Russo-German War







INTRODUCTION
Board & card game for 2 players.
WWII East Front very abstract simulation
Each figure (unit) represents an army or armored division. 
One player is the Germans, the other is the Russians (Soviets). 

VICTORY
Destroy all opposing units.

THE MAP
Use an 8x8 chessboard.

THE MEN
Use chits or miniatures to represent units.
There are 2 types of units:
Infantry and Armor
The German player starts with:
3 Armor
5 Infantry 
The Russian player starts with:
4 Armor
12 Infantry 

SETUP
Each player places one unit on each square of his back two rows.
Units may not stack. 

THE CARDS
Players share a common deck. 

TURN SEQUENCE
Players take turns. 
Each turn has 4 phases:
Orders Phase
Move Phase
Fire Phase
Recruit Phase

ORDERS PHASE
Draw 3 cards. 
If the deck runs out, shuffle the discard and draw from it.
Max hand size = 5 cards.
Discard excess cards.

MOVE PHASE
Play (discard) a Move card to move one of your units.
The move card has a number. 
This is the number of spaces the unit moves.
Moves can be diagonal or orthogonal. 
Instead of moving just one unit in any direction, you have the 
option of moving up to three units forward the indicated number of 
spaces using a single move card.
A unit can move only once per turn.

FIRE PHASE
Play (discard) an Attack card to have a unit attack.
The attack card has a number. 
This is the range of the attack.
Attacks can be diagonal or orthogonal. 
The enemy unit that is the target of the attack is automatically 
Killed and removed from the map. 
Your opponent may play certain Defense cards to negate your attack.

RECRUIT PHASE
Players may play a Recruit card to gain back one lost unit.
The unit starts in an empty space in that players back row. 

CARD LIST NOTATION
M = Movement
A = Attack
D = Defense: Negate Attack card played by opponent
Q = Negate Attack (of Range = 1) card played by opponent and destroy attacker
V = Destroy Attacker (of Range = 1) chit. (does not negate attack)
N = Negate Move card played by opponent
K = Recruit
X = Opponent must discard 2 cards
Z = Draw 2 cards
Use = Which player can use the card
G = German Player only
R = Russian Player only
T = Tank units only
I = Infantry units only
# = Number of this card in the deck

CARD LIST
Card Name:		#	Use	Type	Range	Notes
Blitzkrieg		4	G	M	2	
Mechanized Infantry	1	G	M	2	I
Russian Winter		1	R	N	-
Columns			4	-	M	1	
Frontal Assault		1	-	A	1
Prepared Defenses	2	-	Q	-
Mass Surrender		1	G	A	1
War Without Mercy	1	-	A	1
Poorly Armed		2	G	Q	-	
Rail Lines		2	-	M	2
Unorganized		1	G	N	-	
Counter Offensive	1	R	A	1	
Professionalism		2	G	D	-	
Elite Units		1	G	A	1
Human Waves		1	R	A	1	
Air Superiority		1	G	A	3	
Frozen Mud		1	R	N	-
Pocket of Resistance	1	R	A	1	
Manpower		1	R	K	-	
Luftwaffe		1	G	A	3	
Artillery		1	-	A	2
Blizzard		1	R	D	-
Allied Supplies		1	R	K	-
Manufacturing		1	R	K	-
Tough Resistance	1	R	D	-
Freezing Cold		1	R	A	1	
Unsupplied		1	-	A	1
Surrounded		1	-	A	1
Atrocities		1	G	A	1	
Panzers			1	G	A	1	T
Armored Spearhead	1	-	M	2	T
Rockets			1	-	A	2	
Massed Armor		1	-	A	1	T
Street Fighting		1	R	V	1	I
Fortifications		1	R	D	1	
Leadership		1	-	Z	-	
Propaganda		1	-	X	-
Hitler’s Meddling	1	R	X	-
Stalin’s Resolve	1	R	Z	-
War of Attrition	1	R	V	1	
Reserves		1	G	K	-
General Manstein	1	G	Z	-	
General Guderian	1	G	Z	-	
Combined Arms Tactics	1	G	A	1
Mobile Warfare		1	G	M	2
General Konev		1	R	Z	-	
Marshal Zhukov		1	R	Z	-	
Steamroller Tactics	1	R	A	1	T
Scorched Earth		1	-	X	-
Bleed Them Dry		1	R	V	1	


MOSCOW OPTION
Designate one space on the Russians second to last row to be Moscow.
If Moscow is occupied for 2 consecutive turns by the Germans, the German player wins.

SUMMER/WINTER OFFENSIVES OPTIONS
Alternate every 6 turns to be Summer then Winter, starting with summer.
In summer, cards referring to cold, freezing, winter and blizzards cannot be played.
In winter the Luftwaffe and Air Superiority cards cannot be played.
















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