SPELLJAMMER SKIRMISH






INTRODUCTION
Board & card game for 2 players.
Takes place in the Spell Jammer Universe.
Pick your Fleet: 
Humans, Neogi, Elves, Beholders...
Abstract skirmish level Ship combat.
Each figure represents a single Ship (unit). 

DISCLAIMER
‘Spell Jammer’ is a copyrighted/trademarked property.
This is just a fan site.

VICTORY
You win if you Destroy the opposing Flagship.

THE MAP
Use an 8x8 chessboard.

THE SHIPS
Use chits or miniatures to represent Ships.

FLEET TABLE NOTATION
# = Number of that type of Ship you start the game with.
Hits = Number of Hits that type of Ship has.


SCRO FLEET TABLE
#	Type 			Hits	Class
1	Battlewagon		3	Flagship
2	Mantis			2
5	Scorpion		1
Notes:
Ship Effect Card: Catapults & Bombards (Attack range = 4) for Battlewagon
Ship Effect Card: Grappling Rams (Attack range = 2) for Mantis
Ship Effect Card: Ram Claws (Attack range = 1) for Scorpion
Race Effect Card: Orc Marines (Attack range = 1) for all Ships.
Fleet Effect Card: Metal Plates (Defense) for all Ships.


MIND FLAYERS FLEET TABLE
#	Type 			Hits	Class
1	Dreadnaught		3	Flagship
2	Octopus			2	
5	Nautiloid		1	
Notes:
Ship Effect Card: Mind Flayers!!! (Attack range = 1) for all Ships
Race Effect Card: Illithid Magic (Attack range = K) for all Ships.
Fleet Effect Card: Pool Helm (Move range = K) for all Ships


NEOGI FLEET TABLE
#	Type 			Hits	Class
1	Black Widow		3	Flagship
2	Deathspider             2
5	Mindspider		1
Notes:
Ship Effect Card: Grappling Rams (Attack range = 2) for all Ships.
Race Effect Card: Umber Hulks (Attack range = 1) for all Ships.
Fleet Effect Card: Urchin Swarm (Attack range = K) for all Ships.


BEHOLDER FLEET TABLE
#	Type 			Hits	Class
1	Tyrant Ship		3	Flagship	
2	Tyrant Ramship 		2
5	Tyrant Scout Ship       1
Notes:
Ship Effect Card: Beholder Circuit (Attack range = 4) for Flagship.
Ship Effect Card: Ram (Attack range = 1) for Ramship.
Ship Effect Card: Magic Missiles (Attack range = 2) for Scouts.
Race Effect Card: Magical Eye Beams (Attack range = 3) for all Ships.
Fleet Effect Card: Orbus (Move range = K) for all Ships.


ELVEN FLEET TABLE
#	Type 			Hits	Class
1	Armada			3	Flagship
2	Monarch			2	
4	Man-o-War 		1	
1	Radiant Ship 		1
Notes:
Ship Effect Card: Flitter Swarm (Attack range = K) for Armada & Monarch.
Ship Effect Card: Maneuverable (Move range = K) for Man-o-War.
Ship Effect Card: Blind (Attack range = 2) for Radiant Ship.
Race Effect Card: Elven Magic (Attack range = 5) for all Ships.
Fleet Effect Card: Living Hull (Defense) for all Ships.
Fleet Effect Card: Flitter Swarm (Attack range = K) for Armada & Monarch.


WA FLEET TABLE
#	Type 			Hits	Class
1	Tsunami			5	Flagship
7	Locust Swarms		1	
Notes:
Ship Effect Card: Huge Size (Defense) for Tsunami.
Ship Effect Card: Rudder of Propulsion (Move range = K) for Locusts.
Race Effect Card: Samurai (Attack range = 1) for all Ships.
Fleet Effect Card: Ki Power (Move range = 3) for all Ships.


SHOU LUNG FLEET TABLE
#	Type 			Hits	Class
1	Dragon Ship  		3	Flagship
2	Flaming Dragons		2
5	Junks 			1
Notes:
Ship Effect Card: Fire Cannons (Attack range = 2) for all Ships
Race Effect Card: Extra Warriors (Attack range = 1) for all Ships.
Fleet Effect Card: Rockets (Attack range = 4) for all Ships.


GOBLIN FLEET TABLE
#	Type 			Hits	Class
1	Triop 			3	Flagship
2	Porcupine Ships		2
5	Blades			1
Notes:
Ship Effect Card: Lateral Fins (Move range = 4) for Triop.
Ship Effect Card: Ram Mines (Attack range = 1) for Porcupine Ship.
Ship Effect Card: Kamikaze Ram (Attack range = 1) for Blade.
Race Effect Card: Lots of Ballistae (Attack range = 3) for all Ships.
Fleet Effect Card: Expendable Goblin Horde (Defense) for all Ships.


VODONI FLEET TABLE
#	Type 			Hits	Class
1	Vodoni Diamond		3	Flagship
2	Hunter Killer		2	
5	Nightwolf		1	
Notes:
Ship Effect Card: Spire Ram (Attack range = 1) for Diamond.
Ship Effect Card: Attack Ship (Attack range = 1) for Hunter Killer.
Ship Effect Card: Spy ship (Move range = K) for Nightwolf.
Race Effect Card: Were Wolves (Attack range = 1) for all Ships.
Fleet Effect Card: Lycanthropes (Defense) for all Ships.


DWARF FLEET TABLE
#	Type 			Hits	Class
1	Citadel 		6	Flagship
2	Stoneship 		3	
Notes:
Ship Effect Card: Blunt Ram (Attack range = 1) for all Ships.
Fleet Effect Card: Stone Construction (Defense) for all Ships.
Race Effect Card: Siege Engines (Attack range = 4) for all Ships.


HUMAN FLEET TABLE
#	Type 			Hits	Class
1	Cuttle Command		3	Flagship
2	Battle Dolphin		2	
5	Squid Ship		1	
Notes:
Ship Effect Card: Mages (Attack range = 5) for all Ships.
Fleet Effect Card: Dragonfly Squadron (Attack range = K) for all Ships.
Race Effect Card: Sailors (Move range = 2) for all Ships.


LIZARDMAN FLEET TABLE
#	Type 			Hits	Class
1	Bloat Fly		3	Flagship
2	Turtleship   		2	
5	Hammership         	1	
Notes:
Ship Effect Card: Ballistae (Attack range = 3) for Bloatfly.
Ship Effect Card: Hard Shell (Defense) for Turtleship.
Ship Effect Card: Hammerhead Ram (Attack Range = 1) for Hammership.
Fleet Effect Card: Wasp Squadron (Attack Range = K) for all Ships.
Race Effect Card: Rugged Ships (Defense) for all Ships.


GIFF FLEET TABLE
#	Type 			Hits	Class
1	Clipper   		3	Flagship
1	Clipper   		3	
6	Great Bombard         	1	
Notes:
Ship Effect Card: Broadsides (Attack range = 4) for Clipper.
Ship Effect Card: Big Gun (Attack range = 5) for Great Bombard.
Fleet Effect Card: Helmseekers (Attack range = 6) for all Ships.
Race Effect Card: Hand Guns (Attack range = 2) for all Ships.


DROW FLEET TABLE
#	Type 				Hits	Class
1	Jade Spider Command Ship   	3	Flagship
1	Jade Spider Command Ship   	3	
6	Jade Spider 			1	
Notes:
Ship Effect Card: Hard Shell (Defense) for all Ships.
Fleet Effect Card: Grappling Ram (Attack range = 2) for all Ships.
Race Effect Card: Adamantine Drill (Attack range = 1) for all Ships.


AARAKOCRA FLEET TABLE
#	Type 			Hits	Class
1	Eagle Ship   		2	Flagship
3	Eagle Ship   		2	
4	Corbina 		1	
Notes:
Ship Effect Card: Jettisons (Attack range = 2) for Eagle Ships.
Ship Effect Card: Loop Maneuver (Defense) for Corbinas.
Fleet Effect Card: Speed (Move range = 3) for all Ships.
Race Effect Card: Aerodynamics (Move range = K) for all Ships.


GNOME FLEET TABLE
#	Type 			Hits	Class
1	Deathglory		2	Flagship
1	Bolaship		2	
2	Whelk			2	
2	Yawl Wagon Train	1
2	Sidewheeler		1
Notes:
Ship Effect Card: Water Cannons (Attack range = 3) for Deathglory.
Ship Effect Card: Bola Whip (Attack range = 2) for Bolaship.
Ship Effect Card: Giant Space Hamsters (Move range = 1) for Sidewheelers.
Ship Effect Card: Hard Shell (Defense) for Whelks.
Ship Effect Card: Iron Golem (Attack range = 1) for Yawl.
Fleet Effect Card: Contraptions (Attack range = 2) for all Ships.
Race Effect Card: Gnome Illusionists (Defense) for all Ships.


THRI-KREEN FLEET TABLE
#	Type 			Hits	Class
1	Leaf Ship   		2	Flagship
3	Leaf Ship   		2	
4	Thorn Ship Squad 	1	
Notes:
Ship Effect Card: Living Crystal Hulls (Defense) for Leaf Ships.
Ship Effect Card: Suicide Run (Attack Range = 1) for Thorn Ships.
Fleet Effect Card: Crystal Throne (Move range = 3) for all Ships.
Race Effect Card: Thri-kreen Warriors (Attack range = 1) for all Ships.


SETUP
Each player places one Ship on each square of his back row.
Ships may not stack. 

THE CARDS
Players share a common deck. 

TURN SEQUENCE
Players take turns. 
Each turn has 3 phases:
Orders Phase
Maneuver Phase
Fire Phase

ORDERS PHASE
Draw 3 cards. 
Max hand size = 5 cards.
If the deck runs out, shuffle the discard and draw from it.
Discard excess cards.

MANEUVER PHASE
Play (discard) a Move card to move one of your Ships.
The move card has a number. 
This is the number of spaces the Ship moves.
Moves can be diagonal or orthogonal. 
“Knight” type Move cards produce an attack with a range like a knight in chess.
Instead of moving just one Ship in any direction, you have the 
option of moving one or more Ships forward the indicated number of 
spaces using a single move card.

FIRE PHASE
Play (discard) an Attack card to have a Ship attack.
The attack card has a number. 
This is the range of the attack.
Attacks can be diagonal or orthogonal. 
“Knight” type attack cards produce an attack with a range like a knight in chess.
You cannot attack through other ships.
Every attack does 1 point of damage.
Use Chits or coins to record damage.
A ship reduced to 0 Hits is destroyed and removed from the board.
Your opponent may play (discard) Defense cards to negate your attack.


CARD LIST NOTATION
M = Movement
A = Attack
D = Defense
X = Special 
K = as a Knight would move in Chess
Type = Purpose of card
Dam = Damage (inflicted or prevented)
# = Number of that card in the Deck.


SPELLJAMMER CARD LIST
Card Name:			#	Range	Type	Notes
Race Effect			4	-	X	
Fleet Effect			4	-	X 	
Ship Effect			4	-	X	
Blunt Ram			2	1	A	
Piercing Ram			2	1	A
Warriors			2	1	A	
Archers				2	2	A
Sleep 				1	2	A	Spell
Charm 				1	2	A	Spell
Greek Fire Projector		2	2	A
Jettison			1	2	A			
Ballistae			5	3	A
Cloudkill			1	3	A	Spell
Disintegrate			1	3	A	Spell
Petrification			1	3	A	Spell
Bombards			2	4	A	
Catapults			3	4	A
Cone of Cold			1	4	A	Spell
Fire Ball 			1	5	A	Spell
Lightning Bolt			1	6	A	Spell
Minor Helm			8	1	M
Tread Phlogiston		7	2	M
Rigging				6	3	M
Spell Jamming			5	4	M
Major Helm			4	5	M
Gate				1	6	M	Spell
Evasion				2	-	D
Saving Throw			2	-	D
Shield				1	-	D	vs non-Spell Attack
Illusion			1	-	D	Spell
Invisibility			1	-	D	Spell
Magic Resistance		1	-	D	vs Spell
Cure Wounds			2	-	D	Spell
Dispell				1	-	D	vs Spell
Hold Spell			2	-	X	Negate Move Card
Scrye				1	-	X	Look at opponents hand
Divination			1	-	X	Look at next 7 cards in deck








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