SPELLS & SWORDS PRIEST CLASSES






ANIMIST (PRIEST)
Magic: Shamanism List = 3, Druidism List  = 3, Elementalist List = 3
Skills: Song +4, Dance +4, Herbalism +4, Weather Lore +3, Woodcraft +3
Starting Items: Tribal Costume, Staff, Face Paint

CABALIST (PRIEST)
Magic: Kabbalist List = 6
Skills: Arcane Lore +5, Arcane Languages +5, Song +4, Religion +5, Theology +5, 
Calligraphy +5, Soft Carving +5, Stone Carving +5, Wisdom
Starting Items: Robes, Camel, Clay Golem, Staff, Holy Symbol, Holy Book

CHAOS CULT LEADER (PRIEST)
Magic: Chaos List = 7
Skills: Religion +5, Preach +5, and Planar Lore +5, Dagger +2, 
First Mutation (Blessing of the Chaos Gods), Raw Power +1
Starting Items: Robes, Staff, Dagger, Religious Mask

DERVISH (PRIEST)
Skills: Dance +5, Religion +4, Theology +3, Blades +2, Dodge +2, Swift +2, 
Strength +1, Toughness +1, Song +4, Musician +3, Ride +2, Desert Survival +4,
Starting Items: 2 Scimitars, 2 Curved Daggers, Native Garb, Holy Symbol, 
Riding Horse, Musical Instrument

DRUID (PRIEST)
Magic: Druidism List = 4
Skills: Toughness +1, Wisdom, Herbalism +5, Speak to Animals Ability (All kinds), 
Weather Lore +5, Woodcraft +5, Wild Magic, Staff and Club +1, Knife and Sickle +1,
Survival +5 (Jungle, Cold, Desert, or Swamp) 
Forest Walk Ability (Move +2 in Woods leaving no trail)
Starting Items: Robes, Staff, 2D6 Herbs, Mortar & Pestle, Small Sickle 

EVIL HIGH PRIEST (PRIEST)
Magic: Unholy List = 3, Diabolism List = 2, Black Magic List = 2
Skills: Dagger +1, Leadership +5, Religion +5, Preach +5, Theology +5
Starting Items: Fancy Robes, Staff, Dagger, 1D6 Fanatic Followers. 

EVIL WITCHDOCTOR (PRIEST) 
Magic: Voodoo List = 6
Skills: Song, +3, Dance +3, Dagger +2, Herbalism +5, Poison Lore +5, Intimidation +5
Starting Items: Costume, Dagger, 1D4 Fetishes, Musical Instruments, Face Paint

FIGHTING MONK (PRIEST) 
Skills: Dodge +2, Swift +2, Martial Arts (Brawl and Staff +3), 
Prone & Blind Fighting (No Penalties if Blinded or Prone), Climb +4 (Walls), Sweep, 
Kai (On 1 Attack each Combat get Attack and Damage +1), Slow Fall +4 (Save vs Falling), 
Body Purity +4 (Save vs Disease and Aging), Meditation +5, Toughness +2,  
Mind Wall +4 (Save vs Mental Attacks)
Starting Items: Monks Robes, Staff, Begging Bowl, Holy Symbol

FRIAR/ LAY PRIEST (PRIEST)
Skills: Staff +2 Carousing +5 Preach +5 Ride +2, Swim +2, and Swift +1 Religion +5 Theology +4 
Gossip +5 Etiquette +4 Gardening +3 Storytelling +5 Philosophy +3, Stealth +3, Jest +3
Starting Items: Monks Robes, Staff, Wineskin, Holy Symbol, Prayer Beads

HEALER (PRIEST)
Magic: Healing List = 8
Skills: Staff +1, Insight +5, Herbalism +5
Starting Items: Robes, Staff, 2D6 Herbs, Riding Horse, Bandages 

HOSPITALER CRUSADER KNIGHT (PRIEST)
Magic: Healing List = 2
Skills: Shield +1, Heavy Armor, Strength +1, Toughness +2, Chivalry +5, Leadership +4, 
Melee Weapons +1, Etiquette +4, Sword +2, Herbalism +5. History +3, Religion +4, 
Administration +4, Education +3, Construction +3, Logistics +3, Theology +3
Starting Items: Medium Armor, Large Shield, Dagger, Sword, Cloak, Mace, Robes 

HOLY PRIEST (PRIEST)
Magic: Holy List = 8
Skills: Staff +1, Wisdom, Religion +5, Preach +5, Theology +5, Faith, Piety
Starting Items: Robes, Staff, Holy Symbol, Holy Book, Mace, 1D4 Vials of Holy Water

INQUISITOR (PRIEST)
Magic: Inquisition List = 3
Skills: Heavy Armor, Whip and Flail +2, Religion +5, Law +5, Torture +5, Intimidation +5, 
Interrogation +5, Leadership +5, Search +3, Investigation +5, Philosophy +3, Faith
Starting Items: Riding Horse, Heavy Armor, Flail, Whip, Holy Symbol, 
Holy Book, Chains, Torches, Rope, Scribe, Friar, Bodyguard, Executioner

INVOKER (PRIEST)
Magic: Invocation List = 8
Skills: Dagger and Staff +1, Intimidation +5, Religion +5, Preach +5, Raw Power
Starting Items: Religious Robes, Holy Symbol, Dagger, Staff

PAGAN PRIEST
Magic: Paganism List = 2 
Skills: Staff and Dagger +1, Mythology +5, Religion +5, Preach +5, Theology +5
Fortune Telling +5, Herbalism +5, Guile +5, Storytelling +5. Wisdom
Pick one Specialty off the Pagan Priest Specialty List (Additional Spells and Skills)
Starting Items: Robes, Staff, Dagger, Holy Symbol

SHAMAN (PRIEST)
Magic: Shamanism List = 8
Skills: Insight +5, Leadership +3, Herbalism +5, Song +4, Dance +4, Wood Carving +5
Starting Items: 1D4 Fetishes, Primitive Costume and Jewelry, Dagger, 
1D6 Herbs, Carved Staff, Shamans Mask

SUN PRIEST (PRIEST)
Magic: Solar List  = 7
Skills: Insight +5, Religion +5, Preach +5, Staff and Mace +1, Strength +1, Wisdom
Starting Items: Medium Piecemeal Armor, Mace, Staff, Holy Symbol

ZEALOT/ FANATIC (PRIEST) 
Skills: Blades +1, Stealth +5, Climb +4, Religion +5, Theology +5, Preach +3,
Battle Cry, Martyr, Swift +2
Starting Items: Native Garb, Dagger, Holy Symbol


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PAGAN PRIEST SPECIALTIES
A Pagan priest will usually worship a single God from a unique 
pantheon of Gods (Norse, Egyptian, Greek, etc.). This God will have his own 
unique Sphere of Influence. A Pagan priest will receive additional Spells and 
or Skills based on the particular God he has chosen to follow: 

PAGAN PRIEST SPECIALTY LIST
God worshiped - Extra Magic Type or Skills
Blacksmith God- Blacksmith +5, Weapon Smith +5, Armorer +5, Artifact List = 2
Death God- Necromancy List = 5
Disease God- Disease List = 5
Earth God- Earth List = 5
Harvest God- Farming +5, Gardening +5, Herbalism +5, Herding +5, Green Thumb
Healing God- Healing List = 5
Hunting God- Archery +5, Tracking +5, Alertness +5, Stealth +5, Ride +2, Swift +2
Lightning God- Lightning List = 5
Love God- Courtship +5, Insight +5
Nature God- Druid List = 5
Ocean God- Sea List = 2, Swim +5, Sailing +5, Sea Lore +5
Peace God- Cheer +5, Insight +5
Strength God- Strength +2, Toughness +2
Sun God- Solar List = 5
Trickster God- Guile +5, Illusion List = 4
War God- Leadership +5, Tactics +5, Blades +5, Strategy +5, Soldiering +5
Wind God- Air List = 5


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