Fight +2 (Professor Anarchy: Evil Mastermind)
Race Rudolph Elegantor Jump +2 (Notorious Aristocratic Mastermind)
Ace Deucey Fight +2 (Mercenary)
Mr. Cumulus Navigate (Maniacal Villain with Atomic Bomb)
Tongue Blaggard Fight +2 (Unscrupulous Crime Boss)
Kadar Turn +2 (Greedy Villain)
Jack Rival Fight +2 (Unethical CEO of the Rival Motor Company)
ACTION DECK CARD LIST: AID CARDS
Card Name Notes
V-Gas Drug Speed +2
Go Speed Racer! Go! Speed +2
Driving Skill Turn +2
Elude Danger Turn +2
Quick Reflexes Turn +2
Martial Arts Fight +2
Calculate Speeds Navigate +4
Navigation Whiz Navigate +4
Natural Talents Turn +1 or Jump +1
Fearless Jump +2
Expert Marksman Fight +2
Smoke Bombs Fight +2
Overtake the Pack Speed +2
Short Cut Speed +2
Sparky Repair +2
Pops Repair +2
Chim Chim Fight +2
Spritle Fight +2
Pit Stop Repair +2
Trixie Navigate or Fight +2
Inspector Detector +2 vs Villain
ACTION DECK CARD LIST: FOE & OBSTACLE CARDS
Card Name Notes
Villain Cards 7 in Deck
Motorcycle Bandits Fight
Skull Duggery Fight (Enemy Driver)
Axle Spikes Speed
Zoomer Slick Speed (Enemy Driver)
Henchmen Fight
Alpha Team Turn (Enemy Drivers)
Assassins Fight
Grudge Match Speed
Zero Visibility Darkness
Spin out Turn
Thugs Fight
Dirty Tricks Turn or Fight
Gunman Fight
Falling Rocks Turn
Log Trap Speed
Night Darkness
Chasm Jump
Bridge Out Jump or Water
Canyon Jump or Navigate
River Water
Maze Navigate
Jungle Rough Terrain or Navigate
Blizzard Darkness or Navigate
Underground Base Fight
Avalanche Turn
Lava Flow Speed
Rubble Jump
Ramp Jump
Pile of Flaming Wrecks Jump
Mud Slide Turn
Foliage Rough Terrain
Sabotage Repair
Mechanical Failure Repair
Engine Problems Repair
Flat Tire Repair
Quicksand Jump or Turn
Remote Control Car Fight
Road Block Rough Terrain
Flooding Water
Icy Road Turn
Signposts Altered Navigate
Detour Navigate
LINKS
Speed Racer Shrine
Sparky’s