SOPWITH






INTRODUCTION
Dice game for 2 players.
WWI theme. Ariel Dogfight. 
One player is a British Sopwith Camel. 
The other is a German Fokker Triplane.

VICTORY
Shoot your opponent out of the skies. 

DICE
Each player has a set of 5 dice of a unique color. 

DICE  LIST
DX	Stat:			Sopwith		Fokker	
20	Visibility		+2		-
12	Speed 			+1		-
10	Maneuverability		-		+1
8	Firepower		-		-
6	Defense   		-		+1

VISIBILITY
20 Sided Die.
The Sopwith pilot had better visibility. 

SPEED
12 sided Die.
The Sopwith had less drag, and was faster than the Triplane. 
The Sopwith pilot, having more visibility and speed than his 
Opponent, could often choose if and when a fight would happen. 

MANEUVERABILITY
10 Sided Die. 
The Triplane had greater wing surface and hence more Lift than the Sopwith. 
The Triplane was less stable and so, more maneuverable than the Sopwith. 
The Triplane, with greater Lift and maneuverability, often had an 
advantage in a Dogfight. 

FIREPOWER
8 Sided Die.
Both fighters had similar armaments

DEFENSE
6 Sided Die.
The Triplane was sturdier and could take more damage.

TURN SEQUENCE
Both Players roll their 5 dice. 
(Get +1 to all rolls if you were the Attacker last turn)
The player with the higher visibility score is the Attacker. 
The other player is the Defender. 
If the Defender has a higher Speed, he may choose to escape, and end the turn.  
If the Defender has a higher Maneuverability, he becomes the Attacker, and his
Opponent is now the Defender.  
If the Attacker has a higher Firepower score than the Defender's Defense 
score, the Defender is hit, and must roll on the Hit Table:

HIT TABLE
1D8	Result:			Notes:
1	Pilot Killed		Plane crashes
2	Bail Out	          	Pilot Parachutes out or makes crash landing
3	Engine Hit		Speed –2
4	Steering Hit		Maneuverability –1 
5	Pilot Wounded		All Stat Rolls –1 
6	Smoke			Visibility –2 
7	Structural Damage       	Defense -1
8	Fire			All Stat Rolls –1

STALLING
On a natural Roll of 1 on the Maneuver roll the plane stalls.  Roll 1D6:
On 4-6 the Sopwith regains control and does not crash. 
On 5-6 the Triplane regains control and does not crash. 


ACE PILOT SKILL TABLE
1D6	Result:   		Notes:
1	Speed Demon		Speed Roll +1
2	Natural Spotter		Visibility Roll +1
3	Barnstormer		Maneuverability Roll +1
4	Marksman	          	Firepower Roll +1 
5	Survivor  		Defense Roll +1
6	Dogfighter		Player may reroll one of his rolls each turn










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