ROMAN INVASION OF BRITAIN
Board Game for 2-4+ players.
Roman Expansion into the British isles circa 43-84 AD.
Players take turns capturing Regions.
The player with the most VT at the end of the game wins.
The game ends when all Regions have been captured.
Britain is divided into Native Tribal Regions.
Each Region has a Resistance Level of 2 to 5.
Players share a common set of Victory Tokens (VT) and Capture Tokens (CT).
Six sided dice are needed for the Revolt Phase.
There are 2 Common Decks:
1. The Roman Deck
2. The Briton Tribe Deck
The Roman Deck is kept face Down.
The Briton Deck is kept Face up, the topmost card is always visible.
Keep a separate discard for each.
There are 10 card types:
Each card has a Strength from 3-7
THE BRITON DECK
Each card has a Strength from 3-7
The first attack(s) of the game must be against Cantiaci
(Most South Eastern Region).
No other Regions may be attacked until Cantiaci is Captured.
Each player starts with 3 VT.
Each player draws 1 card from the Roman deck and puts it in their Hand.
Flip over 6 pairs of cards from the Roman Deck.
These are placed face up in the middle of the Table.
These are called Resource Pairs.
The player with the most knowledge of Roman History goes first.
Play proceeds clockwise.
Players take turns.
Each turn has 6 Phases:
If there are less than 6 Resource Pairs available, flip over
pairs from the Roman Deck until there are six.
--- Clarification- A Resource pair is just 2 cards from the top of the
Roman deck placed face up to the center of the table.
Take Resource pairs of your choice until you have 6 or 7 cards in your hand.
--- Clarfication- There are 6 pairs available from resource phase.
If you have 5 or less cards in your hand pick one of these pairs and put
them in your hand (you have to take both cards in the pair). If you still have
less than 5 cards pick another pair and so on.
You may attack an adjacent uncaptured Region.
(The Target Region must share a border with a Captured Region)
Commit as many Roman cards as you want from your hand.
(This is called the Commitment Action).
Flip over a number of Briton cards equal to the Resistance Level of the Region.
(This is called the Briton Draw)
If the total Strength of the Roman cards is greater than that of the total
Strength of the Briton cards, the Region is captured.
Place a Capture Token (CT) on a captured Region.
If the total Strength of the Britons was equal or greater, the player with the
least VT (if tied, the player to your left) may play up to 1 Roman card from his
hand to complete the capture. (This is called a Reserve Play).
If you captured a Region gain VT according to the Resistance Level of the Region:
Resistance VT gain:
If you tried and failed to capture a Region this turn lose 1 VT (for each failure).
If you required the help of another player, you must share the VT award:
You get half the VT rounded up. The helper gets half the VT rounded Down.
If you still have cards in your hand and you so desire, you may attack an
additional Region: Repeat the Campaign and Occupation Phases.
Roll 1D6 (Revolt Roll): On a Roll of 6 there is a Revolt:
Remove a Capture Token from a Region as determined by a second roll:
5 North Most Brigantes
6 North Most Caledonii
Ignore this if the region does not have a CT.
If you recapture a Region that has revolted gain an extra 2 VT.
Max hand size is 5 cards.
Discard excess cards.
SPECIAL SCORING REGIONS
Triovantes is worth an extra 2 VT because it contains the towns of
Camulodunum and Londinium.
South most Dobunni is worth an extra VT because it has the town of Verulamium.
Ordovices is worth an extra VT because it has the town of Viroconium.
East Brigantes is worth an extra VT because it has the town of Eboracum.
Silures is worth an extra VT because it has the town of Caerleon.
Cornovii is worth an extra VT because it has the town of Deva.
BRITON TRIBE CARD NOTATION & DISCUSION
Luck = Discard in Fortify Phase if Topmost card of deck.
A Briton Draw that contains 2 different card types gets +1 Strength.
A Briton Draw that contains 3 different card types gets +2 Strength.
A Briton Draw that contains all 4 card types gets +3 Strength.
BRITON TRIBE DECK CARD LIST
Name: Strength Type: Notes:
Ambush 7 Gambit Luck
Great Leader 7 Leader
Tribal Center 7 Troops
Serious Reverse 7 Gambit
Outnumber Romans 7 Troops
King 7 Leader
Surprise 6 Gambit Luck
Druids 6 Leader
Fierce Defense 6 Gambit
Revolt 6 Gambit
Substantial Force 6 Troops
Stronghold 6 Terrain
War Chief 5 Leader
Horsemen 5 Troops
Just Cause 5 Troops
Raid 5 Gambit Luck
Chariots 5 Troops
Frontier 5 Terrain
River Crossing 4 Terrain
Warriors 4 Troops
Resistance 4 Troops
Opposition 4 Troops
Guerilla Warfare 4 Gambit
High Ground 4 Terrain
Skirmish 3 Gambit
Hill Fort 3 Terrain
Rebels 3 Troops
Refuge 3 Terrain
Marshes 3 Terrain
Natives 3 Troops
ROMAN CARD NOTATION & DISCUSION
V = Victory
A = Auxiliaries
S = Strategy
B = Base
T = Tactics
M = Motivation
C = Commander
D = Diplomacy
L = Legion
W = Weakness
Sea = Cannot be used to capture landlocked regions.
Important: A Commitment Action and supplementary Reserve Play must not
contain cards of the same type. All played cards must be of different types.
ROMAN DECK CARD LIST
Name Strength Type Notes:
Invasion 7 S
Conquered 7 V
Claudius 7 M
Triumphant General 7 C
Client States 7 D
Tribes Divided 7 W
Legionary Fort 7 B
Campaign 7 S
Open Battle 6 T
No Common Purpose 6 W
Governor 6 C
Siege 6 T
Glory 6 M
Exterminated 6 V
Senator 6 C
Come to Terms 6 D
Petty Quarrels 6 W
Prestige 6 M
Expedition 5 S
Legio Augusta II 5 L
Legio Hispana IX 5 L
Legio Gemina XIV 5 L
Legio Valeria Victrix XX 5 L
Expansion 5 S
Naval Supply 5 S Sea
Fleet Support 5 S Sea
Captured 5 V
Romanized Populace 5 S
Force Engagement 5 T
Military Tribune 5 C
Assimilation 4 S
Defeated 4 V
Annexed 4 V
March 4 T
Occupation 4 S
Politics 4 M
Submission 4 V
Truce 4 D
Massacre 4 T
Hostages 4 D
Suppressed 3 V
Surrender 3 V
Routed 3 V
Engineers 3 A
Allies 3 A
Ballista 3 A
Tribute 3 D
Cavalry 3 A